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Posts from “Spring 2013” season. Online ranked games (reports, confirmations, discussions). Auto-translated

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#554
04.05.2013 Maretti (red, dung, shak) def Dom2 (blue, fortress, taz) jebus 211

Attacked with week 4 army: 12 black dragons, 11 caos hydras, 6 angels, 10 scorps, 56 mino kings and 122 wyvern monarcs. Stats at 42 50, armor, health combo, red orb and red cape was enough. Thanks for playing.
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#556
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04.05.2013 Kluka (blue, Conflux, random, Moner, Moner) def Rockmaсhine (red, Rampart, Ivor) 2sm4d(3) 132

My opponent took their 112, and we started.
111. 13 elementals from the start. Took 3 crypts for 7K total, lost 1 elemental stupidly.
112. External dwelling of Earth Elementals, sword +2+2.
113. Broke through to an adjacent respawn past 50+ zombies + 50+ wolves, losses acceptable.
114. On the last tile got native secondary skill.
115. External dwelling of Air Elementals, lost an elemental and a fire elemental to the guards.
By 117 birds in the Citadel and even managed to do some fighting. Moner level 7 with advanced tactics.

On 121 visited the stables with Moner, broke through the lift to the subway.
On 122 delivered Boots of Speed; near the lift broke through to the treasure zone, took a Minotaur King's guard and Shield +5.
On 123 +6 Wyverns; didn't attack the second Hive for 50+ fanatics. Sphere of Water. Maxed Earth magic.
On 124 attack 10+ angels for an artifact (quest?) and a library. Stats 11-11. Thought I'd break through easily using oil. In the end not so smooth, there were 11+3 of them it seems, they ate 3 Wyverns, a Psychic Elemental, and a bird. Next I see a quest artifact guarded by sharpshooters, but in the way 50+ monks guarding an external dwelling of Efreeti (which I didn't take due to lack of extra gold), a cart of wood and resources. I attack, and there are 65+22 of them, horrifying. They pecked another bird and a Wyvern, and I lost another one myself. Sharpshooters fell without issue. Reached a secondary skill respawn.
On 125 a scout in the treasure zone found another Hive, Moner turned around and took it, it turned out to be a max one.
On 126 Moner breaks into the Conflux town and replenishes mana, skipping the rest of the turn. Chain of command takes 20 gnomes each.
On 127 Moner takes a Minotaur King's guard and a very useful Pandora's Box for 10K gold, then breaks into the starting Castle.
At home +Castle, in the secondary town birds in a Fort. Moner level 15 with expert tactics and Earth magic, advanced armor and wisdom.

On 131 a full trade, buying all birds (11 total), visiting the stables, breaking through the GO (125 grand liches) at the cost of 1 Psychic Elemental and 1 elemental, moving towards the opponent.
On 132 kill Ivor with 10 horses and chaff and capture the castle. Game over.

Thanks for the game.
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#557
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05.05.2013 Aiwe (Blue, Castle, Valya, Gosha) def GUNAR (red, Fortress, Taz) 2sm4d(3) 127

Gosha showed up right away, the layout is like on Jebus Cross: on the respawn an external dwelling of Knights, 2 Griffin Conservatories (3-4 (with a griffin stack) and 2-3-4), an external dwelling of Angels behind 20+ Wizards, a Necromancer, I'm afraid of Wizards, on the 1st week horses in the Citadel.

On the 2nd week I took a secondary Dungeon, barely cleared a Naga Bank 4, took the Conservatory 1 in an adjacent zone, with even more difficulty took the max Naga Bank. Bought everything, go into the Conservatory - there's a 3 with a griffin stack, I come out with 100 skeletons, 6 Crusaders, and 4 horses, they gave Mass Haste, I take the 2 nearby, almost without losses - I split into the Dungeon, along the chain I take the external dwelling of Angels, I portal - there's an Angel, so that's 8 total, on 126 I speed up with 2 Angels before exiting the underground onto the opponent's respawn.

127 - on my turn the opponent forces Gosha to buy back, the rest of the army is far away (there are 6 Griffins, skeletons, 4 horses, 6 Crusaders).
I double my mana in the Dungeon (120) - I attack -> under Mass Haste 8 Angels and 190 skeletons explained everything to Taz. There are 6 Wyverns, 12 Basilisks, 50 Lizardmen, 50 Gnolls, 30 Evil Eyes, a couple of Flies, 8 mana, and only Advanced Earth.

