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Posts from "Newcomer-2013. Winter"

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03.03.2013 Nestor86 (Red, Rampart, Ivor, Ivor) lose Егор Коробейников (Blue, Dungeon, Шахтер, Шахтер) Panic 125

111 I don’t remember how many restarts we spent. I got 40 and 39 Troglodytes and 2 native heroes (1st had 7 Evil Eyes). I bought 4 more heroes and upgraded the Troglodytes (164 Troglodytes and 5 heroes). Went with Luna to hit the skeletons, group of 28 pieces, lost 4 Evil Eyes and 3 Troglodytes (they wanted to retreat). I revealed the Griffin Conservatory. It’s decided, there won’t be a restart. Shakti goes along the path.
112 I checked the Griffin Conservatory — it’s a 2. I see 50-99 Dwarves and 20-49 Nomads, I decide to hit for experience. To level up Shakti. Shoha finds a Bless scroll.
113 I hit their stack with a split for Shakti 5 7 2 2 I think. Expert Attack, Basic Tactics, and Basic Logistics I think, or Earth I think something like that.
114 I split up, buy a tome, stand on the Griffin Conservatory. Luna finds a Troglodyte dwelling, 14 Troglodytes won’t hurt at the Griffin Conservatory.
115 I break the Griffin Conservatory even though there were 2 morale procs there. Full stacks lost all Evil Eyes and 5-10 Troglodytes. Honestly, with a calculator it’s not even interesting; before, I used to calculate it myself (there was also a trick, for example, with Troglodytes against Zombies, max damage 570 (during the battle) and you understand that against Griffins the max damage will be ~510). You estimate how much they’ll take off you if they get morale. But now there’s no romance in it.
116 I go to the Necro enemy
117 I take him + collect all sorts of junk. At home, 1-4 in the Citadel and GM2.
121 I break through to a secondary and gradually bring up the army.
122 There was a mistake! I entered a Griffin Conservatory on the grass, a Troglodyte one, it turned out to be a 2. In a 4 without oil, they could have beaten me (Griffins move before Troglodytes)
123 I take the secondary Citadel (even though there was grass).
124 I go to the next secondary.
124 I kill 50-99 Ice Demons. Army: 183 Troglodytes, 1s, and 4 Angels.
125 The opponent attacks. He splits 10 Grands into 2 stacks and casts Mass Curse. I remove the Curse from the Angels with Wait, kill 1 stack of Grands in the 2nd round, and shoot the 2nd. In the 3rd, another shot and Angel morale. The opponent surrenders. At home, I had GM3, could have built a 4, but without Wisdom there’s no point.
Thanks for the game!
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2nd game
07.03.2013 Nestor86 (Blue, Castle, CATHERINE, HAG) Def Yegor Korobeinikov (Red, Fortress, TAZAR, TAZAR) JC 132

111 Build archers. HAG arrives. Light the candles, boots behind a crowd of archers. Buy 7 heroes. HAG releases Septienna level 5 from prison. She takes the boots.
After that, HAG ran around the stat boosters. Scout heroes took crypts and secondary resources.
By 113, a Dragon Fly Hive and Pandora's Box were scouted behind a pack of Necro Horses.
Sadness. How to get to the second)
Deep in the respawn, I find an external dwelling of Angels guarded by 25 mages.
Nearby there is a Refugee Camp. It gives a Ghost Dragon))
With the delivery of an angel, the external dwelling was taken around 117, I think.
At 121, the Camp gives a Gold Dragon))
I gather goodies on the respawn: CLOAK OF ABANDONMENT, 3 hives for 20 Wyverns I think.
Pandora's Box with Adelaide for all of level 4.
Pandora's Box for 25 swords behind the Necro Horses.
At 125, on the rush, with 5 angels, 31 crusaders, 1 gold dragon, 20 wyverns, 20 marksmen. I hit the second GO. Chaos Hydras and Bone Dragons. No oil.
Then, by 127, I eat a Dragon Fly Hive for 4 Wyverns. I hit bears without GS for helmet +6 all. Then Nagas for shield +4 all and sandals +2 all.
At 127, I sit in the tower, build a Mage Guild of level 150 mana with oil.
At 131, I set up lookout. I hit 15 Shadow Dragons for handcuffs, a crowd of Behemoths for magic. And I break through to the native Castle.
At 132, opponent spotted above the tower. Stats are somewhat lower. I do a full buyout of 9 angels, got them.
AIN, having by then learned School and Wisdom, teaches HAG all level 4 of magic.
TP to the tower. I hit a crowd of Giants with GS for a reward of 8 giants. And I reach the opponent. gg follows. Thanks for the game!

