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The opponent restocked on turns 111 and 112, giving me 2 chocolate-tier setups with a bunch of Necromancers. Then I took 111, and the game began. Small respawn, stable, Necromancer and Shroud +10 Necromancy, right for 50+ air units. Easy defense in the Dungeon, and then... it was tough. I lost almost all my Pixies on morale, but a skeleton stack was already forming. On his turn, the opponent concedes. Thanks for the game.
Confirmed. I decided to play without upgrading Archers. On day 1, I placed GM Marusya, who got a log and dealt 70+ damage plus zombies for ribs. Tamika arrived. Due to inattention, I forgot to transfer artillery +2 during the troop transfer, which affected the battle in the maxisklep.