Thanks for the game!
http://heroes3.tv/aiwe
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#558
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05.05.2013 Aiwe (Blue, Castle, Valya, Gosha) def GUNAR (red, Swamp, Taz) 2sm4d(3) 127 Thanks for the game, you were a good opponent, but my respawn point was weaker:smile17:
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#559
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5.05.2013 Redsnow (Blue, Rampart, Kyrre, Kyrre) def dom2 (Red, Castle, Caitlin, Isra), JC, 131

We agreed on 2 restarts, but it went without them, we started playing the first layout.

111 - Starting artifact - a pendant for +1 speed, a 7-hero spread, found an external dwelling of unicorns guarded by upgraded zombies near the road, and also 3 Dragon Fly Hives are visible.
112 - I clear the external dwelling of unicorns, losing a Grand Elf, visit an observatory: there are 2 estates, 2 Griffin Conservatories, and another +2 Dragon Fly Hives, I see boots of speed behind basilisks. We live!!! :D
113-114 - I take an Inferno village, Kyrre takes a Pandora's Box guarded by Diamond Golems (gave 50 Dwarves), already have expert Logistics and Earth Magic. At the other end of the respawn - a Dungeon village.
115 - I take 2 Dragon Fly Hives for a total of 12 Wyverns, but make a mistake when clearing the 3rd one and lose 1 Wyvern...
116 - I take a Dragon Fly Hive for another +6 Wyverns, then a Dungeon, and Kyrre stops before the next Dragon Fly Hive guarded by Pits.
117 - I take another +10 Wyverns, Kyrre starts from Inferno with a Book, having picked up the boots.
121 - We collect more Dragon Fly Hives, Kyrre prepares to clear a Griffin Conservatory with Hasted Growth (turned out to be max), but it's fine - there are 44 Wyverns.
122-123 - I decided to finish clearing the respawn, namely, Kyrre takes a Stable and splits to replenish mana, while a Sword +6 Attack, a Dragon Fly Hive with 12 Wyverns, Unicorns and Pegasi are upgraded, and the 2nd Griffin Conservatory is taken.
124 - I clear the Dragon Utopia and put Kyrre in Castle to replenish mana.
125 - 2 Pandora's Boxes (20k experience and 5 Red Dragons), a Dragon Utopia (Sword +5 All, Flask +2 HP, Bowstring, gold, and of course a Captain's Hat :smile13: ). Then along the road, a block of a crowd of Angels guarding 3 artifacts and resources, I realize there will be a lot of them and go to replenish mana again :( .
126 - I cleared the Angels, they had Hasted Growth, took a Book of Air and Shield -3 +12, also found a Red Dragon and killed one of the losers. Same number of castles.
127 - A scout found the opponent and I took a Dungeon, but he cast Town Portal behind his castle, so I, sticking to the initial plan, at the end of the week, sit in his main and upgrade Angels. Now gearing up for Archangels :D
131 - I saw the opponent use Fly and sit in a Dungeon, he has mana for 7 Knowledge, meaning at most 1 Implosion, also I deliberately didn't build a Guild in the Dungeon so the opponent couldn't cast Drain Magic, so I decide to attack on this turn.
I buy all Archangels, there are Stables, I replace Grand Elves with Red Dragons.
Superiority in army and stats is mine - into battle.
I set up on Tactics, cast Slow, and rushed in, then Implosion on -7 Archangels :smile24: , second round, and the Red player has almost no troops left. The shooter kills my last Archangel and the opponent writes gg.
GG WP.
Thanks for the game and time.
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#560
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05.05.2013 The_ (red, Dungeon, Shakti, Shakti) def Shkent (blue, Swamp, Tazar, Tazar) JC 117

Great map, 4 dragon nests, cloak +2 speed, it took more than 30 turns to win, but I received a message from my opponent about conceding due to a lack of prospects.

Thank you for the game.
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#561
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The_
05.05.2013 The_ (red, Dungeon, Shakti, Shakti) def Shkent (blue, Swamp, Tazar, Tazar) JC 117

Great map, 4 dragon lairs, cloak +2 speed, I haven't had less than 30k gold in my hands in days, but I receive a message from my opponent about conceding due to a lack of prospects.

Thank you for the game.
Confirmed. Thank you for the game.
#562
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05.05.2013г 0771 (blue, Necro, Clavius, Gartran) def Grizvald, L (red, Citadel, Gunnirson) 235, 2sm4d(3) thanks for the game.
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#563
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0771
05.05.2013 0771 (blue, Hive, Clavius, Garthran) def Grizvald, L (red, Citadel, Gunnirson) 235, 2sm4d(3) thanks for the game.