Added after 30 minutes
3rd decisive game
07.03.2013 Nestor86 (Red, Stronghold, GRECHKA, GRECHKA) Lose Yegor Korobeinikov (Blue, Flux, Grindan, Grindan) 2sm4d(3) 127

I decided to play this layout. Upgraded goblins and off we go. GRECHKA gets Log Cabin.
At 112, broke through to a secondary Castle. Released Dessa from prison, level 5. Expert Log Cabin, Expert Wisdom. Found an external Marketplace and an external dwelling of Ogres.
At 113, captured artifact +2+2 attack def.
Then scouting where the candle and Griffin Conservatory are under the opponent's nose, and collecting resources and money for big units.
In the end, I placed bears in the Citadel. Captured artifact +5 def. Also an artifact +3 spell power was captured.
At 123-124, I don't remember. Dessa takes a level 2 Griffin Conservatory. 2 bears survive.
Then a Dragon Fly Hive for 8 wyverns. Dessa gets Earth Magic.
Then the army is passed to GRECHKA and he, with Mass Haste, goes to take the Griffin Conservatory on the grass from the opponent.
It was taken. Okay, with a loss of 2 ducks and 1 bear.
Then, knowing that the opponent has a mage and Furies are not built, I didn't think it through a bit. With 0 mana, 11 attack and 10 defense, 5 angels, 6 ducks, 16 marksmen. I went into his respawn. There's a Castle right there and Mage Grindan with 4 angels and Might sitting in the Citadel.
Stupid mistake.
Thanks for the game!! Good luck ahead.
ps. Thanks to the regulations which state that SMC is played on 6 minutes.
In the end, I made 3 mistakes due to lack of time.
1st — non-fatal. With marksmen, I fell upon a horde of Troglodytes, 7 stacks, and didn't make singles.
2nd — didn't manage to build Ogres on day 7. Thanks again to the time limit.
3rd — Strategic mistake after taking the Griffin Conservatory. There was no time to figure out what to do next.
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It says in the newbie guide that games are played according to the seasonal rules. /topic/7430/ II. Rules for online games on the 2SM4d(3) template and the SoD version. 1. Description and text file of the 2SM4d(3) template. 2. Map settings options: players – 2; computers – 0; teams – 0; map size L+U; no water; strong monsters; difficulty 160%; time limit per turn – 6 minutes.
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Yegor Korobeynikov
The newbie section states that games are played according to the seasonal rules.
/topic/7430/

II. Rules for online games using the 2SM4d(3) template and the SoD version.

1. Description and text file of the 2SM4d(3) template.

2. Map settings options:
players – 2; computers – 0; teams – 0; map size L+U; no water; strong monsters; difficulty 160%; time limit per turn – 6 minutes.
Not all top players can play within a 6-minute timeframe, yet newbies are supposed to demonstrate their skills here
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I would actually set the time limit for a beginner to 2 minutes. A person who has just started playing usually controls 2-3 heroes at most, but this beginner setting seems designed for those who are already quite good at building chains... When I started playing, I never needed to spend 6-8 minutes, 1-2 minutes was always enough.
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In reply to Егор Коробейников
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Yegor Korobeynikov
I would actually set the time limit for beginners to 2 minutes. A person who has just started playing uses a maximum of 2-3 heroes, but this beginner mode is designed for those who already know how to build decent chains... When I started playing, I never needed to spend 6-8 minutes, 1-2 minutes was always enough...

