Auto-translated
Even though it's considered bad form to post in such old threads, I'll add my thoughts.
1. Krag's "Sharp Mind" is useless. At the same time, this hero has the best "Sharp Mind" in the game. How is that possible? Simply, at the beginning of the battle, instead of attacking, press "wait." =)
(You get banned for this in tournaments, and I think it's deserved.)
2. The Orc's "Education" is "special"; if you forget about it, the stats won't decrease. Thus, you can get two "dummies" for the price of one, or Luck, or something else.
(This tactic is also considered unfair, and I agree.)
3. Developing Direali is not only completely awful but also designed for level 29, and if you develop "Cursed Ones" and "Archers," it's even level 32.
a) Why summon creatures in the late game at all, except perhaps for a Phantom? "Life Master" and "Fire Warriors": 120 additional HP for resurrection and even a hundred "Fire Warriors" with initiative 8 – will they save you in a long game? At least a "Fog Cloud."
b) "Fire Arrows" without a "Ballista"? Even with a "Ballista," it's nonsense in the late game.
c) "Readiness" is a rather weak skill; the Elf is not suitable for it at all. Without Luck, Leadership, "Battle Battle,"... it will be very weak.
d) "Wisdom" as a counter to the "Summoning" dummy? O_o, read the manual.
I understand that you wanted to promote Direali everywhere, but there are no universal heroes, and playing against the computer doesn't develop your skills.
Against an Orc, you need Defense, Attack, Leadership/Luck, and Darkness is highly desirable. Debuffs from "Goblin Archers" cannot be countered.
"He is only needed at the beginning of the battle, for the first three turns." - Such an Elf will be killed by a standard Orc (Aura-Retribution, Defense, Anti-Magic, "Sharp Mind," or Krag, abusing "Education," or "Spell Power" + Defense + something else) much earlier.)
And three turns is not the beginning; at the very least, it's the middle, in this case, the end.
4. "Frightful Roar" does not affect rooted "Ancient Ents"; they maintain their position and stats, and the Barbarian wastes a turn, as do the "Mountain Guards" of the Dwarves. We tested it.