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I'm for Haven (because the spells are very optimal – general illusion, accuracy, slowing, etc.). Other magic schools are not very well-balanced (Chaos – attack, Life – defense, etc.).
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I'm for Haven (because its spells are very optimal – general shroud, accuracy, slow, etc.). Other schools of magic are not very well-balanced (Chaos – attack, Life – defense, etc.).
That's exactly what I'm saying... Barbarians have plenty of strength, whether it's their heroes or their units. They don't need magic. But other races have to resort to using it...
The units of power aren't that strong. The worst ogre-mage: can't cast anything useful, and can't fight properly. And why doesn't the "bloodlust" spell increase damage (no increase is visible in the parameters)? Is it a glitch? A bug? Or something else? Please explain.
The settings do not specify the effects of blessing/curse, weakness, and bloodlust, but the damage is changed.
Everything is indicated! For example, for a cursed champion, the damage will be written as 24-24. And this applies to everything: prayer, blessing, giant strength, etc. By the way, weakness also doesn't give any result.
Has anyone noticed "Cat Reflexes" on Chaos? That's where the power lies. If you cast it on medusas, and also have the King of the Elves' bow, and another hero has a sniper bow, then it's AWESOME!!!:cool:
Weakness, bloodlust, weakening ray, etc. affect the "attack" and "defense" parameters.
Added 4 minutes later
...And cast "Forgetfulness" on the medusas (so they can't shoot). That will be a disaster:D :D :D
And the Chaos Knight doesn't have magic to remove the spells.:)
....And cast "Forgetfulness" on the Medusas (so they can't shoot). That will be a disaster.
And the Chaos Knight doesn't have magic to remove the spell.