Beginner doesn't mean noob. Today's beginners have grown up watching Tvarina's streams and understand some things. Building chains and using 8 heroes is no longer a sign of a top player, but rather a common reality. Only the best can manage to complete it in 6 minutes, and it's difficult for beginners. For a game using 8 heroes, 6 minutes on a skirmish map is too short. For a beginner, it's like a blitz game in chess. It might be acceptable in some final, decisive game, but otherwise, 8 minutes is needed. It's frustrating when the outcome of games is decided due to a lack of time.
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If you don't have enough time, it means you're spending too much of it making decisions.
In reply to JustObserver
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JustObserver
If you don't have enough time, it means you're spending too much time making decisions.
Exactly. Yegor says that two minutes is enough for beginners. He believes that they make decisions faster than top players. :D
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Guys, let me tell you this: this time limit was designed for the old SoD without the HD mod, where you had to move every unit with a separate click and split single units using Shift—not to mention that time continued to run until you pressed "OK." So, you already have a simplified version that saves your timer manifold. The fact that you're trying to emulate the "tops," as you put it, by adjusting the time limit and overthinking your actions is simply your own personal shortcoming... take one of the not-so-recent "newbies," Satyr, for example; he simply doesn't accept a time limit higher than 6-8 minutes, and even complains about those who are particularly slow to think, yet this doesn't stop him from winning Tournaments. Everything is in your hands; there's no need to pretend to be extraordinary strategists and tacticians when you find both the opponent's and your own turns insufficient for planning your moves. If we keep reasoning like that, we might as well go to unlimited time, which some especially "gifted" players occasionally request, and then games that should take 2 weeks end up lasting those same 2 weeks in real time. Don't let yourselves lapse into a state of amoebas; this isn't blitz or even the accelerated mode of the newly created Tournaments, yet you've still managed to complain here... shame on you!
In reply to HellLighT
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HellLighT
... I'm ashamed of you!

What's the problem? Why should I be ashamed? Are we doing something wrong? I suggest playing 8-minute games before the match, and if the opponent is against it, we play according to the rules, 6 minutes, and I don't object. When Yegor wrote that we need to play 2-minute games because there are beginners, I expressed my opinion. I don't understand. If I expressed my opinion, should I be ashamed?

P.S. I actually find 6 minutes sufficient. But there's less enjoyment in the game with 6 minutes compared to 8. By the way, this isn't a complaint, but an expression of my opinion.
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They express their opinions in polls, but here there is an established time limit, on which more than one "generation" of Heroes players has grown up, and I believe that such messages appearing in the playoffs are precisely complaints.
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HellLighT
They express their opinions in polls, but here there's an established time limit, on which more than one "generation" of Heroes players has grown up, and I believe that such messages appearing in the playoffs are complaints.
In general, I'll say this: no one here complained, and I personally stated a fact and explained the reason for my defeat. If you dig deeper, I'll say that no matter how long I've been playing here (on the portal), the time limit with players has been 8 minutes. Are there objective players here who wouldn't mind playing with that time limit? In the tournament on смку, the time limit is 6 minutes. I believe that this time limit favors more experienced players like Yegor. And if we're talking about satire, I haven't noticed any players of that level here.
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Play for a while, around 4 minutes, and after that, 6 minutes will be more than enough for all your actions.
In reply to высокий
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high
o

that's what I'm talking about. Egor says that even two minutes is enough for beginners. he thinks they make decisions faster than top players.:D .

I categorically disagree with your opinion on this matter. I started playing on 4 minutes. I even remember playing Jebus on 4 2v2 a long time ago. When it's your turn, you do everything you've planned in 30 seconds (during other players' turns), and if something new opens up and the situation changes - you have 3-30. And top players, on the contrary, like to think, Marreti doesn't play half of the tournaments on HeroesWorld just because of the time limit. Gomunguls is unlikely to sit down and play a 6-minute SM or something else. I haven't seen Pita for a long time, so I don't know how he plays. (I'm talking about SOD players now). Auman, Sevensan, they all need 8 minutes minimum. Satin, I think, plays at 80% of his maximum, makes decisions on intuition and experience (that's how he plays, I think for fun or without really thinking too much), but Satin's experience and intuition are stronger than the precise calculations (full analysis of the game or whatever you call it when a person stares at the layout for 4 minutes, and then does what was immediately obvious...) of other players, that's why he wins... So for a top player to play at his maximum and for a beginner, different amounts of time are needed... And top players need much more. Regarding time, in the 1st one Anton wrote to me "go 8", I said 6 would be enough for me. Everyone played on 6, no one asked me, but I was playing to win, not for fun.
I don't know what to say. I acted unfairly, I admit. I feared Nestor the most in the tournament... You shouldn't have dropped into the losers' bracket, Anton.

