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Posts from Heroes of Might and Magic IV Duel Tournament: "Wisdom and Luck"

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Zybr def Shnurov_hl(Death) 3-1

Zybr(Might) lose Shnurov_hl(Death) 0-1
We took one restart each and went on.
The troops were poor, with no decent stack of berserkers; otherwise, it was average. One way or another, in the end, the classic theft and subsequent takedown of the tactician decided it.

Zybr(Chaos) def Shnurov_hl(Nature) 1-1
First, it generated Chaos with only hydras. After long deliberation, I still took the last restart. Chaos again, but this time with Efreets and some tactics. I took a tactician, a death mage, eyes, minotaurs, 900+ thieves, efreets, and Black Dragons and went into battle. There were almost 100 fire elementals, a Life Mage Guild with angels (maybe even a book), beetles, satyrs, and leprechauns. But my morale was shining well, plus my heroes were sped up with potions, so I first rammed the Black Dragon into the tactician, removed the Spellbinder, then killed him with efreets, and then doused the corpse with acid. The opponent retreated into angels, but I closed up more or less carefully, blocked his fire elementals with thieves, and brought the fight to victory.

Zybr(Chaos) def Shnurov_hl(Life) 2-1
And again Chaos. But this time with Disruption, a full stack of Black Dragons, a full stack of nightmares, and minotaurs. The only setback was that I had to fully level up Sorcery and buy 2 more levels to finally make the mage a Grand Master.
Then it was standard. The angels immediately charge into attack, but they don't knock off the Spellbinder from my tactician. And plus, they reveal the enemy's priest. Immediately Disruption, and goodbye Life Mage Guild. Shnurov goes on the attack, makes a martyr out of peasants, protecting the crusaders. But he fully exposes himself, and despite the fact that with the help of crusaders he still reached my tactician, his own dies right after from another Disruption. Then it's just meat against meat, plus I have a living Chaos Mage Guild. Victory.

Zybr(Death) def Shnurov_hl(Death) 3-1
A "corpse" lineup, if you don't count a decent stack of venom spawn (36). At first, the magic seemed like junk (Chain Lightning, Hypnosis/Berserk/Blinding, Hand/General Sorrow), since I'm playing against undead. In the end, I took Order just in case. As for artifacts, I got lucky — the Shield of Order (with a Chaos amulet) helped a lot. But by general troop parameters, I seemed to be even losing. I formed a square and closed up. The opponent tried to break through my Bone Dragons with Disruption — 500+ damage, only one fell. It became clear that magic probably couldn't break me. I flew off to harass the enemy's Chaos mage with my Bone Dragons, while also blocking his line of sight (so he couldn't hit my heroes with Disruption). My tactician actively ruins the enemy's morale. I also got lucky that both of my heroes didn't fall after the first hits from devils (tactician) and 160 mummies (Order mage). This allowed me not to waste a round on Spellbinder, but instead, for example, have the mage cast Hypnosis on the enemy's 900+ demons. There was nothing to remove the Hypnosis with. So on the next turn, when my heroes were still standing, the enemy Chaos mage was already down, and Hypnosis landed on the devils — the opponent congratulated me on the victory.

Thanks for the games and good luck in the playoffs:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Zybr
Zybr def Shnurov_hl(Death) 3-1

Zybr(Might) lose Shnurov_hl(Death) 0-1
We took one restart each and went on.
The army setup was poor, with no decent stack of berserkers; otherwise it was average. One way or another, in the end it was decided by the classic theft and subsequent takedown of the tactician.

Zybr(Chaos) def Shnurov_hl(Nature) 1-1
First, Chaos generated with only hydras. After much deliberation, I finally took the last restart. Chaos again, but this time with Black Dragons and efreet and some tactics. I took a tactician, a Death mage, eyes, minotaurs, 900+ thieves, efreeti, and Black Dragons, and went into battle. There were almost 100 fire elementals, a Life Mage Guild with griffins (maybe also a tome), beetles, satyrs, and leprechauns. But my morale was shining well, and my heroes were sped up by potions, so I first rammed the tactician with Black Dragons, removed the zone of control, then with efreeti, killed him, and then poured acid on the corpse. The opponent retreated to griffins, but I closed in more or less carefully, blocked his fire elementals with thieves, and brought the battle to victory.

Zybr(Chaos) def Shnurov_hl(Life) 2-1
And again Chaos. But this time with disintegration, a full stack of Black Dragons, a full stack of nightmares, and minotaurs. The only misfortune was having to fully invest in sorcery and buy 2 more levels to make the mage a Grand Master anyway.
It was standard there. The angels immediately attacked, but couldn't remove the zone of control from my tactician. And they also revealed the enemy's priest. Immediate disintegration, and goodbye to the Life Mage Guild. Shnurov went on the attack, made a martyr out of peasants protecting the crusaders. But he fully opened up, and despite the fact that with the crusaders he did manage to reach my tactician, his own died right after from another disintegration. Then it was just meat against meat, plus my Chaos Mage Guild was still alive. Victory.

