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Posts from Diamond Monster

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13 years ago
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I apologize, I tested the format today, and with such a tight time limit, I can’t play with this template. I am withdrawing from the tournament.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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13 years ago
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LeBron
I apologize, I tested the format today, and I can't play with this time limit. I'm withdrawing from the tournament.
Fish couldn't handle the war of the regions :D
In reply to Redwhait
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13 years ago
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PReDS (red, Tower, Ain, Crag/Vidomina) def numOne (blue, Dungeon, Shakti, Shakti), 114. Neutrals helped. Thank you for the game.
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13 years ago
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PReDS
PReDS (red, Tower, Ain, Crag/Vidomina) def numOne (blue, Dungeon, Shakti, Shakti), 114.

Neutrals helped.

Thanks for the game.

A clean hydra nest was guarded by 42 monks. For those who like all sorts of calculators, please provide an explanation. :)

Thanks for the game.

I've attached the save file, if anyone is interested. Passwords: "numone" and "300".
Attachments 1
1 file attached • Total size: 223.7 KB
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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13 years ago
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numOne
The lair of the hydra was guarded by 42 monks.
:eek: This is impossible!
ICQ 245338291
Ник в лоби - Kilgory
13 years ago
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numOne
A lair of Hydras was guarded by 42 monks. For those who like calculations, please provide an explanation.
The map has 3 swamp zones out of 16. In this case, the Hydra lair has a value of 11072 and is guarded by 34-56 (an average of 45) monks.
You knew about two swamp zones with 100% certainty. If we assume that there isn't a third one, we could predict the lair's value to be 8755 and its guard to be 25-41 (an average of 33) monks.

In general, it seems to be known that more monks are generated than necessary. This is related to a bug in their AI Value: it doesn't take shooting into account. In the original, their AI Value is 485. According to my calculations, the real value should be around 582. Then, with 3 swamp zones, the guard would be 29-47 (an average of 38) monks, and with two swamp zones, 21-35 (an average of 28) monks. That is, approximately the same as the number of Crusaders that are generated.
13 years ago
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/topic/at/281364/
Why is the Ogre highlighted as the cheapest 4th-tier unit here, even though Fire Elementals have lower value? Is this table correct at all?
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13 years ago
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255 445 640
sod+vt

4 minutes is already closer to hardcore, and that's a plus, but 3 weeks is :smile07:

- you could also make it 2 minutes per turn and 4 weeks per game :)
- 1 minute per turn and 6-7 weeks per game :)

pofigu

why is the ogre highlighted as the cheapest 4th unit here, even though fire elementals have less value? is this table even correct?

Well, this is a kosher table from the cut version; children's elementals have thicker blood – matzah is better made from them, so they are valued higher.

This report is prepared based on empirical observations and reflects one of the most probable scenarios, but does not claim to be the absolute truth). - what is highlighted in bold is the essence of modern "science".
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
13 years ago
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pofigu
http://forum.heroesworld.ru/showpost...64&postcount=9
Why is the Ogre highlighted as the cheapest 4th unit here, even though Fire Elementals have a lower value? Is this table correct at all?
It is stated there that the highlighting does not take Conflux into account.

The table is likely correct; in any case, all the values I remember match. Either way, extracting the numbers from the text file is not difficult, and there is not much room for error here.
13 years ago
649119136
SoD
In reply to Sav
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13 years ago
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Sav
On the map, there are 3 swamp zones out of 16. In this case, the hydra pond has a value of 11072 and is guarded by 34-56 (an average of 45) monks.
You knew 100% about two swamp zones. If you assume that there isn't a third one, you could predict the pond's value to be 8755 and its guard to be 25-41 (an average of 33) monks.

In general, it seems to be known that more monks are generated than necessary. This is related to a bug in their AI Value: it doesn't take shooting into account. In the original, their AI Value is 485. According to my calculations, the real value should be around 582. Then, with 3 swamp zones, the guard would be 29-47 (an average of 38) monks, and with two swamp zones, 21-35 (an average of 28) monks. That is, approximately the same as the number of crusaders that are generated.

So, are you saying that if I had 8 swamps there, the hydra would be guarded by 100+ monks?
I'm really interested in understanding this system; can someone explain it in more detail?
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
13 years ago
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If it's not too late, I'd like to sign up for the WT branch.

364-734-401
In reply to numOne
13 years ago
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numOne
So, are you saying that if I placed 8 Swamps there, the Nyk would be guarded by 100+ Monks?

If there were 8 Swamps, the Nyk would already be guarded by a large number of units, specifically 51-85 (an average of 68) Fanatics.

Added after 25 minutes
Anry
423257631
SOD
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13 years ago
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Here are a couple more matches from the first round:

c0nn3c71nkK.ppL - ariputra
GoedenDag - Anry
theShevanesian - ariputra (replacing LeBron)
TERM is currently without a match.
In reply to numOne
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13 years ago
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numOne
So, you're saying that if I placed 8 Swamps there, then 100+ monks would be guarding it?
I'm really interested in understanding this system, can someone explain it in more detail?
Actually, it's quite simple: the more zones of a given type on the map, the stronger the guard. Interestingly, there's a pattern where the native center on Jebus, which is a good bonus, also makes it more difficult to guard Dwellings and Pandoras with native troops.
P.S. If anyone doesn't know, the zone type and the terrain type may not match, for example, on the Balance map. There can be 10 zone types, all cities + neutrals. The zone type determines the Dwellings and creatures in the Pandoras, as well as the main city of the zone (there may not be any cities at all if the template provides for it).

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