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In reply to HellLighT
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I'm afraid it might not be possible to reach my city at all ;( the most interesting thing is that the essence of the phrase was an appeal to Arriputra (and Ichthyandrus) to prove my point about templates, but for some reason, a dispute arose about playing against Arriputra, between me and the forum trolls... and Arriputra only offered a modest phrase about testing, which already seems like nonsense. I'm all for proving my words in practice, but unfortunately, I don't want to undertake such a long gaming "journey" to convince you.
In reply to numOne
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numOne
I would advise Hellu to act like experienced people do in such disputes: invite them to his city for a personal meeting and suggest playing under complex and intricate conditions. The dispute will subside on its own; it has been proven. :)
Considering the recent disputes involving airputry, and the fact that he still hasn't "mastered" even the basic rules, there won't be much need to confuse him.
In reply to Niemand
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GoedenDag

An excellent idea was suggested here with the hand! The main thing is not to overcomplicate it with serious disputes and money, but to play for fun under these conditions: Hell plays with ichthy and Aripoutra 5 games each on Jebus Cross, if he wins all of them - respect to him, if he loses - the aforementioned hand goes under the winner's avatar. Like an easter egg. :smile08:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to PReDS
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Hell Light is 100% right here. Playing on Jebus is a good example, unlike the terrible randomness on medium-sized templates. And indeed, the tournament grid for M is also a good indicator. Randomness has always been a factor in Heroes, on any template, but on M, it's absolute randomness. And yes, if you play 10 games, you need an incentive, not just empty talk. We are all adults, and our time is valuable.
ICQ: 698753504
In reply to favio
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favio
Hell Light is 100% right here.

Playing on Jebus is demonstrative, unlike the terrible roulette on medium-sized templates. And indeed, the M tournament grid is also a good indicator. And randomness has always been random in Heroes, on any template, but on M it is absolute randomness.

And yes, if you play 10 games, you need an incentive, not just empty talk. We are all adults, and our time is worth money.

And what is he right about? That he arrogantly stated that he would win 10 games without playing a single one!???
Regarding M 200, the draw can be disappointing on any template, and not just from M 200, and Jebus Cross – this is a fact.
And is the word "balabol" really an incentive?
In reply to HellLighT
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Came from the bar, and here it's on fire :smile11:
HellLight
I'd bet my right hand that neither Ichthyander nor Aripoutra can beat me on Jebus Cross even once in 10 games...

Is that a challenge?))

Apparently HellLight, carried away by his passion for phallometry, didn't notice that I wasn't expressing my opinion about Jebus Cross. I was merely stating the community's opinion about this template. But the bait is epic, of course)) I don't have the desire to deprive such an unfortunate man of his hand, especially since he already realized he talked nonsense and bailed))
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Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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In reply to favio
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favio
Hell Light is absolutely right here.

Playing on Jebus is a good example, unlike the terrible randomness on medium-sized templates.
It's very noticeable, especially when one player has two level 7 dwellings with light guard and 5 wyverns, while the other has neither.

лето 2012.
In reply to Dark
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darkello
very true, especially when one has two hidden spots with 7th level creatures and light guard +5 wyverns, while the other has neither.
Very often, the first player just wanders around and collects everything until they reach 125, while the second player already takes something decent in the center at level 121 and punishes the first. With equal skill, of course, the distribution of resources decides the outcome, as it does with any map.
In reply to HellLighT
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Playing on Jebus's server is quite a spectacle.
Thanks, that was funny.
In reply to StickyFingaz
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StickyFingaz
thanks, got a laugh out of it
And what was the laugh about? By looking at a player's saves on Jebus, you can get a clear picture of their skill. On Jebus, skill is clearly visible. The fact that this is far from always enough to win is another matter.
In reply to Dirty_Player
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Dirty_Player
The fact that this is not always enough to win is a different matter.

That's what I'm talking about – winning 10 games out of 10 on Jebusne, even for a player who is much weaker, has a low chance, because the quality of the card draw can vary greatly between opponents, and no amount of skill can compensate for that. And the probability that this will happen even once out of 5 times (let alone 10) is quite high.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Dirty_Player
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Dirty_Player
What were you laughing at? By watching a player's saves on Jebus Cross, you can get a clear picture of their skill. On Jebus Cross, skill is clearly visible. The fact that this is far from always enough for victory is a different matter.
Clear picture? :eek:
that's where everything boils down to gather\kill\get out to the treasure zone? The majority of the chat plays Jebus Cross roughly the same way. With a slight difference in quality. But in XL maps, this difference becomes quite noticeable.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
A clear game? :eek:
Is that where it all comes down to gather\kill\exit into treasure zone? The majority of the chat plays Jebus Cross in roughly the same way. With a slight difference in quality.
But how did you gather? On which day did you exit into the treasure zone? The saves show how chains are built, how heroes act on different fronts, who takes cons like a spoon, and who rushes the pope, etc. This will make it perfectly clear how many percent of the maximum was achieved.
In reply to HellLighT
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Dirty_Player
Regarding the M200 in this tournament, M200 will only be included if someone contributes $100 to the prize pool. :D
Can I pay with my hand? :D
In reply to Dirty_Player
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Dirty_Player
And how did you assemble it? On what day did you reach the Treasury?

Dirty and Co., don't make me laugh. Jebus is just a weak template for fun. It's easy to get a lot of free stuff and it's enjoyable to play.

The average skill level has increased, so everyone reaches the Treasury around the same time. And the influence of randomness on Jebus is huge. An average player has a much better chance of defeating a top player on Jebus than on a normal template.
Dirty_Player

The saves show how the chains are built, how the heroes act on different fronts, who takes castles with weak units, and who pushes for the Pope, etc. It will clearly show how many percent of the maximum has been achieved.

Everything said is true for HL+U templates.

But why bother? It's better to play Jebus, with practically no problems with building or money (in most cases). And there's a lot of free stuff, which is nice to collect.

I can't seriously consider Jebus to be an indicator of skill. Although, if "Jebus is an indicator of skill on Jebus," then yes :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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