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Zybr def Shnurov_hl(Death) 3-1
Zybr(Might) lose Shnurov_hl(Death) 0-1
We took one restart each and went on.
The troops were poor, with no decent stack of berserkers; otherwise, it was average. One way or another, in the end, the classic theft and subsequent takedown of the tactician decided it.
Zybr(Chaos) def Shnurov_hl(Nature) 1-1
First, it generated Chaos with only hydras. After long deliberation, I still took the last restart. Chaos again, but this time with Efreets and some tactics. I took a tactician, a death mage, eyes, minotaurs, 900+ thieves, efreets, and Black Dragons and went into battle. There were almost 100 fire elementals, a Life Mage Guild with angels (maybe even a book), beetles, satyrs, and leprechauns. But my morale was shining well, plus my heroes were sped up with potions, so I first rammed the Black Dragon into the tactician, removed the Spellbinder, then killed him with efreets, and then doused the corpse with acid. The opponent retreated into angels, but I closed up more or less carefully, blocked his fire elementals with thieves, and brought the fight to victory.
Zybr(Chaos) def Shnurov_hl(Life) 2-1
And again Chaos. But this time with Disruption, a full stack of Black Dragons, a full stack of nightmares, and minotaurs. The only setback was that I had to fully level up Sorcery and buy 2 more levels to finally make the mage a Grand Master.
Then it was standard. The angels immediately charge into attack, but they don't knock off the Spellbinder from my tactician. And plus, they reveal the enemy's priest. Immediately Disruption, and goodbye Life Mage Guild. Shnurov goes on the attack, makes a martyr out of peasants, protecting the crusaders. But he fully exposes himself, and despite the fact that with the help of crusaders he still reached my tactician, his own dies right after from another Disruption. Then it's just meat against meat, plus I have a living Chaos Mage Guild. Victory.
Zybr(Death) def Shnurov_hl(Death) 3-1
A "corpse" lineup, if you don't count a decent stack of venom spawn (36). At first, the magic seemed like junk (Chain Lightning, Hypnosis/Berserk/Blinding, Hand/General Sorrow), since I'm playing against undead. In the end, I took Order just in case. As for artifacts, I got lucky — the Shield of Order (with a Chaos amulet) helped a lot. But by general troop parameters, I seemed to be even losing. I formed a square and closed up. The opponent tried to break through my Bone Dragons with Disruption — 500+ damage, only one fell. It became clear that magic probably couldn't break me. I flew off to harass the enemy's Chaos mage with my Bone Dragons, while also blocking his line of sight (so he couldn't hit my heroes with Disruption). My tactician actively ruins the enemy's morale. I also got lucky that both of my heroes didn't fall after the first hits from devils (tactician) and 160 mummies (Order mage). This allowed me not to waste a round on Spellbinder, but instead, for example, have the mage cast Hypnosis on the enemy's 900+ demons. There was nothing to remove the Hypnosis with. So on the next turn, when my heroes were still standing, the enemy Chaos mage was already down, and Hypnosis landed on the devils — the opponent congratulated me on the victory.
Thanks for the games and good luck in the playoffs:)
Zybr(Might) lose Shnurov_hl(Death) 0-1
We took one restart each and went on.
The troops were poor, with no decent stack of berserkers; otherwise, it was average. One way or another, in the end, the classic theft and subsequent takedown of the tactician decided it.
Zybr(Chaos) def Shnurov_hl(Nature) 1-1
First, it generated Chaos with only hydras. After long deliberation, I still took the last restart. Chaos again, but this time with Efreets and some tactics. I took a tactician, a death mage, eyes, minotaurs, 900+ thieves, efreets, and Black Dragons and went into battle. There were almost 100 fire elementals, a Life Mage Guild with angels (maybe even a book), beetles, satyrs, and leprechauns. But my morale was shining well, plus my heroes were sped up with potions, so I first rammed the Black Dragon into the tactician, removed the Spellbinder, then killed him with efreets, and then doused the corpse with acid. The opponent retreated into angels, but I closed up more or less carefully, blocked his fire elementals with thieves, and brought the fight to victory.
Zybr(Chaos) def Shnurov_hl(Life) 2-1
And again Chaos. But this time with Disruption, a full stack of Black Dragons, a full stack of nightmares, and minotaurs. The only setback was that I had to fully level up Sorcery and buy 2 more levels to finally make the mage a Grand Master.
Then it was standard. The angels immediately charge into attack, but they don't knock off the Spellbinder from my tactician. And plus, they reveal the enemy's priest. Immediately Disruption, and goodbye Life Mage Guild. Shnurov goes on the attack, makes a martyr out of peasants, protecting the crusaders. But he fully exposes himself, and despite the fact that with the help of crusaders he still reached my tactician, his own dies right after from another Disruption. Then it's just meat against meat, plus I have a living Chaos Mage Guild. Victory.
Zybr(Death) def Shnurov_hl(Death) 3-1
A "corpse" lineup, if you don't count a decent stack of venom spawn (36). At first, the magic seemed like junk (Chain Lightning, Hypnosis/Berserk/Blinding, Hand/General Sorrow), since I'm playing against undead. In the end, I took Order just in case. As for artifacts, I got lucky — the Shield of Order (with a Chaos amulet) helped a lot. But by general troop parameters, I seemed to be even losing. I formed a square and closed up. The opponent tried to break through my Bone Dragons with Disruption — 500+ damage, only one fell. It became clear that magic probably couldn't break me. I flew off to harass the enemy's Chaos mage with my Bone Dragons, while also blocking his line of sight (so he couldn't hit my heroes with Disruption). My tactician actively ruins the enemy's morale. I also got lucky that both of my heroes didn't fall after the first hits from devils (tactician) and 160 mummies (Order mage). This allowed me not to waste a round on Spellbinder, but instead, for example, have the mage cast Hypnosis on the enemy's 900+ demons. There was nothing to remove the Hypnosis with. So on the next turn, when my heroes were still standing, the enemy Chaos mage was already down, and Hypnosis landed on the devils — the opponent congratulated me on the victory.
Thanks for the games and good luck in the playoffs:)

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