Confirmed. Thanks for the game. Oh, that SMK :smile35:

Added after 49 minutes
4.05.2013 Grizvald (blue, Rampart, Kyrre, Vokial) def The_ (red, Fortress, Tazar, Tazar) 8mm6a, 145

At the respawn there are two Hives and a Griffin Conservatory, a stable, a Dragon Utopia, speed boots, a fur coat under the castle on the road behind a wolf pen :rolleyes:. On the first day I hired Vokial from the tavern, captured the fur coat and off we went :smile04:. On the first week I ran to the crossroads: either to the snow or to the metro, in the end I decided to go into the metro, because my native town was Necropolis, while my opponent had a double. In the underground I didn't find any special goodies, so I massaged some skeletons a bit and, encountering a block of 50+ ogres, I got crushed in the main. I checked the Conservatory with a scout hero - a tier three. Didn't go for it on the first week. Vokial picked up Tactics. At home, horses in the Fort :smile39:
Second week: I didn't force my way anywhere, at the start of the week I raised more bones and took the first Hive for 8 Wyverns, on day 124 I took the tier-three Conservatory, I had growth from home and nearly 300 skeletons in reserve. Then there was an epic fight for the max-level Conservatory, where I managed with three angels, as a result each had no more than 30-40 HP left :smile04:. Then I charged into the metro to kill 50+ ogres for a Pandora's Box and then pushed into my corner treasure. On day 127 Vokial was level 16 with Tactics, Offense, Defense, Logistics, Air, and Earth :smile19: Army: 3 angels, 20 wyverns, 450 skeletons, and the native units from the castle.
Third week: I ate some of the treasure, and on day 134 I retreated home and ran for the Dragon Utopia - it turned out to be a max-level one, I went in with 500 skeletons and 32 wyverns, the auto-combat showed skeleton losses, I decided to fight manually... The dragons consistently targeted the wyverns :smile05:. In the end I came out with 7 wyverns, the skeletons were unharmed, I got two spell books - Water and Air, a level 5 hat, and a bag of gold :rolleyes:. Stats were a problem... I went into the metro through the snow for no reason, instead of heading to the center and peacefully consuming it. Skeletons raised reluctantly and their growth rate dropped significantly.
Fourth week: mana problems forced me to retreat home, I finally scouted my native town with a scout hero, on day 143 I killed him, along the way I captured an amulet of luck/morale. Meanwhile, Vokial ran to the "center" and, having received the army, began slowly consuming it, but then comrade Tazar shows up with decent stats, fortunately unable to reach the speeding Vokial :p.
On day 144 comes the final battle: Tazar 12-21-12 (64) 63 Lizard Warriors, 32 Wyverns, 35 Mighty Gorgons vs Vokial 9-6-6 (76) 3 Angels, 12 Cavaliers, 21 Wyverns, 13 Vampire Lords, 677 Skeletons, 53 Centaurs, 51 Grand Elves. The stat advantage was of course the decisive factor; I buy back with 2 Angels, 5 Wyverns, and 6 Vampire Lords remaining. But I have the Air spell book in my pocket, so I'm not too upset. Tazar has 10 Mighty Gorgons left.
On day 145 the second final battle: Tazar receives reinforcements and moves into open space; Vokial, having replenished mana, flies to the snow, casts Dimension Door to a skill boost and the adjacent "strategic" well ;) and attacks; after rolling the die, the opponent surrenders due to lack of prospects.

P.S. I was of course very behind on pace, could have played it more interestingly probably :)

Thanks for the interesting game :smile20:
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#564
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Grizvald
I confirm. Thanks for the game. Oh, this smka :smile35:

Added after 49 minutes
4.05.2013 Grizvald (blue, Rampart, Kirry, Vokial) def The_ (red, Fortress, Tazar, Tazar) 8mm6a, 145

