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Posts from Advantages and disadvantages of Elven heroes. Discussion of their biographies and abilities.

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In reply to Igor111
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15 years ago
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Igor111
Hey everyone, I have a question about the hero Talannar. Does anyone know what "Fury" does?
I see that archers, druids, and dancers get it, but I haven't figured out what it actually does.

Thanks in advance for the answer.

It increases attack damage when a friendly unit dies in battle. As far as I know, the stronger the friendly unit that died, the more the attack damage of the remaining friendly unit increases. It's best to check the manual for the exact formula for calculating the increased attack damage...
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15 years ago
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Thank you very much!
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15 years ago
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is Dirael really that easy to defeat?))
and what if (let's assume:) there are a lot of undead around?) what if 50-99 skeleton archers guard the wood and ore from the very beginning?) what should the "leader of fleas" do, I'm really curious

Added after 32 seconds
is Dirael really that easy to defeat?))
and what if (let's assume:) there are a lot of undead around?) what if 50-99 skeleton archers guard the wood and ore from the very beginning?) what should the "leader of fleas" do, I'm really curious
15 years ago
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Guys, which archers are better to recruit – those that shoot twice or those that shoot a single, powerful arrow?
15 years ago
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Due to the initiative, even when besieging a Castle, the arrow still deals fire damage... :(
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15 years ago
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During a castle siege – they are masters. With the Unicorn Bow – they are masters. Otherwise – they are blue.
15 years ago
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Thanks ;)
In reply to ramzez
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13 years ago
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ramzez
I am interested in playing as LE on a medium map at "hero" level (city is either at the starting level, or there is a tavern).
In such a game, LE experience the following difficulties compared to other races: a) lack of wood; b) slow start.
Question #1: who is the best hero for LE on such a map at "hero" level?
Answer: Dirael.
Advantages compared to other LE heroes when fighting neutrals:
1) Furies, trackers/assassins, upgraded gremlins (they can guard both the sawmill and the mine!), - wasp swarm significantly reduces losses. Additionally, thanks to the swarm, you can clear them with the troops of a secondary hero bought at the tavern;
2) Fire demons, knights, and others with Speed+1, speed=5, initiative=8 - fire warriors combined with the swarm allow you to clear them with two stacks of furies without losses - even if the enemy is in 4 stacks (the hero waits and casts swarm when the Speed bonus triggers). With other heroes, such fury flights would rely on luck, even with the speed aura.
3) Javelin throwers, archers, centaurs - fire warriors and the swarm allow you to deploy the secondary hero's units against them (you can also add blade dancers if the hero's army has shooters on the battlefield). That is, there is also a possibility of practically zero losses.
4) Wraiths, daughters of the earth, berserkers and bone crushers, overseer minotaurs, upgraded orc warriors with initiative 12 - in "large" quantities - can be destroyed by 4 (5 against wraiths) stacks of 1 fury each, provided you have expert summoning magic, fire warriors, and casting 2 or more (meaning 16 or more fire elementals). Some single units will likely die, but the battle will be won by LE, even if the enemy is in 4 stacks.
5) Fast units with low health (cerberuses, blade dancers, etc.) - the swarm helps push them back on the ATB scale, and the troops destroy them.
6) Level 4 shooters and units level 5 and above - the swarm and fire warriors help, of course, but here you already need troops and additional skills - summoning alone won't cut it.
Question #2: how will other heroes (like Ossir and Vangael) be able to destroy the specified types of units without losses: the first 3 specified groups of units in the 1st week and the 4th - in the second?
(As for the question about the fast start:)

Added after 1 hour 21 minutes
Dirael's advantage during city development:
1) It is not at all necessary to buy shooters in the first week, because even without them, Dirael has a wide choice of units that can be destroyed without or almost without losses (see previous message).
2) From the first point follows the possibility to build the Magic Forest on the second turn and buy dryads, after which the sawmill can be captured.
Exception: If there are dryads or trackers at the sawmill – build the tavern on the first turn, and if a very weak hero is there, you can buy him and the main hero, take the foreign troops and dancers, and capture the sawmill on the first turn. A similar strategy for destroying dryads when playing as other heroes (without the wasp swarm) may end with the furies destroying both the dancers and the foreign hero's army. Consequently, there is a probability that you will either have to lose troops or postpone capturing the sawmill, which will slow down city development.
If there are actually furies at the sawmill, then further construction of the Magic Garden depends on the units located on the map and the resources they guard. Dirael depends less on troops when clearing neutrals. This allows choosing which buildings to construct and which not to. At the same time, Ossir, Gilraen, and Ilfina will be much less successful if they do not build structures where "their own" can be hired.
3) Dirael is more successful in fighting neutrals than other heroes (if you wish to argue – reply to the previous message). And this means that resources are captured faster and the city is developed more easily.

As for the problems with wood:)
I have only one question, where do you dig up the elemental summon spell in the first week?
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13 years ago
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Spell Lord -> fire warriors. This perk grants the Summon Elementals spell (+40% and always fire elementals under any circumstances).
In reply to Soljie
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13 years ago
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Thanks. I checked it myself recently! And could you tell me if skilled summoning magic is required to cast Phantom on dragons?
9 years ago
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Ranger advantages: high luck, good defense, and the ability to choose sworn enemies (although the latter advantage is questionable). Disadvantages: it is very rare to upgrade ballistas to the maximum level, and some building upgrades are too expensive.

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