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3.5 (2 ratings)
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13 years ago
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Where did you download the patch from?
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13 years ago
Warrior777, с heroes.ag.ru
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13 years ago
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That’s strange. I haven’t had any problems with this. Try uninstalling and reinstalling the game.
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13 years ago
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I completely reinstalled everything. At first, everything worked, but after adding a folder with mods, the issue started again. There are 2 mods: a tournament mod and an improved AI mod, both from the all4heroes.net website.
Even after removing the mods from the game folder, the crashes continue. Is there any information about the incompatibility of these mods with version 3.1?
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13 years ago
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Scan them with an antivirus.
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13 years ago
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Pure as a baby’s tear.
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13 years ago
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That’s strange. Were there no problems before installing the mod?
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13 years ago
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No, everything works as it did before installing the patch and before installing the mod. But when you combine them, these strange problems start to appear.
In reply to ADze
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13 years ago
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ADze
No, everything works as it did before installing the patch and before installing the mod. But when you combine them, these strange problems start to appear.
Delete it. After deleting, manually remove any remaining files (the folder where the game was installed). Then, download version 3.1 directly. If you have a legitimate license, you should be able to use any downloaded repack.
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13 years ago
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Sometimes, certain mods conflict with each other. Try removing one of the mods; it might help.
In reply to Warrior777
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13 years ago
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Heroes has launched!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In the end, as I thought, the problem was with the disks. After completely formatting disks C and D, deleting the partitions, and creating new ones, they finally launched)))) just like before, without compatibility mode. I installed it, and everything works)))) Thanks to everyone who helped, especially Icharus:smile44: :smile36: :smile36:
In reply to Zirael
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13 years ago
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I installed the game, my old and trusty Heroes disc, the gold edition from 1C. I then applied some patches on top. I did all of this as an administrator (I'm running Windows 8). The problem is that some of the animations in the game have become jerky and awkward. Specifically, the rustling of the trees and the rotation of the "aura" around the hero are not smooth; they happen in "jerks," I don't know how else to explain it. It looks like the animations in old games or GIFs. It's as if they have 5-10 fps, even though the other animations run perfectly fine and smoothly – the hero jumps as he should, and the camera rotates without issues. My hardware is top-notch; I don't have any problems with the latest games, so I won't go into detail. Also, it's important to note that I'm not imagining things; the problem is real. I watched a random let's play on YouTube and confirmed it myself. And it appears in all three games (although Heroes of Might and Magic III is essentially the same game as the original Heroes, but never mind). Furthermore, the same thing happens in the English versions that I have from Steam, which I decided to install after this. In general, the problem is clearly a conflict between the game and the system. Everything was fine on Windows 7 before. Thank you in advance. P.S. I tried compatibility mode: both with Windows 7 and Windows XP SP2 – it didn't help. I'm running the game as an administrator. P.P.S. It seems that the problem isn't with the video card driver. I thought that the game might require specific old drivers, and I used the advice from this post on AG, which is applicable to Heroes. NVIDIA Inspector turned out to have a profile for it, but it didn't solve the problem. UPD. After a night of futile attempts to restore justice, the Holy Grail was finally found :) A full Windows update helped. I'm just leaving this here; it might be useful to someone: if you encounter this problem and you're a "lucky" owner of Windows 8, just update it; it helps. A full Windows update helped. I'm just leaving this here; it might be useful to someone: if you encounter this problem and you're a "lucky" owner of Windows 8, just update it; it helps.
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13 years ago
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Hey guys, I noticed something strange.
I installed a mod that unlocks all the heroes from the campaigns.
In multiplayer, on any map (I tested it on the Allies map), I added Agrail and Sovereign to Inferno.
BUT!
I decided to check the in-game names of the heroes, and Sovereign's name is "Sovereign."
Then, I turned on cheats (to test a map mod I made in the editor) and decided to check the garrison's accessibility, and what do you think?
I type @ChangeHeroStat('Sovereign',7,10000);
and the game says that the player was not found (it doesn't exist for the game).
I'm confused, but I think I'll check again. I enter a battle with Sovereign, win, and receive an artifact from Godric, and what do you think? The console says: "Artifact change to Sovereign...blah-blah-blah."
What the heck is this?
How can I make Sovereign visible to scripts and the game? Because it's kind of unfair – the game itself sees him, but when I want to test it through the console, it doesn't.
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13 years ago
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In the scripts, the Overlord is referred to by a different name: Kha-beleth.
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13 years ago
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it can be done more simply.

do it like this:

hero11 = GetPlayerHeroes (1) --- find out the number of heroes for player 1 and save it in a variable. 1 is the player number, you can set it to the player you are playing as
hero1 = hero11[0] -- calls the zero value of the variable, i.e. names the first hero of player 1 from the hero11 array, which we obtained earlier. If Kha-Beleth is not your first hero, you can change the value in the square brackets
ChangeHeroStat (hero1, 7, 10000) --- and there should be no quotes around the hero.

And by the way, his name is Kha-Beleth))))

Added 1 minute ago
Damn, I was too late.

So, with my three lines, you don't have to worry about hero names)))

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