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#154
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03.03.2013 HellLighT (Red, Flax, Brissa, Tant) def Nestor86 (Blue, Castle, Caitlin) 6lm10a 114

The opponent recovered two strong lineups with a lot of Necromancers on maps 111 and 112. Then, I took map 111, and the game began. Small respawn, stable, Necromancer and Shroud +10 Necromancy, right for 50+ air units. Easy defense in the Dungeon, and then... it was tough. I lost almost all my Pixies due to morale, but I was already forming a skeleton stack. On his turn, the opponent concedes. Thanks for the game.
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#155
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HellLighT
03.03.2013 HellLighT (Red, Flax, Brissa, Tant) def Nestor86 (Blue, Castle, Caitlin) 6lm10a 114

The opponent restocked on turns 111 and 112, giving me 2 chocolate-tier setups with a bunch of Necromancers. Then I took 111, and the game began. Small respawn, stable, Necromancer and Shroud +10 Necromancy, right for 50+ air units. Easy defense in the Dungeon, and then... it was tough. I lost almost all my Pixies on morale, but a skeleton stack was already forming. On his turn, the opponent concedes. Thanks for the game.
Confirmed. I decided to play without upgrading Archers. On day 1, I placed GM Marusya, who got a log and dealt 70+ damage plus zombies for ribs. Tamika arrived. Due to inattention, I forgot to transfer artillery +2 during the troop transfer, which affected the battle in the maxisklep.
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#156
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Who am I playing against in the first round? I couldn't find my name on the list.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#157
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Hermit
Who am I supposed to play against in the first round? I couldn't find myself in the table.
You shouldn't be looking for yourself in the table, but for antoshkin, because he withdrew, and you were added in his place.
And, ideally, you should be playing against KobRa_RR (286406830).
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#158
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I found everything. Thank you.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#159
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Hermit
Found everything. Thanks.

Still, send a message to Dirty_player on ICQ to clarify, as I'm just an observer.
676217163
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#160
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04.03.2013 Roger DAltavilla (Red, Tower, Rissa) def pofigu (Blue, Stronghold, Gunnisson) 6lm10a 132
Thanks for the game!
I relaxed too much, then Pikedram showed up... Nothing to be done, I endure. On day 4, I beat back the gremlin horde, but I still play every battle very carefully. Solmyr showed up at the tavern, helped a lot. First nagas in the Citadel, Rissa almost level 5, got Earth. Killed the turquoise Inferno and whoops, I find myself at the green Rampart!
On week 2, upgraded Gargoyles and Solmyr with Rissa on opposite ends of the chain capture the Rampart and the brown Dungeon. 4 Griffin Conservatories and 1 Hive scouted. Dendroids and unicorns in the Rampart.
Towards the end of the week, Gunnisson bursts in at the Rampart respawn with 2 rocs and 2 bears, a scout hero with a big army sends him drinking at the tavern. Rissa quickly pumps up, breaks into the Rampart and takes the first 2-tier Griffin Conservatory.
At the start of week 3, Gunnisson bursts in again with a small army and almost reaches my main, but all the important stuff has been bought up there; Rissa again sends Gunnisson off to get drunk, I calmly prepare to take the remaining Griffin Conservatories.
And then word arrives that blue's scout heroes couldn't figure out the teleporters and sent part of the big army into a one-way portal. That was it.
Воздам сторицей!
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#161
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Roger DAltavilla
03/04/2013 Roger DAltavilla (Red, Tower, Rizza) def pofigu (Blue, Stronghold, Gurnisson) 6lm10a 132
Confirmed. On turn 112, I took the gloves, and on turn 113, I entered the teleport with 3 birds, but instead of leading me to the compass, it teleported me to the snow. The second entrance was in some kind of awful passage.
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#162
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That's correct. Hermit is playing against Cobra.
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#163
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03.03.2013 SVAROG (Red, Castle, Valeska, Vidomina) def Dirty_Player (Blue, Rampart, Kirr) 6lm10a 121
Both players chose all restarts.
111 - 11 archer towers are built; with Valeska, 11 archers arrive. In the tavern, Rion has no archers but has a tent! Vidomina starts with a treasury, wisdom, and Clavius, whom I mistakenly attack without an army and send back to the tavern. At midday, I find a stable, 2 stone of experience, 7 piles of gold, 3 chests, and 2 mills along the road. I scout the enemy's outpost with my hero and destroy it for 10+ creatures.
112-113 - I collect everything that's lying around and break through to the Inferno zone, which contains a portal to my secondary castle.
114-115 - I break through to my main castle, buy Art +1 (all), Shield +3, and Chain +4, all with adequate guards.
116 - I capture the main castle. Two enemy heroes with archers retreat from the castle, one day's journey away. I spend the night in the castle and build a Guild Master's Hall. Vidomina receives artillery, fire magic, and earth magic!
117 - I kill one enemy hero; the other stands guard. In the main castle, I have levels 1, 2, 4, and 6; in the citadel, I have levels 1, 2, 3, and 4; in the secondary castle, I have levels 1, 2, 3, and 4; in the fortress, I have levels 1, 2, 3, and 4.
121 - I buy 5 horses, upgrade them at the stable, move them, and prepare Vidomina to take the Medusa Lair (20-49) and the outpost. Along the way, I retake Chain +4 and Shield +3. I have 120 skeletons. Vidomina has skills 3, 3, 6, 4, and lightning magic at level 160. I receive a message that the enemy has surrendered! Thank you for the game.
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#165
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SVAROG
03.03.2013 SVAROG (Red, Castle, Valeska, Vidomina) def Dirty_Player (Blue, Rampart, Kirr) 6lm10a 121
I confirm! I've never encountered such a difficult map. The starting location is just mountains, with no money and no hidden resources. The swamp exit is a dead end, with the road leading to a single exit point. For the first week, I explored with 4 heroes. Towards the end of the week, I found gloves. I took 2 hidden resources near the Conflux village. After building, I had dendroids in the Fortress. There's nowhere to go; I can see boots, but an opponent who captured the native bot appears nearby. There's nothing to do, so I decide to go into the dwarven mine, which turns out to be level 20, but a clever move by the opponent (see screenshot) ruined my chances. Thanks for the game!

P.S. The dwarven mine can be taken quite easily if I had played a little differently.
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#166
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I don't understand what's so tricky about it: block the archers, while simultaneously pushing the melee unit forward. If there aren't many melee units, it's a standard bot move. I doubt it was trying to reach the ranged unit with the upper stack.
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#168
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Snooppy
I don't understand what's so clever about it: blocking the archers while pushing the melee unit forward, if there aren't many of them – it's a standard bot move. I doubt he was even trying to reach the ranged unit with the top stack. ))
Kostya isn't talking about the cleverness of the Gnomes, but about his own absent-mindedness – he just needed to place a single unit one square higher.
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#169
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In my personal opinion, the template is not very good; it either has a very small respawn area or an immediately impenetrable block (in 3 out of 4 games, such a block was generated, and it was too late to restart, and there was nowhere else to go).

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