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Posts from Witch’s Hut

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13 years ago
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Have players noticed that when generating a random map, there are restrictions on the skills that the Witch's Hut can offer? Does anyone know why this is necessary? And more importantly, how can we force the generator to remove these restrictions during generation, which I believe would make the game more interesting and complete?
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13 years ago
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bincubator
Have the players noticed that when generating a random map, there are restrictions on the skills that the witch's hut can provide?
Does anyone know why this is necessary?
Of course, this is a well-known fact. Why is it this way? I don't know; the specialists who created the random map generator decided that this would be the right approach.
bincubator
And, more importantly, how can we make the generator remove these restrictions when generating maps, which, in my opinion, would make the game more interesting and complete?
I think this is such a minor nuance that no one has ever even thought about it :D
In reply to Dirty_Player
13 years ago
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Dirty_Player
I don't know if the specialists who created the random map generator decided that this was the right way to do it.
Wait! As I understand it, the restrictions are applied when generating each individual dwelling? That is, if a dwelling has Air and shooting is disabled, then when restarting the map (using "replay scenario"), it will not appear in it, but Pathfinding, for example, may appear.
In this case, it doesn't affect the gameplay at all, since only one map is played, without "replaying the scenario".
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13 years ago
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Why? What's unclear? You drew a map and want, for example, a log, earth, and attack to drop in a specific location, and nothing else. That's what a property is for.

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