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Posts from Should I take the Wisdom skill?

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14 years ago
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Enlighten a newbie: what is "Chupa Chups"?
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14 years ago
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Probably a Sphere of Inhibition.
14 years ago
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I have a favorite map – "Heroes of Might and Magic, but not Magic." There, the question of which skills to develop never arises. P.S. Maybe, in the next edition of Heroes of Might and Magic III (which will be released after the Warlords of Erathia expansion), the "Wisdom" skill could be made available only to heroes who initially have it (i.e., mages)?
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14 years ago
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But not all mages initially possess wisdom. And in general, how can a warrior function without the second level of wisdom on XL maps (we're talking about the town portal)? I can't imagine.
In reply to Niemand
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14 years ago
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GoedenDag
...Maybe... make the "Wisdom" skill available only to heroes who have it initially (i.e., mages)?:D
It's not a good idea to engage in discrimination. The Wisdom skill is just like any other. Otherwise, I agree with Mental. Teleportation is one of the first spells that I take Wisdom for.
14 years ago
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GoedenDag "I have a favorite map – 'Heroes of Might and Magic, but not Magic'. There, the question of which skills to develop never arises."

For example, on this map, it's very convenient to take a hero with an innate "slow" spell and level up his earth magic – everyone else is without magic, and he controls them all with magic. And the efficiency of his spell distribution can also be crucial on this map.
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14 years ago
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I understand that the more "Utop" creatures there are, the fewer arguments there are for the value of "Wisdom," and the more "Pandor" creatures there are, the more arguments there are for the value of "Wisdom."
BUT! The game is random! That is, we cannot know in advance how many "Utop" and how many "Pandor" creatures there will be...
I recently saw a game, and I'll tell you about it right after the results are announced; there was a lot to think about regarding "Wisdom"...
For now, I suggest we discuss the following question: 2cm4d3, SoD, should we take "Wisdom"?
In reply to Qwerty
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14 years ago
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Qwerty
As I understand it, the more Dragon Utopia there is, the fewer arguments for Wisdom; the more Pandora's boxes, the more arguments for Wisdom.
Yes, but not only that. It's important how many resources can be gathered to build the guild and how quickly the hero is leveled up.
Qwerty
BUT! The game is played with random maps! That means we cannot know in advance how much Dragon Utopia or Pandora there will be...
We can. It depends on the template structure. In some places, relics and Dragon Utopia aren't generated at all.
Qwerty
For now, I suggest speaking out on the following issue: 2sm4d3, SoD, do we take Wisdom?
By default, of course not. We take it in these cases:
1. Two starting skills were experted, and nothing better was given at level 6
2. A lot of resources accumulated by the end of the first week, there is an opportunity to place Mage Guild from 121 and finish building it during the second week (which is not insignificant). Also artifacts for knowledge/power. If only 1 knowledge, then there is no point at all.
3. The game is prolonged, nothing useful was found, and main skills are already leveled up.

Wisdom is given every i+5 level, so you can take Wisdom without rushing. Also, there's no point in taking Wisdom if we have a bunch of basic skills, meaning it's unclear when we'll manage to level up Wisdom.
In reply to Рустам из Ч
14 years ago
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Rustam from Ch
GoedenDag "I have a favorite map - 'Heroes of Might and Magic, but not Magic'. There, the question of which skills to develop never arises."

On this map, it's very convenient to take a hero, for example, with an innate "slow" spell and develop earth magic - everyone else is without magic, and he controls them all with magic. And his skill in distributing spells also plays a crucial role on this map.

The point is that all heroes who have any spell from the start are prohibited (Heroes of Might and Magic, but not Magic).
And now, seriously - on S and M, it doesn't matter whether to take wisdom or not. On L and XL - it's a must, regardless of the presence/absence of pandoras. IMHO.
14 years ago
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GoedenDag

I just checked in "The Shadow of Death" - in "Heroes of Might and Magic, but not Might and Magic", you can immediately select Muandor with the Slow spell in the spellbook in the additional settings.
14 years ago
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2rustam from Ch: Indeed. I had to fix it in the editor. I wonder, is it possible to create a "non-magical" template?
In reply to Niemand
13 years ago
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GoedenDag
2rustam from Ch:
Indeed. I had to fix it in the editor.

I wonder, is it possible to create a "non-magical" template?

It is possible on maps from the "The Shadow of Death" version, for example, by editing all heroes and removing their spellbooks, adjusting possible skills, and removing literacy from those who have it by default.
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13 years ago
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Sure, why not?

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