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Here are the changes for the Barbarians, which are currently being discussed on the Экви forum.
CTPAHHuK
1. Wrestling Pits and Arena of Honor provide a +10% bonus to the attack and defense of all monsters belonging to the owner of these buildings. The cost of Wrestling Pits and Arena of Honor is 2000 gold and 6 ore. The buildings have a cumulative effect: 1 city - 10%, 2 cities - 21%, 3 cities - 33%... Calculated using the classic formula: Attack*(1+1.1)*(1+1.1)*(1+1.1)...
2. Magic dampener provides 20% magic resistance for Strength monsters and 10% magic resistance for other monsters belonging to the owner of this building. The cost of Magic dampener is 3000 gold and 10 ore. The building has a cumulative effect: 1 city - 20%(10%), 2 cities - 36%(19%), 3 cities - 49%(27%)... Calculated using the classic formula: 1-(1-0.2)*(1-0.2)*(1-0.2) for Strength monsters and 1-(1-0.1)*(1-0.1)*(1-0.1) for other monsters...
3. New arsenal. Its cost is 4000 gold, 6 wood, 6 ore, and 3 units of other resources.
Unnecessary items have been removed: Axe, Leather, Shield, Potion of quickness, Potion of Restoration.
The new arsenal can contain Long sword, Potion of immortality, Potion of endurance, and Vial of acid, 2 random Treasures, and 3 random Scrolls (1 lvl, 2 lvl, and 3 lvl).
2 random Treasures are determined on the day the building is constructed, excluding: Cap of Knowledge, Wizards’s Ring, Badge of Courage, Cart of Ore, Cart of Lumber, Viewing Crystal, Sextant, Breeze the falcon, Bag of gold, and Purse of gold.
Magical artifacts, artifacts that provide resources, and artifacts that affect the global map have been excluded.
3 random Scrolls are determined on the day the building is constructed, excluding:
Sparks, Fire Aura, Magic Arrow, Fire Bolt, Magic Mirror, Fire ring, Fireball, Lightning (chaos spells);
Unholy Song, Life Drain, Plague, Life Ward (death spells);
Holy Word, Summon Ship, All wards, Holy Shout (life spells);
Magic fist, Visions, Ice bolt, Banish (order spells);
All Summon creatures, Necromancy Ward (nature spells).
Castle-specific magic and damage spells have been excluded.
The prices are as follows:
Treasure - 2000 gold.
Scroll 1 lvl - 1000 gold.
Scroll 2 lvl - 2000 gold.
Scroll 3 lvl - 3000 gold.
The prices of scrolls are four times higher than the prices of corresponding-level reagents: 1 lvl - 4*250, 2 lvl - 4*500, 3 lvl - 4*750.
4. Due to the increased cost of the proposed buildings, the cost of Breeding Pens has been reduced - 12000 gold, 15 wood, and 25 ore.
...it wouldn't be bad to add a function to create your own items...
Could you explain what you mean by "create your own items," and what kind of "items" you're referring to? Buildings, artifacts, monsters, or something else?
No. This would require completely rewriting the data transfer methods. Without the source code, this is practically impossible.
So, was the unofficial patch for Heroes IV created without the source code? :eek: How was that even possible? I assumed that the developers had dissected the original version. What if we asked Buku to grant permission to modify the game and provide the source code? I understand that the game is no longer supported by them. Or, as a last resort, we could gradually disassemble the game in secret, on our own. Honestly, I would be incredibly interested in exploring this. I think I will be able to do such things soon. For complete satisfaction, I will need to learn assembly language, which I haven't even started studying yet.
So, Equilibris was written without the source code of the original game 4?:eek: How was that even possible? I thought that the guys had messed up the original version.
They did mess it up. They use a disassembler.
What if, for example, we ask Buku for permission to modify the game and ask them for the source code? I understand that the game is no longer supported by them.
Do you think they haven't asked? ;)
Or, at worst, disassemble the game quietly, without advertising, on our own.
How is that possible? How do you get the source code from an exe file? Teach me :)
Honestly, I would be incredibly interested in tinkering with it. I think I will be able to do such things soon. For complete happiness, I will need assembly language knowledge, but I haven't even started studying it yet.
Yeah, I've been lurking around this forum for a while, reading, but I can't seem to bring myself to register and offer help. I'm just afraid that I'm not good enough yet :( and I don't want to just talk without substance. But I feel like I'll be ready soon.:)
and which one? If the fortress is on a swamp like in the third game, I'm all for it! The faction is good in many ways - and the buildings are good during sieges (for defense, and not just a little), the units are fast - the snake drakes and wyverns are worth mentioning, and especially if they also have good morale. The archers are good - they'll shoot before you can say "ouch." But the most important thing is the castle's music! And the campaign is easy in Erathia. Oops... I probably went off on a tangent. The main point is the first sentence - the rest is just rambling, I admit.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
Znich
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I looked at the Minotaurs, and I immediately felt sick and almost threw up – they made such an ugly creature. The Creature Design, however, was much better in the past.
What I really liked about the game was the MUSIC!!!!
Hikari
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Regarding the Barbarians, it's probably not relevant anymore, and it would be difficult to implement, but I'll share my idea. Make "Suppressor" actually "suppress" – before the turn of a hero from the Fortress faction, with a certain chance, it removes all spells from creatures in a specific area around the hero. Both positive and negative spells. It would be good to tie the percentages to the creatures of the Fortress faction in the army (based on their "toughness" or experience). Or even a chance for "resistance" (including resistance to "blessings on their own troops").
In that case, for balance, a non-magical race should have some resistance to magic (at least up to 30-40%).
Наш мир полон тайн и чудес. Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде. А эти чудеса порой, сокрыты в обычных, привычных предметах.
Here are some ideas:
1. The ability to pick up defeated heroes from allied players on the map and revive them in your city, making them your own.
2. The ability to buy a hero out of your city's dungeon from any player for a price of 10k or 100k * level in gold.
dnaop-wr
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Nah, let him stay in prison – he’ll learn who he shouldn’t mess with! Especially considering how much money is being spent on him.