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#3372
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Has anyone played with a chess timer in HD mode? How much time would be sufficient for a game on XL+U with quick battles?
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#3373
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A while ago, while trying to create a decent island map template, I made a "Nomad" template. Now, while making a new attempt, I remembered it and decided to share it. No scheme is required. There's a small island with a village and a bunch of teleporters leading to a large island with many towns. You break through the passages (2k value, can be defeated by any hero), take the towns, and develop. The idea is to have a lot of small battles right from the first week, and that's the main feature of this template. I haven't tested it, so you can download it and see if anyone likes it. Although, at first glance, it looks like complete nonsense. Size XL-U, I recommend starting with 130%, water level - islands, the content of the large island seems to be taken from some other map, I don't remember.
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#3375
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StickyFingaz
A while ago, while trying to create a decent island template, I made a "Nomad" template.

The idea is very interesting, but the sea is too poor and useless. You could either enrich the sea's content if possible, or add islands that can only be reached by sea.

Regarding the observer mode, for a full-fledged stream, you need a complete display of the player's game, including cursor movement. Baratorch mentioned that he had thought about creating this kind of replay. But apparently, it's too complex, and he gave up.
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#3376
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maybe you need to set the water to "normal" instead of "islands", and then it will be fine.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3377
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What do you think would be the minimum losses here, and how should the battle be conducted?
Ivor is standing in front of the archers.
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#3378
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There's a rule that 20% of the enemy's stats become 50, while your own stats become 5. In other words, in an online game, you can't rely on the strength of Gorgons ((but they work in auto-battle)).
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#3379
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StickyFingaz
In your opinion, what would be the minimum losses here, and how should the battle be conducted?
Ivor is positioned in front of the archers.

I gave all the thieves, all the vasas, 2 gargoyles, 1 duck, and 6 lizards.
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Ник в лоби - Kilgory
#3380
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And what about the tactics? From which attempt? How many times did the trick work?

Added 7 minutes later
My maximum is 4 cows and 3 ducks, and 4 archers triggered the ability.
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#3381
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zoog
What about the tactics? From which attempt? How many times did the special ability trigger?

Added 7 minutes later
My maximum is 4 cows and 3 ducks, and 4 Archons triggered the ability.

It took me three attempts; I lost the first two because I didn't attack with my entire army. I positioned myself in the upper left corner, exposing the Vasas (which, by the way, were petrified by the Archons' counterattack).
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Ник в лоби - Kilgory
#3382
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I also took single Gorgon units for the first time. And how much damage did that attack deal?
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#3383
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I tried placing units at the bottom three times. The first time, in a real game, I lost almost all my cows. The other two attempts didn't satisfy my curiosity, even though I lost fewer units.
#3384
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[off]After all, the terrain below also provides some assistance.[/off]
#3385
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On average, I have to sacrifice all the thieves (though I can keep a few – 6-7 – as bait for the next battles), basilisks, 2 gorgons, and several sprites (5-10)... while also ensuring that the gorgons' ability triggers 2 times and the archers don't get too demoralized... if they get demoralized in the first round, you can even win with just ducks... in the best-case scenario, the sprites also petrify the archers, and the losses are limited to thieves and basilisks... in short, it's a battle of luck...
#3386
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I usually managed to get everything balanced.
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#3387
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I suggest allowing Necropolis to start with Galthran, but only allowing all Necromancers to advance in necromancy through their last skill (like Izre and Vidomine expertize). You won't be able to do much with 10%, but the start will be more energetic and fun. Shall we discuss it?
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