Zybr(Death) def Shnurov_hl(Death) 3-1
A "corpse" layout, if you don't count a decent stack of venoms (36). At first, the magic seemed mediocre (chain lightning, hypnotize/berserk/blind, hand/general sorrow), especially since I was playing against undead. In the end, I took order just in case. As it turned out, I got lucky with artifacts - the shield of order (with a ward against chaos) helped a lot. But in overall troop parameters, I seemed to be even losing. I formed a square and closed in. The opponent tried to break my Black Knights with disintegration - 500+ damage, only one fell. It became clear that he was unlikely to break me with magic. I flew off to distract the enemy's Chaos hero with my Black Knights, while also blocking his line of sight (so he couldn't hit heroes with disintegration). My tactician actively ruined the enemy's morale. I also got lucky that both of my heroes didn't fall after the first hits from the devils (tactician) and 160 mummies (Order mage). This allowed me not to waste a round on zone of control, and instead have the mage, for example, cast hypnotize on 900+ of the enemy's imps. There was nothing there to remove the hypnotize. So on the next turn, when my heroes were still standing, the enemy's Chaos hero was already down, and the devils got hit with hypnotize — the opponent congratulated me on the victory.

Thanks for the games and good luck in the playoffs:)
It was all as described.
In the second game, the wrong positioning decided it. The only spot in the back row that both the blackies and efreet could reach, I reserved for the tactician. :smile52:
In the third, just some kind of eclipse...
In the last one, I wanted to restart but didn't dare, apparently in vain. I thought I'd play defensively, but the Order mage with berserk left me no choice. I went forward but couldn't destroy him.

Thanks for the games.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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Havr

1-3

Thanks to my opponent for the games! :)

Thanks for the game, that's exactly how it went :)
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AVS Hunter (Haven) lost CTPAHHuK (Academy) 0:1
I drag into the final 10 Titans, 30 Genies, 150 Mages, Hobbits, and Dwarves. The opponent immediately flies to attack my army with Angels and gets a response from the little ones - luck saves the day. The Mage casts Poison on the enemy Tactician, the Genies pour out Oil. Meat on meat. Mine won.

AVS Hunter (Haven) lost CTPAHHuK (Stronghold) 0:2
A Barbarian with a tier 3 spell book appears. I plan to go for Anti-Magic, but Hunter figures out that my Barbarian isn't just a dumb brute for no reason. Hunter restarts me into a Barbarian again, but this time with a Chaos book. Meat, Dispel. Mine won again.

AVS Hunter (Preserve) lost CTPAHHuK (Asylum) 0:3
Morale heavily favored Hunter - on his Mantis and Wels. Everyone else on the battlefield was left without morale. Hunter didn't fly his Beetle to hit my Megs from behind, and there wasn't enough Sand to block them. So the Dragons immediately went to beat everyone. Beat everyone up. Mine won again and again.

AVS Hunter (Haven) lost CTPAHHuK (Haven) 0:4
Epic preparation. With almost all restarts used up. I was too lazy to use my second one, even though the draw had no Crossbowmen. Archers, Ballistas, Monks, Angels. The battle was the toughest in this match. Hunter Hypnotized everyone in sight. I even started struggling to remove the affliction with the Tactician. I decided on my Commander with a Tankard, giving a total of +10 morale, and an Assassin with a Death book. The Archer-Necromancer immediately Death-Handed 6 Angels, then pulled off other tricks. My victory in the end.

Thank you, Hunter, for the games!

P.S.: Haver's report probably saved me. I wanted to play without restarts, but I read today about Hunter's capabilities in recent games, and I successfully restarted my first draw in the 4th game - there was my Nature with a mishmash and Hunter's Chaos, unlikely in my favor.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK

Thanks to Hunter for the games!
I confirm! Thanks for the game! :smile01:
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GoedenDag lose AVS Hunter 0-4
Thank you for the game.
In reply to АVS Нuntеr
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AVS Hunter def. GoedenDag 4-0 Thank you for the game!
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GoedenDag
GoedenDag lost to AVS Hunter 0-4
Thank you for the game.
Could you provide a breakdown by faction? The tournament organizer is collecting statistics...
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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GoedenDag lose AVS Hunter 0-4
Thank you for the game.
AVS Hunter def GoedenDag 4-0

Thank you for the game!
Yes, someone please write which factions participated in the battles. It's really needed for statistics.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Death - Life. Order - Chaos. Chaos - Order. Death - Death.
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Preserve lost to Haven lost 0:1
I'm writing a follow-up report on my impressions. I'm afraid I'll forget how it all went – we want to play the second game no earlier than the day after tomorrow. The situation is precarious, but the sled at home and the book on the third floor allow me to safely perform a general dispel. Gargoyles with army bows, positioned near the sands, ideally eliminate a meaty opponent. My main stacks: I have a couple of dozen griffins, and Hvar has a hundred and a half harpies. I go into battle, it's a clash of titans. On the field, Haven managed to eliminate almost all of my birds with ogres and centaurs. I couldn't attack his harpies properly. The territory was cluttered. On the one hand, this was quite useful for me, as I was able to slow down the infantry with small sand patches. On the other hand, I couldn't hit the harpies with wolves and drunken satyrs. Luck wasn't on my side in this battle, and the gargoyles were quickly taken out of the fight. Otherwise, it's a matter of technique combined with Hvar's exorcism tactics. Mine didn't work. I'm accumulating bloodlust.

