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Diamond Monster

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#44
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CryptoNight
That is, in the weekend tournament, there will be a draft without trading – so why is red rush allowed (we don't pay for the color) – it's not very clear :( And maybe it would be better to allow trading with a castle regeneration for 500 – I think that would be much more interesting!
The draft is because it's difficult to play with any castle when the time control is shortened; it's better to play with a castle you're familiar with. The draft allows you to narrow the range of castles you play.

Regarding red rush, my opinion is that the problem isn't with it, but with the maps where it's overpowered. Like 2sm4d, where the opponent's castle is immediately behind the Gate of the Underworld. On other maps, red can sometimes successfully catch blue off guard with a red rush, although this will not only be red's merit, but also blue's mistake. The methods to counter red rush are not that complicated.

Added 5 minutes later
zoog
What kind of terrible skill allows for such a pace? The template is more complex than that of Jebus, allowing for taking/breaking and playing on 4+ directions. I often play for 10 minutes, sometimes 8 isn't enough. No, I'm really interested.
The point is that you don't need to do everything. 4 minutes are played not to do everything, but to make the games take less real time.

The Pareto principle states that 20% of the effort yields 80% of the result. That is, you need to focus on the most important things, and 4 minutes are enough for that.