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Posts from ОФБ-7 // FB-7 (satellite)

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Chingis
angry russian man,

Everyone breaks the rules. It's like traffic laws; everyone breaks them when there's no traffic police around.

It's easy to play against someone who breaks the rules. You just catch them violating a rule, and that's a win. :)

The most important rule is to only go through a cleared Gate of the Abyss.

Then I don't understand the point of such a game? For example, I've been playing Heroes recently, and even though my stats are negative, I still continue to play Heroes for fun. What's the fun in winning by cheating (by knowingly breaking the rules)?

Do you start playing with the thought and hope that your opponent will break the rules, and you'll get an easy win? I'm sure that's not for me :D
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Chingis
angry russian man,

it's not my fault that they are breaking the rules. Are you suggesting that I should blindly follow every single rule, while my opponent disregards and violates them left and right?:)

In my opinion, the rules were not written for sheep.
Yes, I can suggest that you follow all the rules and, if you doubt your opponent, choose a reliable one.
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Chingis
angry russian man,

it's not my fault that they are breaking the rules. Are you suggesting that I should blindly follow every single rule, while my opponent disregards and violates them left and right?:)
Although I'm in favor of popularizing the game, I don't think you should start playing it.
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What's interesting is that the analysis of the episode with "рр" ended perfectly

they changed the rules for the better

so if anyone is unhappy with the rule about two Dimension Door - suggest how to change the wording of the rule for the better, so that it can be applied to the situation being discussed without falling into despair
In reply to Grando
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Oldboy
what's interesting is that the analysis of the episode with "pp" ended perfectly

they changed the rules for the better

so if anyone is unhappy with the rule about two DD - suggest how to change the wording of the rule for the better, so that it can be applied to the situation under discussion without falling into despair
Not by the rules at all! I myself twice found myself in situations where I did 2 DD in important Tournaments games "in the heat of battle," so to speak (once on Jebe and once on 8MM6, where only one DD was allowed). Such restrictions must be made functionally, at the level of code or text files. A player very often violates rules without suspecting it, and without any intent. And these violations are not the players' fault — but rather everything that was rendered on the map with bugs. If I see a passage and can go there — then I go there, regardless of whether there should be guards there or not... spare me from these reflections by rendering the map correctly. Make it so that I cannot violate the rules, but only play. Because players' responsibility should be adequate — and not at the cost of the match (for example, introduce a point system for results, 0.7 to 0.3 instead of 1-0 or introduce "-0.1" for no-show).
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rebellious, you basically wrote "I am unable to read and remember the rules and apply them during the game."
that is exactly a short and precise description of the problem being discussed here -
some players are unable to read and understand/remember the rules.
(laziness, mental weakness, indifference, or something else - everyone can find the reason within themselves)
for some reason, some of them (not all) feel that they should be paid attention to and that something should be done with the rules. what exactly - it's unclear.
it's like kindergarten, isn't it?

is it really such a difficult task to read and remember that only one Dimension Door is allowed? think about it again - is this an insurmountable task?
control spells are the strongest in the game. is it truly impossible to pay attention to them?
In reply to rebellious
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rebellious
Rules can't prevent it! I myself have twice found myself in situations where I made 2 double-damage (DD) moves in important tournament games "in the heat of battle" (once on Jebel and once on 8MM6, where only one DD was allowed). Such restrictions need to be implemented functionally, at the code or text file level. Players often break the rules without realizing it, and without any intention. And it's not the players' fault in these violations, but rather the bugs that appear on the map. If I see a path and can go there, I will go there, but there should be a guard or there shouldn't be... spare me from these deliberations by correctly rendering the map. Make it so that I can't break the rules, but just play. Therefore, the players' responsibility should be adequate - and not at the cost of the game (for example, introduce a point system for results, 0.7 to 0.3 instead of 1-0, or introduce "-0.1" for not showing up).
Well, you just formulated one of the goals of creating TE/WT.
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I didn't even know that you can't cast Dimension Door twice on Jebus Cross. (I only failed to do it because I didn't have time to level up Air Magic to expert.)
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to rebellious
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rebellious
The rules can't do anything about it! I myself twice ended up in situations where I used 2 Dimension Doors in important tournament games "in the heat of battle," so to speak (once on Jebe and once on 8MM6, where only one Dimension Door was allowed). Such restrictions must be implemented functionally, at the code or text file level. A player very often breaks rules without suspecting it and without any intent. And these violations are not the players' fault—it is all due to what was rendered on the map with bugs. If I see a passage and can go there, then I go there, regardless of whether there should be guards or not... spare me from these reflections by rendering the map correctly. Make it so that I cannot break the rules, but only play. Because players' responsibility should be adequate—and not at the cost of the match (for example, introduce a point-based result system, 0.7 to 0.3 instead of 1-0, or introduce "-0.1" for no-shows).

I agree!
Too many restrictions:
don't go here, don't build that, don't take this, don't cast that :smile18:


In reply to Wicc
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Wicc
Well, you just formulated one of the goals of creating TE/WT.

Yes, but when TE/WT was being created, his opinion wasn't asked, so it's inherently bad :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Grando
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Oldboy
rebellious, you've basically written "I am unable to read and remember the rules and apply them during the game."
This is exactly the short and precise description of the problem being discussed here -
some players are unable to read and understand/remember the rules.
(laziness, mental weakness, indifference, or something else - everyone can find the reason within themselves)
For some reason, some of them (not all) feel that they should be paid attention to and that something should be done with the rules. What exactly - it's unclear.
It's like kindergarten, isn't it?

Is reading and remembering that only one Dimension Door is allowed really such a difficult task? Think about it again - is this an insurmountable task?
control spells are the strongest in the game. Is it really impossible to pay attention to them?

WHY should I have to remember something if the game lets me use Dimension Door 2 or 4 times???


In reply to KobRa_RR
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KobRa_RR
WHY should I memorize anything if the game lets me do DD 2 or 4 times???

you don't owe anything to anyone, Cobra, relax
just like, if you don't want to or can't remember the rules, then the tournament organizer, with whose rules you implicitly agree before he allows you to participate in the tournament, shouldn't then pay attention to your opinion about violating the rules.
In reply to Wicc
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Wicc
You just formulated one of the goals of creating TE/WT.
I know. I think I heard a similar thought from LeBron or Dirty in Resurrection, if I'm not mistaken. In this context, repeating it is unproductive, as it's all been said before. It's much simpler: I pointed out a similar idea for SoD.
to Oldboy, If you play one game after another with completely different rules, then you might spend HOURS looking for minor differences in the rules each time. That's one thing. And besides, the game occupies "memory stacks" for a long time. And if there are wings next to a pack of angels, but they cannot be used according to the rules, then what's the point of having these wings on the map at all? Although, given your limited gaming experience (3 reports), that explains a lot.
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Just in case, I'll add that scrolls of levels 4-5 cannot be used without building a Mage Guild, neither against an opponent, nor against the AI, nor against neutral creatures, nor for transportation. I remember a player confidently using teleportation scrolls throughout a tournament. And I think he wasn't the only one who didn't read the rules carefully.

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