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15.04.13 Mizrael (red, Necropolis, Galthran, Galthran) loses to Psyche_7 (blue, Fortress, Tazar, EDRIK!), Jebus Cross, 124
Indeed, the situation can be described as a race to see who collapses first in the pursuit of tempo. But let's go through it step by step.
111 - A lair with basilisks, a Pandora's Box with pits, and a hidden stash of gnolls – all located near the castle. The path to the center is very close (a day or less, with a Fortress of 100+ pitfiends). A hidden stash of hydras is visible, but I didn't reach the scouting range. Only 5 heroes :(. And Tazar doesn't have much room to maneuver.
112 - Scouting reveals "promising prospects" - a blockade of the only road (up to 19 ifrits guard the hydra lair and a resource mine), and further on (just to be sure), a group of snipers guard the darkness. On the plus side, a hidden stash of vipers is revealed, not too far away, another stash of gnolls, and a lair in the... distance. There's nothing to do, so after praying at the Temple, we break through the basilisks, sacrificing skeletons and zombies, and again, after praying, we prepare to take the lair.
113 - We buy more basilisks and engage in battle. The auto-battle suggests that I should stay with 6 vipers and 30 gnolls, but I disagree and show how not to take a lair (I place the gnolls next to the lizardmen). A pun follows, Tazar is rescued, and we continue playing without commentary.
114 - I finish off the lair with vipers, pass the vipers on, and Tiraxor with a tent is ready to take the viper lair.
115 - As a 1k reinforcement, we bring lizardmen from the lair, take the vipers, find another stash of gnolls, and finally reach the road! Tazar, level 2, runs to check on the gnolls and, it seems, is heading to attack up to 9 griffin riders for the Pandora's Box, I don't even know :).
116 - We break through more guards at the lair, and on auto-pilot, Tiraxor gets an expert attack instead of earth magic (- a viper on the archers :(). The secondary attack is repelled, Tazar checks on the gnolls - a 20-stack with griffin riders and is waiting for reinforcements.
117 - I check the lair - pre-max, we take it. True, -2 vipers due to morale.
Taar works as a courier, simply transferring troops to Kalt, who breaks through the griffin rider horde (another viper lost, but there wasn't a 1k reinforcement available). We free Edrik, level 10 (expert armor, pathfinding, advanced air magic). And here's the main hero, especially since Tazar, in his enthusiasm, started recruiting monks with magic.
121 - I take the last lair (pre-max), and Edrik had to do it.
122 - We head home, and in the GM, we get a preview and haste. Galthran is visible with small stats (but 9 knowledge) - he probably broke through or is breaking through the Fortress, but for now, he's far away. I risk sending Edrik to the Pandora's Box for pitfiends, primarily to upgrade air magic. Meanwhile, the army is killing the griffin riders for the Pandora's Box (we get 60 marauders).
123 - Again, I take a risk and speed up the "main" hero before the Fortress, 20 mana, but there's no time to replenish. The army should take the hydra lair. Everyone is gathering money to upgrade 29 vipers, even Tiraxor, who finds another hydra lair, albeit very far away. I see a guild of orcs (more than all the lairs combined), that Galthran no longer has angels, and that my army is stronger, so a glimmer of hope appears.
124 - The game ends in defeat. I should note that after breaking through the nasty pitfiends (I think I wouldn't have survived without losing vipers), the road led to a crowd of angels, so....
Thank you for the game!
Indeed, the situation can be described as a race to see who collapses first in the pursuit of tempo. But let's go through it step by step.
111 - A lair with basilisks, a Pandora's Box with pits, and a hidden stash of gnolls – all located near the castle. The path to the center is very close (a day or less, with a Fortress of 100+ pitfiends). A hidden stash of hydras is visible, but I didn't reach the scouting range. Only 5 heroes :(. And Tazar doesn't have much room to maneuver.
112 - Scouting reveals "promising prospects" - a blockade of the only road (up to 19 ifrits guard the hydra lair and a resource mine), and further on (just to be sure), a group of snipers guard the darkness. On the plus side, a hidden stash of vipers is revealed, not too far away, another stash of gnolls, and a lair in the... distance. There's nothing to do, so after praying at the Temple, we break through the basilisks, sacrificing skeletons and zombies, and again, after praying, we prepare to take the lair.
113 - We buy more basilisks and engage in battle. The auto-battle suggests that I should stay with 6 vipers and 30 gnolls, but I disagree and show how not to take a lair (I place the gnolls next to the lizardmen). A pun follows, Tazar is rescued, and we continue playing without commentary.
114 - I finish off the lair with vipers, pass the vipers on, and Tiraxor with a tent is ready to take the viper lair.
115 - As a 1k reinforcement, we bring lizardmen from the lair, take the vipers, find another stash of gnolls, and finally reach the road! Tazar, level 2, runs to check on the gnolls and, it seems, is heading to attack up to 9 griffin riders for the Pandora's Box, I don't even know :).
116 - We break through more guards at the lair, and on auto-pilot, Tiraxor gets an expert attack instead of earth magic (- a viper on the archers :(). The secondary attack is repelled, Tazar checks on the gnolls - a 20-stack with griffin riders and is waiting for reinforcements.
117 - I check the lair - pre-max, we take it. True, -2 vipers due to morale.
Taar works as a courier, simply transferring troops to Kalt, who breaks through the griffin rider horde (another viper lost, but there wasn't a 1k reinforcement available). We free Edrik, level 10 (expert armor, pathfinding, advanced air magic). And here's the main hero, especially since Tazar, in his enthusiasm, started recruiting monks with magic.
121 - I take the last lair (pre-max), and Edrik had to do it.
122 - We head home, and in the GM, we get a preview and haste. Galthran is visible with small stats (but 9 knowledge) - he probably broke through or is breaking through the Fortress, but for now, he's far away. I risk sending Edrik to the Pandora's Box for pitfiends, primarily to upgrade air magic. Meanwhile, the army is killing the griffin riders for the Pandora's Box (we get 60 marauders).
123 - Again, I take a risk and speed up the "main" hero before the Fortress, 20 mana, but there's no time to replenish. The army should take the hydra lair. Everyone is gathering money to upgrade 29 vipers, even Tiraxor, who finds another hydra lair, albeit very far away. I see a guild of orcs (more than all the lairs combined), that Galthran no longer has angels, and that my army is stronger, so a glimmer of hope appears.
124 - The game ends in defeat. I should note that after breaking through the nasty pitfiends (I think I wouldn't have survived without losing vipers), the road led to a crowd of angels, so....
Thank you for the game!

