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Posts from Questions and answers about ERM scripts for WoG.

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20 years ago
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The VOG engine has very good code that allows you to perform various operations and do things that were not possible in Heroes of Might and Magic III. There is only one small problem - how to use it?! Please, help. SOS
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20 years ago
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To start, let's define what ERM is:
ERM - Event Related Model. - A technology that allows you to change any characteristics of map objects depending on player behavior (including AI). With ERM, you can change, add, and expand the properties of Heroes, monsters, artifacts, skills, and any objects in the game. In addition, ERM enables significant advancements in the game, as it gives you the ability to write interactive scenarios with any branching storyline. This is what can turn a game like Heroes of Might and Magic III into a true RPG, where your actions lead to one result, and other actions lead to a completely different one. This is a scripting language that is placed in the WoG map editor (H3WMAPED.EXE) through time-dependent events.
Next, a relevant question: "How do I enable an ERM script in the game?"
Set the appearance of events in the editor to days 500-672 so that ERM commands are not displayed in the game as text messages. And in the text of the event itself, write the script in the ERM language.
Here are links to Russian manuals on ERM scripts: ERM manual ERM FAQ WOG FAQ
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20 years ago
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:rolleyes: Oh. I don't feel like reading and writing, so please provide some ready-made script examples here, and I'll just copy and paste them.
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19 years ago
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it seems quite complicated there...
considering that I only know how to use a computer by clicking icons with the mouse :(
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19 years ago
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I tried using ERM, but nothing worked; though sometimes I would take a code and modify it (looking at the events of original maps). I was playing around more than doing anything serious. But ERM is power =) With its help, I did a lot) For example, in the Rampart centaur stable, golden golems with 500 HP could be hired, which for 2 crystals were upgraded to diamond ones with 650 HP; my peasants had 1500000000 hp and dealt 40000 hp =) Griffins learned how to shoot (without animation), every visit to the mana well gave 30000 gold, an archangel could be upgraded to a troglodyte for -3000 gold, I completely changed monster names and hero characteristics... In short, it's really cool! It's just that figuring out the language without knowing the basics of programming is impossible; you can only, like me, take something ready-made and, if you have even a slight grasp of English and an idea of what program code is, modify it =)
In reply to Imp
19 years ago
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Imp;30754
Tried to use ERM, but it didn't work.

Try studying the contents of this archive.
Attachments 1
1 file attached • Total size: 89.8 KB
19 years ago
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How do many players create simple artifacts (for example, the Sword of the Dead, which cannot be picked up but provides +4 attack or +4 defense)? Can you please explain how they do it?
In reply to Dragon-King31
19 years ago
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Dragon-King31;46252
As many do, they make simple artifacts (for example, the Sword of the Dead), so that it cannot be picked up, but it gives, for example, +4 attack or +4 defense. How do they do this? Please tell me.

Everything in WoG is done by writing scripts. You can read examples here: /topic/500/
In reply to Dragon-King31
19 years ago
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to nprf Thank you

Added 1 hour and 11 minutes ago
Where can I download this ERM program?
In reply to Dragon-King31
19 years ago
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Dragon-King31;46428
to nprf Thank you

Added after 1 hour 11 minutes
Where can I download this ERM program?

Try contacting Horn, I'm not very knowledgeable in this area, but as the developer of Tournament Edition, he can explain everything clearly.
In reply to nprf
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19 years ago
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I have a problem – I want to change a hero's specialization (so that the hydras under his command fight more effectively). I understand how to write this script. But it doesn't work. Apparently, I need to set a condition for it to work. And I haven't found anywhere how to make the script work from the moment the map is loaded! :( Can anyone help me?
In reply to Мугайс
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19 years ago
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Forum users! Help me!!! I created my own monster def file, but how do I put it back into the Lod file? I hope someone can help me!

Added after 19 hours and 36 minutes
Is anyone online?
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19 years ago
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Of course, I apologize in advance. I'm creating a large, two-level map with ERM, but I need images, preferably in *.pcx format, and not just any images, but ones depicting scenes from Tarnum's adventures. Please help, or if anyone knows, can ERM be used to change the images to those of Tarnum?
In reply to Chilli_Palmer
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19 years ago
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Hey everyone! Does anyone have a complete ERM script editor?
As I understand it, it's a full library of scripts with all the descriptions. After studying it for a long time, and struggling with the English version, I think I've learned to write decent scripts. But there are many formats and receivers that I haven't found, even after reading ERMs in recent maps.
I have a version from 2002 (when I bought my first Heroes game), and I've heard that the latest version was made in 2005 and hasn't been updated since.
If anyone has it, please send it to me.

Thank you in advance.

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