Thank you for the game!
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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Well, I'll report right away then. Game 1 CTPAHHuK(Nature) lost to Havr(Might) Seeing the initial setup, I was tempted to ask for a restart right away. In the first level, all units were centaurs; in the second, they were mixed with bears; in the third, only ogres (either pure or mixed with level 2 units); and in the third, creatures with cyclops and two variants of bulls with ogres. It was terrible, as is. But after looking at the artifacts and seeing that my opponent was playing Nature, I decided to take a risk. I chose the robe for the tactician, the ring of speed, and the staff of the dead tree as artifacts. I decided to develop a tank for the tactician, putting all the remaining points into death. This resulted in an assassin with 3/3/3/0 stats, and the staff's "Hand of Death" ability dealt 4 damage. I bought the tactician some life to use with the "Exorcism" spell from the spellbook. I couldn't afford to get any Nature units for a walk against the expected sand elementals. My army consisted of 300+ centaurs, 221 bears, 136 harpies, 41 ogres, and 6 bulls. My opponent had a tactician with expert Nature skills, a Grand Master of Life with expert Order skills, 441 wolves, 96 satyrs, 18 dryads, 24 griffins, and 6 gargoyles. The morale situation was extremely unfavorable - my opponent's gargoyles had high morale, while my harpies with +7 morale did not. However, the harpies didn't kill the assassin, so they attacked the centaurs with the tactician, removing 2 hits from the tactician's robe. Then, 4 gargoyles were killed by the assassin, the harpies removed the "Immolation" effect from the priest (they couldn't reach the tactician), two stacks of dryads cast "Sandstorm" (another was summoned by the tactician), and they retreated into the sanctuary. As a result, my opponent couldn't hide both of his heroes from the harpies, and although he managed to destroy the griffin with the help of my assassin's gargoyles before the staff recharged, his tactician also died. After that, the priest couldn't provide enough support for my army, which had broken through the sandstorm, and my tactician had no one to attack - the gargoyles attacked weakly, and the griffins avenged the death of the assassin with the help of ogres and centaurs. 0-1 Thank you for the game!
In reply to CTPAHHuK
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CTPAHHuK
Norwin, come out! :smile08:
Did you come out? Or are you also ignoring me?
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Havr
Game One
Havr(Life) def Norwin(Nature)
I had Champions, Crossbowmen, Pikemen, and I don't remember what else from the low-tier units. The magic in the town wasn't great, so I took an Order Mage with Berserk and Hypnosis. I also trained the Advanced Order tactic from a sold level 2 spellbook. The opponent had Tactics, a Druid Mage Guild, and Gargoyles. I immediately rushed forward with everything, blocking the opponent's heroes with my Gargoyles. The opponent had an Order shield, so I endured a few unpleasant moments :) But I got through it. In the end, on day 2, I killed the heroes and everything was fine.

1-0

Game Two
Havr(Life) def Norwin(Death)
This time Angels, Crossbowmen, and I don't remember the rest :) For heroes, again Tactics and an Order Mage Guild, again with Hypnosis :) I remember on the first turn I cast Oil with an Order-aligned unit, at the start of the second turn I killed the opponent's Necromancer's Mage Guild and cast Hypnosis on the Imps. The opponent surrendered.

2-0

Game Three
Havr(Nature) def Norwin(Life)
I had to worry in this match. Nature had a bad monster layout, with a large spread. In the end, I had 8 Mantises, 34 Griffins, 124 Elves, 300 Wolves, and a few Water Elementals. For heroes, I had Tactics with trained Expert Nature and a Life Mage Guild with Divan and a bit more. The opponent had Champions, Crossbowmen, Pikemen, and 1,700 Peasants, Tactics, and a Priest Mage Guild. I got lucky with the morale layout; the Water Elementals moved before the opponent's Champions and cast Sand, then the Tactics hero added more Sand. I took the Peasants completely out of the fight. At the start of the second turn, I managed to remove the Tactics hero's Immortality with the Mantises (losing all the Mantises to the Champions and Crossbowmen), and then finished him off with the Griffins. After that, everything became simple.

3-0

Game Four
Havr(Chaos) def Norwin(Order)
A decent monster layout: 4 Black Dragons, 44 Goblins, a hundred Medusas, 500 Orcs, and a hundred Troglodytes. For heroes, I took an Assassin with Hand of Death and Call of Death (I thought there would be Sorceresses) and, naturally, Tactics. The opponent had Tactics and an Order Mage Guild, 7 Djinns, 40 Naga, 150 Magi, and low-tier units. I ran/flew in with my high-initiative units to kill the heroes; the opponent couldn't counter the Black Dragons and the powerful Goblin stack.

4-0

Thanks to the opponent for the games!:)
Confirmed. Thanks for the games!

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