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Posts from Shades of Darkness - Discussion

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a new race (work on it had already begun!)
Most likely, there were no existing designs for the Dungeon faction, only conceptual sketches that ultimately didn't make it into the game (the dragon utopia, for example, was visually altered). There were definitely existing designs for the Academy: everyone has already seen the gargoyles, mages, female warriors, golems, titans, rakshasas, basic and improved djinns.
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There were definitely some concepts developed for the Academy: everyone has already seen gargoyles, mages, female warriors, golems, titans, rakshasas, basic and improved djinns.
I want to see mages, but I also don't want to. On the one hand, I want to see them with this good graphics, but on the other hand, I perfectly understand that they will be cut down by the developers and another race will be released. Without any unique features. Just a simple, ordinary race, of which there are already many in Heroes 6.
And mages need proper spells, not this castrated spellbook.
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Even in the sixth installment, each faction could be made much more unique. For example, I don't like the developers' approach to magic distribution. It would be much more interesting if the elemental schools were strictly separated, at least like this.
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Even in the sixth installment, each race could be made much more unique.
It’s possible. But the code is too capricious for the developers. It accepts new things with great difficulty. It was designed in such a way that changes are difficult to implement.
It would be much more interesting.
At least, the spellbook was well thought out in the second part of Heroes. In the third, everything was divided into elements, and that's where it could have stopped. The spellbook doesn't need changes. Except for some cosmetic adjustments. And you could remove a few spells and replace them with some new ones.
In general, this hero upgrade system is convenient on one hand, but on the other hand, it only causes a headache.
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Sure, but the developers’ code is too finicky. It’s very difficult to introduce new things. It was written in such a way that it’s hard to make even minor changes.
Oh, I know that feeling all too well... :smile04:
At least the spellbook was well-designed in the second part of Heroes. In the third, they divided everything into elements, and they could have stopped there. The spellbook doesn’t need changes. Perhaps just a few cosmetic adjustments. And you could remove a few spells and replace them with some new ones.
I would change something: spells could be divided not only by difficulty level but also into single-component and complex ones. For example, all cold spells should be complex and require knowledge of the Water and Air schools to learn. Or the same lightning: Air + Fire; meteor shower: Earth + Fire; regeneration: Earth + Water, etc.
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Oh, how familiar this is to me...
Almost all programmers shed a tear.)))
And I would change something.
I also had this idea. Yes, it would be quite interesting. But I don't think they will make such changes to the book. Most likely, they will keep cutting it down until only 15 spells remain.
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But I doubt they'll make such drastic changes to the book. More likely, they'll keep cutting content until only 15 spells remain.
Doubtful... The bitter experience should have taught our highly respected publisher something. If there is a sequel, its decisions will likely be much more cautious and measured than in Heroes 6. Otherwise, consumer trust will be completely lost.
In reply to Adagio
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Adagio
Or the same lightning: Air + Fire; meteor shower: Earth + Fire; regeneration: Earth + Water, etc.
WOW! There are already echoes of the Magika game here! But the idea is very good! Even better! Excellent! BUT! BUT! BUT! HOW TO IMPLEMENT IT????
Guys, please don't get upset too early!!! Don't!!
We haven't seen the new race yet! Only screenshots of it.
Let's wait for the release and then we'll write our feedback the next day!!
Don't build up the tension! Don't!!
ALTHOUGH, there is a psychological trick - to prepare for the worst, and when it happens and it's better, then it seems simply ideal!
I'm an optimist, yes! I always want to believe in the best!
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Otherwise, consumer trust will be completely lost.
For some reason, this didn't bother them, and they ruined the sixth installment from the start. They promised us a lot, and of all the promises, I only see good graphics, and with a stretch, the game's plot. Only one charismatic Sandro manages to make the entire campaign enjoyable (after the release of "Dance," it actually became interesting to play).
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ALTHOUGH, there is such a psychological trick – to prepare for the worst, and when it happens and it turns out to be better, then it seems simply IDEAL!
After the original release, I rely only on this trick. :)
OH! There are already echoes of the Magika game here)) But the idea is very good!! Even better! Excellent! BUT! BUT! BUT! HOW TO IMPLEMENT IT????
I'll suggest an idea to the developers. Through Irina. ;) Although, why would they need other people's thoughts when they have plenty of their own.
Somehow, this didn't bother them, and they ruined the sixth installment from the start.
Well, I don't know, I really liked the closed private beta, but the original – not so much, to put it mildly.
Only one charismatic Sandro saves the entire campaign (after the release of Dance of Death, it really became interesting to play).
But I liked the first chapter for Sanctuary and the second for Necropolis. :rolleyes: The campaign for Sandro didn't impress me.
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ALTHOUGH, there is such a psychological trick – to prepare for the worst, and when it happens and it turns out to be better, it seems simply ideal!
Unfortunately, I can't do that.
But why would they need other people's thoughts?
There's nothing so terrible about it. It's practically impossible to come up with something original. Everything has already been thought up for the developers. The only thing you can do is... skillfully implement ideas from other games, rather than adding another dose of dismembered corpses.
Well, I don't know, I really liked the closed private beta, but the original – not so much, to put it mildly.
I had a slightly different experience. At first, I liked the game. I closed my eyes to the fact that there was no city screen and to the terrible bugs. After two days of playing, I got tired of all this. The game became boring and depressing. Even mocking the computer heroes didn't have the desired effect.
The campaign for Sandro didn't impress me.
For me, it was the opposite. Although in some places the campaign became a bit dull, it's clear that people were working on it. They were trying!
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I turned a blind eye to the fact that there was no city screen.
It would have been better if they hadn't been there at all... :smile04:
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It would have been better if they hadn't existed...
At least we can praise them for their effort.
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At least you can be praised for your effort.
If only this effort had yielded a worthy result...
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Why would they need other people's thoughts when they have plenty of their own?
Don't confuse them with cockroaches.
Well, I don't know, I really liked the closed private beta, but the original – not so much, to put it mildly.
But in the end, the differences between the beta and the original aren't that significant. This is a telling indicator.
Guys, I read what you wrote. Are you really unwilling to pay 400 rubles for the add-on? And even for the pre-order bonuses... Yeah, that's greed.
It's not greed, but rather prudence and a desire not to repeat the same mistakes.
Do you even realize what the Heroes game is all about? It's a game where the main focus is on Online Battles between players. Campaigns, battles against the AI – all of this is just an introductory base, a way to explore the tactical possibilities of the game. Playing against the AI eventually becomes simply boring because it's linear.
Therefore, as Barnabas rightly pointed out, why do we need all these staffs, swords, and other nonsense? To show off to ourselves? If this were some kind of RPG, then the purpose of "art bonuses" could be explained somehow, but in Heroes...
Or the same lightning: Air + Fire; meteor shower: Earth + Fire; regeneration: Earth + Water, etc.
I'm afraid it would make the mages too weak. So, you would have to level up 2 magic schools. In Heroes 3-5, for example, this wasn't always worthwhile, although there all the magic schools are made differently, it seems


Барон
"Vampires"

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