And now a question for high, why didn't you finish playing our group SM with me? I repeatedly offered to finish it? I didn't immediately write to everyone and demand a replay, I offered to start the game several times, to which you replied that we would both advance anyway, so why play. Of course, you would have given me a draw to let me advance, thanks, but let's leave the time limit of our game with Nestor as our business and the judges' business.

Added after 16 minutes
Nestor86
2nd game
07.03.2013 Nestor86 (Blue,Castle, Caitlin, HAG) Def Egor Korobeynikov (Red,Fortress,TAZAR,TAZAR) JC 132

111 I build archers. HAG arrives with Candle, Boots behind a crowd of archers. I buy 7 heroes. HAG releases Septienna level 5 from prison. She gets the Boots.
Further, HAG ran around leveling up, while scout heroes took crypts and secondary resources.
On 113, a Dragon Fly Hive and a Pandora's Box with a pack of Necro Horses were scouted.
Sadness. How to get to the second?
Deep in the respawn I find an external dwelling of Angels guarded by 25 mages.
Nearby there is a Refugee Camp. They give a Ghost Dragon there))
With the Angel delivery, the external dwelling was taken around 117.
On 121, the Camp gives a Gold Dragon))
I collect loot on the respawn: CLOAK OF ABANDONMENT, 3 beehives with 20 Wyverns apparently.
Pandora's Box with Adelaide on the entire 4th.
Pandora's Box with 25 Swordmen behind the Necro Horses.
On 125, with a charge of 5 Angels, 31 Crusaders, 1 Gold Dragon, 20 Wyverns, 20 Marksmen, I hit the 2nd GO. Chaos Hydras and Bone Dragons. Without oil.
Further until 127, I eat a Dragon Fly Hive for 4 Wyverns. I hit Bears without GS for a Helm +6 all. Further, Nagas for a Shield +4 all and Sandals +2 all.
On 127, I sit in the tower, build the Mage Guild of that, 150 mana with oil.
On 131, I set up a viewpoint. I hit 15 Black Dragons for Handcuffs, a crowd of Bigs for Magic, and I break into the native Castle.
On 132, the opponent is spotted over the tower. Stats are considerably lower. I do a full buyout of 9 Angels, managed it.
Ain meanwhile, having leveled up School and Wisdom, teaches HAG all 4th level of magic.
Town Portal to the Tower. I hit a crowd of Giants with GS for a reward of 8 Giants. And I reach the opponent. gg follows. Thanks for the game!
[/B]
111 bought Tazar, there are Gnoll dwellings, Wyvern dwellings, Dragon Fly Hives + Griffin Conservatories, decided to scout more, very little scouted.
112 more scouting, more Dragon Fly Hives and Griffin Conservatories
113 I think if I don't find anything, I'll take the rest, because the opponent has a chocolate start (I thought).
The Castle has 2-3 Griffin Conservatories and a couple of dwellings, all for the 2nd stack of Archers and GG.
I find a Hydra dwelling, a Bull dwelling (which can't be cleared on the 1st). In short, it's playable.
Result: everything I had on 113 (3 Conservatories, 2 Hives for 20-49 Gremlin Magi and 19 Fanatics, Hydra dwelling, 2 Gnoll dwellings, Gargoyle dwelling) didn't change much until 117 (the Hydra dwelling).
113 I cleared the Hydra dwelling, messed up and lost the Gargoyles, I could have taken it without losses. I defended with Gnolls when the Hydra's retaliation was already gone. Result: lost a Gargoyle and about 10 Gnolls...
114 I take a Pandora's Box for 10 experience, losing 98 Gremlin Gargoyles -10 Gnolls - Gargoyle. The Hydra carried a lot) only 2 stacks could hit the Gargoyle and Gnoll, the rest stood and watched...
115-117 I take another Hydra dwelling.
Extremely low on money...
I could have gone out on 123, but decided to take the Dragon Utopia and all the Griffin Conservatories (they were deep in the respawn).
The Dragon Utopia turned out to be junk, but I upgraded the Hydras.
ON 131 I went to the center and got beaten up. Because there were top artifacts on the road behind the Titans... My worst Jebus game in the last month... Well, it's not fun playing Swamp without Dragon Fly Hives...
On 133 I was caught and killed. Thanks for the game!
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Today, Maretti and Pete didn't seem to be playing well; you can see it around the 6-minute mark. It's strange, considering they are two top players.

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