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Posts from Diamond Monster

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13 years ago
+1 WT 561072253
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13 years ago
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When is the planned launch date?
13 years ago
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SoD, 648050691
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13 years ago
Scorpiona
ICQ 469326983
SOD
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13 years ago
KobRa
286-406-830, kobrarr
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13 years ago
Pyre
451561693, SOD
13 years ago
jtee
474166360
Sod
In reply to jtee
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13 years ago
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So, on Tuesday, there will be a black market without bargaining – then why is red rush allowed (we don't pay for the color) – it's not very clear :( And maybe it would be better to make bargaining with a castle regeneration for 500 – I think that would be much more interesting!
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13 years ago
KPD
690044787
WT + SOD
13 years ago
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Wicc
- for SoD, time control is 4 minutes.
What terrible skill allows for such a pace? A more complex build than that of Jebus appears, and it excels in both taking and breaking, as well as playing on 4+ directions. I often play for 10 minutes, and sometimes 8 isn't enough. No, I'm genuinely curious.
P.S. Thank you! for the tournament - maybe it will reduce the diamondophobia skepticism of many players.
In reply to CryptoNight
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13 years ago
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CryptoNight
That is, in the weekend tournament, there will be a draft without trading – so why is red rush allowed (we don't pay for the color) – it's not very clear :( And maybe it would be better to allow trading with a castle regeneration for 500 – I think that would be much more interesting!
The draft is because it's difficult to play with any castle when the time control is shortened; it's better to play with a castle you're familiar with. The draft allows you to narrow the range of castles you play.

Regarding red rush, my opinion is that the problem isn't with it, but with the maps where it's overpowered. Like 2sm4d, where the opponent's castle is immediately behind the Gate of the Underworld. On other maps, red can sometimes successfully catch blue off guard with a red rush, although this will not only be red's merit, but also blue's mistake. The methods to counter red rush are not that complicated.

Added 5 minutes later
zoog
What kind of terrible skill allows for such a pace? The template is more complex than that of Jebus, allowing for taking/breaking and playing on 4+ directions. I often play for 10 minutes, sometimes 8 isn't enough. No, I'm really interested.
The point is that you don't need to do everything. 4 minutes are played not to do everything, but to make the games take less real time.

The Pareto principle states that 20% of the effort yields 80% of the result. That is, you need to focus on the most important things, and 4 minutes are enough for that.
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13 years ago
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You can combine the "rush" and the "trade" – rush until only 2 castles remain, and then trade for the choice. As for the color, I think there should definitely be a trade – let people decide for themselves how "cheesy" a red rush is.

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