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A tough, poor setup; Luna as always at her level, broke through the ГО on 114, however we didn't achieve much success in the center. Calh showed monstrous stats and on 124 came with 6 archangels, 53 dragons, 36 zealots, and other hefty stuff. It would be fine, but the speed of the archangels is 21 versus 19 speed of our phoenixes, meaning charging up an Armageddon for 2.5k isn't so easy. We waited for Calh to sit in a castle and hoped that through ballistics we would get the first cast and take the archangels to the next world, but it turned out much better. Calh was simply blocked on the splits in a time crunch, and the army and artifacts were put on a scout hero with 19 mana. Such a completely unepic ending..
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
Took the resurrection in a weird generation, and it gave even worse. I only have 2 air external dwellings and that's it. Diman has an external dragon dwelling, a Griffin Conservatory, and 2 Dragon Fly Hives. Not much gold. On 114 Luna breaks the roadless ГО (two upgraded cats from the camp helped a lot), but nothing is visible there except a prison, so we have to turn around. We have to turn around and still hit the ГО of crystal dragons, since the spell power has increased thanks to the Hell Breastplate. A very cool fight with 2 crystal dragons, but not much to gain in the center. I'm still leaning towards the option of hitting the green player's ГО and giving them access to the center. We collected a few Dragon Fly Hives, Pandora's Boxes for experience, and that's it. On 117 there are 21 Vivi, a Pandora's Box for 15 cows, and a stack of Storms. A couple more Dragon Fly Hives and a Book of Earth have been scouted. In the tavern of the brown player, Calh appeared with very good stats and with hydras (obviously taken from a Pandora's Box in the center). Right under our nose, Korbac takes the Book of Earth. Things are very bad, we finish building the Mage Guild and the library. The library gives Town Portal and Armageddon, which instills some hope. Geon is freed from prison at level 30 with fire and earth. We took 2 libraries and a fire boost. Then we took a Dragon Utopia, which gave 2 swords and something else. We upgraded the phoenixes together and want to attack Calh, who wasn't revealing his speed artifacts. But after checking, it turned out his speed is higher than ours. We decided to surrender the castles and attack with Geon, using ballistics to get the first cast. But the opponents make a fatal mistake due to time pressure.... :( In any case, thanks for the game. I also thank all the opponents in the tournament for their time. And a special thanks to my ally Diman, it's always a pleasure to play on a team with you.
I don't want to describe the game because there's not much point in it. We played almost for fun because we had long exceeded the tournament requirement, so we allowed ourselves to make mistakes, be careless, and ignore blue rushes. In the end, it was decided in a simple way: by overthinking, I buried the folder with divisions, although the opponents had almost only a chance for Armageddon, as they clearly lost in terms of power and parameters. Thank you all for the game and congratulations on the victory! You deserved it:smile13:
I do not agree with the use of a bug involving two-hex units and Berserk, where the stack simply stands and skips turns automatically. The judges, who are also leading participants in the tournament, without hesitation, award themselves the victory, saying:
We were just hoping for this bug; otherwise, we wouldn't have had a chance.
+
08.01.2013 23:11:34, Dirty_Player: Personally, I think this is a bug, and a serious one. It should definitely be banned. However, since there was no ban yet, I believe that we used it absolutely LEGALLY. That's my position.
The AC has already responded; we are waiting for their decision, but I would like to add a couple of points that clarify the situation. Many respected "veterans," whom I until recently considered wise and fair players, decided to use an "unobtrusive bug" with Berserk, citing the fact that "newbies should read the game documentation"... so, what does the documentation say? It states that the "Berserk" spell often behaves strangely and explains that if one of the two-hex units is under Berserk, it can only attack another two-hex unit in the right hex (for the defending hero, in the left hex). The video clearly shows that the centaur blocking the wyvern has that hex blocked only from the tail! This is clearly a bug, not even described there. I understand that you want to "make a grand return," show off your skills, or whatever it's called, but referring to the portal rules, which supposedly do not prohibit this bug, even though the tournament post didn't even mention that these rules apply, is quite despicable... Instead, it was discovered that the game allows you to ban the SUPER-BUGGY Courage badge, which blocks some spells, including Berserk!!!! Such a wonderful spell that can simply kill any stack! Maybe next time, I'll address you as "Justice itself"?
In general, you showed excellent gameplay... If the AC recognizes all actions as legitimate and counts the result, I will withdraw from the tournament; my partner supports me in this endeavor... this is not an attempt to plead for a favorable decision; it's just that I can't comprehend how players of this rank can so blatantly use exploits... I hope that the members of the Appeals Committee will all make an unbiased and correct decision... oh, wait, one of them is a direct participant in the process, who personally used this bug; what a pity, what a pity.
I recently watched this battle and decided to share my opinion, even though it was 7 months ago. Yes, they won by using a bug, i.e., somewhat unusual behavior under the influence of a spell. There were immediate discussions about the imbalance of this method - nothing like that. If the opponents had known about this effect of the spell, they could easily have avoided it and taken countermeasures. In essence, not knowing some details of the game, they exposed their main stack to its effect. Analogies to such behavior: hitting a stack of gorgons with azure drakes, attaching your thick stack of un-upgraded harpies to dendroids, casting air shield during a castle siege, etc. In essence, the opponent was so eager to cast Implosion that he fell for the "hook." He didn't pay any attention to the first skipped turn of his main attack stack and the threat of losing control of the battle. And the inevitable result is what came out of it.
This post confirms my previous conclusions well:HellLighT
if I had cast antimagic, on the next turn, the opponent would again have the first cast, and he would cast it on the second squad, or first wait for me to kill the wyvern with magic, then resurrect the archers and again cast antimagic, what would I do then? if he has simple wyverns with monarchs of the same speed... then he could lose, despite the stats...
i.e., blind faith in Implosion is the reason for losing control, not the "imbalance" of the method. This behavior can be easily countered if you know about it and take at least some measures. I think if Berserk had been replaced with Blindness, the battle would have taken a different turn, only because Hell saw the danger, but here he didn't see this danger due to ignorance.