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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#1780
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Your message is too short. It must be at least 10 characters long.
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#1783
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nik123
Another crash on Hota 1.2.
Judging by the log (from February 8th, I haven't checked others), this is the Hota version released on January 1st. It had a crash when generating underground gates on snow. On January 2nd, this (and a couple of other minor issues) were fixed, and the links were updated.
HD is very unlikely to be the cause here.
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#1784
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The game crashed several times when starting a new game and loading saved games with passwords.
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In reply to JustObserver
#1785
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Could you please advise if it’s possible to modify the ini file in version 3.28 by changing some values (zeros and ones) to make troop transfers work like in version 2.98? Specifically, I want the hero who receives the troops to become active after the transfer.
In reply to высокий
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#1786
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high
Could you please tell me if it's possible to modify the ini file in version 3.28 by changing some zeros and ones to make troop transfers work like in version 2.98? That is, after the troop transfer, the hero with the transferred troops becomes active.
When transferring troops, there are buttons at the bottom left and right to activate the corresponding hero after the transfer.
In reply to JustObserver
#1787
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I still can't solve my problem. Today, I tried to install HD 2.98, but in GameRanger, I can't set the path to the game; it says "please choose the game application." I followed the guide, renamed it to heroes3.exe, but it still does the same thing. Version 3.28 refuses to work with GameRanger, but the path to the game is set without any problems.
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#1789
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Not sure if this is for Baratorch, but I'll post it here anyway. I'd like to see Golem dwellings appear on random maps, because the already weak Fortress is further weakened by the lack of a safe haven for one of its few decent units. I'd like to know if anyone has any thoughts on this. As I understand it, this would require adding an object to the generator; I don't know if this can be done in the editor. And the object itself, a Golem Factory, would probably be too powerful; it's already taken by Gremals without any problems, and it provides a double increase in home Golems, plus bonus neutral Golems. So, ideally, it would be best to add this factory to the generator as a Fortress dwelling, but change its properties to remove the guard and allow only 6 basic Stone Golems to be recruited per week. I hope this is possible.
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#1790
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I once tried adding this object to zaobjts.txt, tweaking it in various ways, but it didn't work. Later, I had the idea to replace the snow cartographers and hill forts with golem lairs, but I never got around to it.
In reply to KycoK_3a6opa
#1791
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KycoK_3a6opa
I know that, I'm talking about why they removed the option in the game itself? It was convenient, you just checked a box and that was it, but now you have to search for a line in the ini file and... well, you get the idea.

You had to remember to check this box every time you created a game or loaded a save. And if an opponent is creating the game, you have to not only remember but also have time to do it. Now, it's enough to go into the ini file once and enable it permanently, which is much more convenient.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#1792
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Medium_HP
You need to remember to check this box each time you create a game or load a save. And if the opponent is creating the game, you need to not only remember but also have time to do it. Now, it's enough to go into the settings once and enable it permanently, which is much more convenient.
if the host checks the box, the other side doesn't need to do anything.
In reply to Wicc
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#1793
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Wicc
Then I thought about replacing the snow cartographers and hill forts with golem lairs, but I didn't get around to it.
That would be cool! Diamond and Gold would fit the theme.
In reply to Dirty_Player
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#1794
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Dirty_Player
That would be awesome! Diamond and Gold would fit perfectly.
Well, generally yes, although I should immediately note that the value of these objects is high, so on standard maps, they are generated only in the range of 10K-15K. This makes the usefulness of golem stashes questionable, because guards of that size are not always available to be cleared on the 1st week (except for Jeb), and taking them on the 2nd week is a bit late...
#1795
Hi, can anyone tell me why 3.28f doesnt work on gameranger? What am I supposed to do? All other versions worked...