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I don't understand why the timer is chess-like. It has nothing to do with chess. Chess uses a timer, but a fair one – in a game with a set number of moves, each of the 64 pieces is allotted a certain amount of time. But what do we have here? We have Maretti rubbing the lamp (although, most likely, he doesn't even know what he wants) and blindly copying the WT timer, which is only remotely close to a fair way of accounting for battle time. If someone needed the WT timer, they would have been playing on WT all along. Implementing the same timer in SoD is detrimental. Because it will no longer be about saving time, but about excluding less reactive and inexperienced players from competition in tournaments based on a non-game principle.
Also, player **R55Max** and I have described in detail that the WT timer does not take into account the different game situations that different players face. Some players have to deploy an army of a hundred zombies and master gremlins in the early days, requiring a lot of maneuvering, while others can defeat them with a few troglodytes. Some are looking for that one morale boost for their troops. Others use a mage with a minimum number of troops to storm a mine with archers or a secondary town with a single harpy or a devil. In WT, there are different priorities in the game and a narrower maneuvering space due to the time limit. (They allocated 400 seconds for "coitus" – and you have to figure it out yourself)
Therefore, the formula for calculating time with such a timer does not match reality and cannot be called a chess timer. It should be called a WT timer. It's similar to the buggy quick-cast feature.
But for SoD, a fair timer should be implemented. And if, for example, one player needs a minimum of 10 minutes to gain 10,000 experience points and 10,000 gold due to the game situation, while another, equally fast player, needs 30 minutes, where is the equality? And if we are looking for an analogy with a chess timer, it should take into account the time for a unit's move (60 moves = a limit of 1 minute, for example). That's all. And it would also be possible to add a difficulty coefficient for the battle, depending on the balance of power and the total amount of HP in the battle. This should only be used in tournaments with mutual consent. But the factor of a slight time saving should not outweigh the quality of the game. Otherwise, it simply kills the interest in the game.
And, in fact, a time limit with timer control is completely irrelevant. Those who believe that the WT timer is a panacea are already playing on WT. I just don't understand the true motives of the players who insist on a battle time limit.
But I want to remind Baratorch about the quick sale of troops by the hero in the city garrison and in the mines using a hotkey