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It is possible to set a time limit for actions during a battle between players. But this is not critical, in my opinion.
New here? I'm Roha — want a quick tour?
by the way, the pause feature in the game is a very useful addition, I think everyone with children, a wife, urgent family matters, work issues, etc., will appreciate it.
Implementation:
Before the game starts, the pause time is agreed upon with the opponent, for example, 600 seconds, i.e., each player can take a 10-minute timeout during their turn.
During their turn, the player presses the pause button, the screen darkens, and a 600-second countdown begins. The opponent receives a message that the player has paused the game.
After the pause is lifted, the opponent also receives a notification that the game has resumed. The remaining timeout time is carried over to the next turn.
I don't think 20 minutes will make a big difference in a 5-8 hour game, but it will help avoid many family conflicts.
It would also be good to add notifications that the opponent has taken their turn and their time has started (if this is not already implemented).




I'm sorry, but why is the HD+ option prohibited in offline tournaments?
After all, its "change to the gameplay" consists only in removing a few incredibly stupid bugs. Can gameplay based on these bugs be considered worthy?
Were there any changes to the Jebus Cross template? Because in 2 games on my usual map, I got 8 conservatories, and they were all level 2... And almost all of them were unguarded :smile54:
Is it possible to change the mod settings yourself so that the unit recruitment windows open without setting the quantity to the maximum?
Hello everyone. Sorry if I'm posting in the wrong place. I downloaded and updated HoMM3 HD. I want to play with someone (I'm a weak player). I go into Multiplayer, and there are three links, but none of them work. Please provide a link where I can discuss this topic, how to set it up, etc. There was a link to this forum in the launcher. Thank you in advance.