At the respawn there are two hives and a consulate, a stable, Dragon Utopia, speed boots; under the Castle along the road is a fur coat behind a pack of wolves :rolleyes:. On the first day I got Vokial from the tavern, took back the fur coat and it was off :smile04:. In the first week, reaching the fork: to the snow or into the metro; in the end, I decided to go into the metro because my own computer is a necromancer, while the opponent had a double. I didn't find any particular treats in the underground, so I massed some skeletons and, meeting a block of 50+ ogres, retreated to main. Checked the consulate with a scout — it was level 3. Didn't go in during the first week. Vokial grabbed tactics. Horses at home in the fort :smile39:
Second week: didn't try to push anywhere; at the start of the week I raised some bones and took the first hive for 8 wyverns, on 124 I took the level-3 consulate, having growth from home and nearly 300 skeletons in reserve. Then there was an epic battle for the max consulate, which I settled with three angels; in the end, everyone had no more than 30-40 hp left :smile04:. Then I rushed into the metro to kill 50+ ogres for Pandora's box and then went further into my corner treasure room. On 127 Vokial was level 16 with tactics, offense, defense, logistics, air, and earth :smile19: In the army: 3 feathered ones, 20 ducks, 450 bones, and home troops from the Castle.
Third week: ate a bit of the treasure room, and on 134 retreated home and ran for the Dragon Utopia — it turned out to be max; went in with 500 bones and 32 ducks, auto-battle showed skeleton losses, so I decided to fight manually... Dragons consistently slammed into the ducks :smile05:. In the end, I came out with 7 ducks, skeletons were unharmed, got two books — water and air, a level 5 hat, and a bag of gold :rolleyes:. Parameters were a mess... For some reason I went through the snow into the metro instead of going to the center and successfully eating it. Skeletons rose reluctantly and their growth rate dropped significantly.
Fourth week: mana problems forced me to retreat home; with a scout I finally reconned my own computer, killed him on 143, capturing a luck/morale amulet along the way. Vokial meanwhile ran to the "center" and, having received an army, began slowly eating it, but then comrade Tazar arrives with decent parameters, though fortunately he can't reach the accelerating Vokial :p .
On 144 comes the FB: Tazar 12-21-12 (64) 63 gr.lizards, 32 ducks, 35 bulls vs Vokial 9-6-6 (76) 3 angels, 12 horses, 21 ducks, 13 vamp lords, 677 bones, 53 cents, 51 grand. The stat advantage was obviously the deciding factor; I buy my way out leaving 2 angels, 5 ducks and 6 vamp lords. But I have an air book in my pocket, so I'm not too upset. Tazar is left with 10 bulls.
On 145 second FB: Tazar was brought the remnants of his army and he entered the operational space; Vokial, having replenished mana, flies to the snow, does a DD to the spell power booster and the nearby "strategic" well ;) and attacks; after casting the teapot, the opponent surrenders due to lack of prospects.

P.S. in terms of tempo I was lagging way behind, probably could have played it more fun :)

Thanks for an interesting game :smile20:

I confirm.
Interesting FB, Tazar had advanced earth, advanced air... up to level 300 experience. After the opponent's buyout, my army looks even stronger, but the opponent has control — Tazar doesn't; the game was clearly turning into a very long slog so I preferred to surrender.
Thanks for the game.
#566
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6.05.2013 Vinceras (blue, Castle, Valeska) def Heroin_HP (red, Dungeon, Shakti) 2sm4d(3), 134

After my two restarts, the spawns were quite poor; I took swordsmen at the first external dwelling, got cavalry at the Citadel, captured a secondary Tower, which was practically empty, but there were two convenient exits into the treasure zone. On the second week, I freed Aislin at level 10, then went to the Inferno respawn; ultimately, I barely managed to get Angels built in the Castle. At the end of the third week, I was planning to go into the treasure zone, but my opponent conceded.
Thanks for the game!
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#567
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Vinceras
6.05.2013 Vinceras (blue, Castle, Valeska) def Heroin (red, Dungeon, Shakti) 2sm4d(3), 134

After my 2 rests, the spawn was rather poor; on the first external dwelling I took swordsmen, horses in the citadel, captured a secondary Tower town — practically empty there, but there are 2 convenient exits into the treasure zone. On the second day I freed Aislin level 10, went to the Inferno respawn, and eventually barely managed to build Angels in the Castle; at the end of the third day I was about to go into the treasure zone, but my opponent surrendered.
Thanks for the game!
I didn't take a single rest, Shakti at 111 level 9 with Air Magic and Logistics, broke through 77 Nomads for 10,000 experience, expanded to three heroes — not much. The respawn is empty, not a single chest or pile of gold, all I took from it was a stone mine. On 112 I took a secondary Castle, on 114 Inferno 123456 in the fort. On the second day I found two Griffin Conservatories, went into the treasure zone and scouted 2 Dragon Utopias, a КЗ, and a Dragon Fly Hive — I took one with 6 Dragon Flies! Everything seemed not bad on the second day, a Devil external dwelling was painted. I lost to 39 Cyclopes on 131, after saving (at night I didn't even think of attacking them!). Thanks for the game, even though such an ending, it wasn't bad!
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#568
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05.05.2013 Lim4(red, Rampart, Kyrre, Kyrre) def zoog(blue, Dungeon, Shakti, Shakti) 2sm4d(3),133
The first day was quite joyful, as the initial layout favored... scouts. Everyone followed the plan shown in the picture on the first day.

