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Here, the template system reveals an imbalance and a double advantage for red: it starts drawing, draws more in quantity, and ultimately, the choice of template favors it. And red also draws heroes.
However, based on the template, there's an imbalance and a double advantage for red: it starts drawing, draws more in quantity, and the choice of template ultimately favors it. And red also draws heroes.
But blue chooses the heroes. The color changes upon restart, but the heroes remain the same. Therefore, whether there's an advantage for one side is debatable.
Added after 43 seconds darkello
pickerdram is actually a sad thing.
Pickerdram will find its chocolate seekers :D
Added after 45 minutes Beautiful version of the grid in post #3. Starting from 1/16 and onwards, the color of the first generation will be determined by a coin flip in the WT chat.
But the blue player chooses the heroes. The color changes upon restart, but the heroes remain the same. So, whether this gives one player an advantage is debatable.
The emphasis was on the unbalanced nature of the card pool, where all the cards are in the red player's hand. It would have been better to add one card or remove one. And it's not the blue player who chooses the heroes, but both players! And the strategic element of choosing heroes is what gives the red player the advantage. And out of the 13 remaining heroes (if Piquedrama isn't removed), there will definitely be someone to choose.
Dirty_Player
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I don't think this is such a critical issue that it warrants changing the rules. I don't think there's any advantage in this tournament based on color; it doesn't matter if blue chooses the map or red does.
I don't think this is such a critical point that it warrants changing the rules. I don't think there's any advantage in color in this tournament, i.e., it doesn't matter if blue chooses the template or red.
Red has many more options: it can ban 4 templates against three for blue. And red also chooses the template. And no one is saying that the rules need to be changed. His miscalculations are being pointed out.
Red has significantly more options: it can use 4 templates against red's 3. And red also chooses the template. And no one is saying that the rules need to be changed. Its shortcomings are being pointed out.
That makes sense! I didn't think about that. Maybe add one more template? What does everyone think?
Javdet
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There are doubts about True Random. Our community isn't used to breaking through defenses with 50+ angels.
Attention! On the Diamond map, it is possible to move from respawn to respawn without breaking through the shifted guards! DD can be used once per day.
The rules for True Random are identical to the rules for 2sm4d(3)
Despite killing the barbarian companion with money on day 3 or 4, there were big problems, and I ran around with 5 heroes. I was thinking about how to scrape together crystals and money for bears and mages in the Fortress (that was their hideout). The hideout of behemoths, deep in the sands, turned out to be guarded by 50+ snipers, which I didn't see until the opponent was defeated in the maximum crypt.
Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...