Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Gentlemen! I understand that the question is very silly, but still... I don't understand how to activate Rune Magic. I've built Rune Schools, I have enough resources, and I've developed the hero... but nothing happens. And my second question is - how do I send caravans? Thank you in advance.
GmiR
Auto-translated
It's quite simple here.
To make Rune magic work, you need to do the following:
1) Acquire a Dwarf hero who has the "Rune Knowledge" skill. Naturally, all Dwarves have this skill.
2) Build a Rune School in the Dwarf Castle, which will grant 2 runes, 1 of the first level and 1 of the second level.
3) Enter the Dwarf Castle with a Dwarf hero. When this happens, a hint will appear at the top, indicating that you have learned a new spell, for example, the Rune of Energy.
4) Attack any creature head-on.
5) Now, when any Dwarf creature takes its turn, a row of small squares with rune images will appear above the initiative scale – the turn order of creatures.
6) If you have enough resources (e.g., wood for the Rune of Energy), click on the rune square. This creature will gain the rune's spell for 1 turn (and, for example, move twice as far with the Rune of Energy). That's all.
Now, about caravans (they are available in any Castle).
In the creature hiring window, on the left, there are tabs. Select the third tab from the bottom. It becomes available if you have another Castle and there is a spawn point (!not a purchased one!) in that Castle. Also, the road between the Castles must be clear, i.e., there must be no neutral creatures blocking the caravan's path. So, hire a spawn point and watch as the caravan travels across the map...
The same applies to neutral creature dwellings – the purchase is similar, but from the second tab from the bottom.
You can monitor caravans using the bottom tab.
Good luck
P.S. Я как автор сообщения благодарю Алфавит. За любезно предоставленные буквы..:p
Святой_Паладин
Auto-translated
I really like runes!!! It's such good magic!
Added after 31 seconds but it's better in duels, where you don't need many resources)))
Runic magic is cheating!:D Have you seen a rune that increases attack and defense by 100%? Isn't that cheating? Runes of incorporeality, runes of magic resistance, runes of berserk, etc. But now I've found a counter to the Dwarves, something that will make even their runic magic useless.:D But I generally like magic.:smile24:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель
:smile24::smile24::smile24::smile24::smile24:
Святой_Паладин
Auto-translated
And this isn't cheating!!! It's a race ability. If you follow your logic, then all races are cheaters. They all have special abilities. And also, don't forget, runes require resources. That's not cheating anymore. + you also need to UPGRADE it to the level you mentioned. So...
This isn't cheating! It's a racial ability. If we follow your logic, then all races are cheaters. They all have special abilities. And also, don't forget that runes require resources. That's not cheating anymore. + you also need to UPGRADE her to the level you mentioned. So...
Yes, you still need to upgrade her, but once you do, opponents might as well hang themselves:D. And regarding resources, they should cost at least as much as mini-artifacts for mages:D.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель
:smile24::smile24::smile24::smile24::smile24:
Святой_Паладин
Auto-translated
Yes, you can upgrade any special ability of the Elves, and then enemies will suffer.
This isn't just for the Elves.
Added after 31 seconds
My apologies... I meant the Dwarves.
This isn't cheating! It's a faction ability. If we follow your logic, then all factions are cheaters. They all have special abilities. And also, don't forget that runes require resources. That's not cheating anymore. + it also needs to be UPGRADED to the level you mentioned. So...
Лорд Сандро;108834
Come on, runes are an interesting new feature that is very effective in battle! :smile20:
Now, go to the duel server, resources are no longer needed there, but there are many of them, and gnomes become cheaters. If on regular maps, it might be annoying, but there it's not. And besides, these runes greatly simplify the lives of gnomes. Look at the other faction abilities. Especially the energy rune, it simply elevates gnomes, considering that they should be slow, with 3-4 movement points, but why doesn't it give a blessing to defenders for other factions, or why don't other factions have a watchtower? And why is the magma dragon 280 HP, but its price is lower than the emerald dragon? And what about the mentor ability, or eternal light, which has now been fixed? Of course, one could assume that Nival wanted to make people interested in gnomes so that everyone would play them, but it's a pity. I wouldn't be surprised to see a cyclops with 300 HP
Kamikaze
Auto-translated
Whether it's cheating or not is an unresolvable question. But everyone will agree that it's new and interesting, and that alone is a reason to play as Dwarves.
Guys, this is some kind of nonsense!!!!!! :mad: :mad: :mad: Even with a heavily upgraded hero-dwarf and a ton of resources, I (and not just me) can't use any runes (except for energy runes and elemental immunity). All the others are displayed in gray and are prohibited from use (even if all conditions are met!!). What the heck...
Does anyone know how to solve this issue... :confused: :confused: :confused:
I (and not just me) can't use any runes (except for energy runes and elemental immunity) even with a heavily upgraded gnome hero and a lot of resources. All the others are displayed in gray and are prohibited from use (even if all conditions are met!!). Does anyone know how to solve this issue... :confused: :confused: :confused:
Have you installed patch 2.1? And is it a licensed version of the game? If so, I don't know - try reinstalling the game... There are some runes that are grayed out during battle - they contain additional conditions - the exorcism rune only works if a spell has been cast on the unit, the berserker rune - if at least one creature has died in the squad, the dragon form rune does not work on Fire and Lava Dragons, etc... But as a rule, the rest of the runes work correctly and immediately...
That's true, and I have patch 2.01, but I downloaded the game from a torrent, I confess... but I doubt that's the problem... maybe I should reinstall it? I'll try.
Everything you said is correct, and I have patch 2.01, but I downloaded the game from a torrent, I confess... but I doubt that's the problem... maybe I should reinstall it? I'll try.
Well, I don't know, but what version of the patch do you have? Because in the first version of the patch, level 1 rune magic didn't work. (on the contrary, only the first level worked)