The secondary town was quickly reclaimed. At the respawn, besides an external dwelling of pegasi, there was also an external dwelling of dendroid soldiers. The fights were problematic, so the dendroids were quickly exhausted) On the second day, the first-level Griffin Conservatory was taken, as well as a Dragon Fly Hive for 6 Wyverns (better against Centaurs than auto-combat:cool: ).
Scouting the territory revealed where the opponent lived. There was an almost irresistible urge to visit him before the third week, even though the army was plentiful, and the opponent's army was a complete unknown. However, there was this picture of two possible routes: 1) through the secondary town, 2) through the underground. The underground was not yet scouted, but it was decided to go that way, as it is cooler for Kyrre and more unexpected for the opponent. At the same time, capturing another secondary town.

To horse!) There, the Necropolis secondary town is quickly taken, a quick look-around, and Kyrre breaks through the underground guard, positioning herself on a pile-up with an angel. Nearby is Torgrim with his army. Anticipating the next day, I scroll through.:D And, as the optimist reader has of course already guessed, Shakti, on his day 125, decides to go into that same underground, where, as a gift, there is an army detached from the main force and the main hero himself sitting on an angel:smile20: Out of 15 Grand Elves, 4 remain; everything else is bought back. There aren't enough funds left to buy back Kyrre's units, as there's a ballista with her! She simply runs away. It's a pity about the angel, a pity about the gold, but there's no choice. I buy back with the failed assault troops nearby in the Necropolis secondary town. I enter the well, run towards Shakti. I must not let him into my territory, as there are two external dwellings of Dragons and a Dragon Fly Hive there.
Shakti attacks. Shakti: 3 5 1 4 (22 mana), no mass magic, 1-stacks of Serpent Flies, 4 Wyverns, 7 Minotaurs, about 60 gr Troglodytes, 12 gr Harpies, 17 Gorgons:eek:
Kyrre: 5 8 5 3 (all mana) 4 Grand Elves, 4 gr Centaurs, 1-stack of Pegasus, 18 Pegasi, 6 Wyverns, 5 Stone Gargoyles, 8 Dendroid Soldiers, ballista. Slowing is available. It, along with 3 Grand Elves (one was nibbled by a Harpy), secured the victory. Tricky maneuvers with the flyers and dendroids also helped. Noteworthy, both had the Spirit of Oppression. The opponent buys back with 11 Gorgons. Kyrre is left with 3 Grand Elves, 3 Wyverns, 3 Stone Gargoyles, 18 Pegasi.
I bring up various rabble consisting of 28 Pikemen, 18 Marksmen, and 11 Dwarves. I emerge to the surface on day 127. The opponent doesn't attack. On day 131, I take the look-around; I'm not allowed to attack according to the rules. I deliver reinforcements using scouts. For that, I had to go down to them, as they couldn't manage on their own)) A picture showing a certain panic and the quality of chain-building:D:

Oh, and to go down, I had to fire a scout that was in the way, as he had an Archery skill and 20 mana:rolleyes:.
Day 132 arrived. I needed to scout what the opponent had sitting in his Castle. I have Tiva with 40 mana and 3 spell power, but she, by her eagle-like nature, is so used to just spying on spells rather than learning them that by the third week her spellbook only has the starting Stone Skin and nothing else. From offensive scrolls, I only have a Ring of Frost, which was given to her. Needless to say, after scouting the situation, Tiva gifted it to the opponent who had 80 mana.
There, a Citadel was built, along with 11 Gorgons, 1-stacks of Troglodytes, 8 Evil Eyes, and a Harpy. Kyrre had expert Ballistics, so the Citadel was gone after the second round. The only worry was having only 12 mana, but 20 Pegasi, 6 Stone Gargoyles, 3 Wyverns, and company secured the win.
On day 133, Kyrre reaches the Swamp secondary town.
Thanks for the game)
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