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But that's a mistake! As I said, sometimes blindness can even play a decisive role if the opponent underestimates your cunning.
Yes, blindness is a cunning spell; it's best used when the unicorn, manticore, or ghost dragon's skill activates. Maybe I'm not explaining myself clearly; I just know from experience that a battle lasts 3-4 rounds, and whoever attacks first, even in the second round, has a better chance of eliminating the enemy's army. Also, various unexpected good morale and luck can help end the battle much sooner. Personally, I often had cases where my opponent and I simply used speed-up and slow-down spells. As a result, I was forced to maintain a high speed or mass cancel.
Neocaridina
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Start with Ain – level up her first two skills, then switch to someone more promising (Kir would be great here).
Ain sniffs around the pillars and checks the tavern every week, looking for a hero with the right magic, studies everything, and teaches the folder. Because you can’t level up the guild with just pebbles. We also buy native heroes for +30-40 skill points.
Otherwise, Torosar is not bad – archer and ballista are great at the start, and tactics are always useful. The rest are not very good, except maybe Kir with a diploma.
You can run around for 2 weeks with just skill points and a few leveled-up gargoyles, especially if you get lucky with magic. Torosar’s gargoyles are excellent – they can block archers in one turn.
It’s a shame that there are no dancers with pebbles on the snow. And the penalty for enemy warriors is huge, but you can get a good boost with leveled-up gargoyles.
If you invest in earth expert right away, then finding a teleport or force field is a guaranteed win against the nagas and cans, just using skill points without any losses.
Int
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I like "Tower"; I often choose it at the beginning and immediately with Josephine (sometimes with Fafnir). The specialization is, accordingly, golems and nagas. I often like to deal with golems using an amulet or an enhancer to upgrade them to diamond level.
All of the above applies to "long-lasting," large-scale, and complex maps with epic battles (up to legions) against monsters or enemies. I don't really play any other types of maps anymore.