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Posts from - How to defeat Galtran?

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In reply to Forrest
18 years ago
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Forrest;128864
I already wrote. We build a converter with 1-1-1. We transform the right hero's and our zombie's abilities. In total, we get 2-3 stacks from Galtran + one stack from our own Castle, plus the transformed abilities of the right hero, which gives us about 100-120. We take chests for experience. (only develop Necromancy) + with 1-1-2 amplifier. In total, you can gain 20-50 per day. By the end of the week, you can reach 400. If you're lucky and there's a 1-2 resource nearby, take it, and the problem of a small movement range is solved.

Greetings to Guru Forrest, guys, listen to what he says, because he plays Heroes like a pro and knows what he's talking about (although he doesn't play here, but on Heroes.by, it's very useful to read the game reports there, you can learn a lot of new things).

Regarding the topic: it's difficult to kill Galtran because, as Forrest described above, he has very strong attack power very early on, and the main problem is that the longer the game lasts, the more powerful this attack power becomes, and it becomes increasingly difficult to defeat him. Therefore, you just need to get to Galtran as soon as possible and take him down (preferably in the second week). This can be done with any Castle with a well-thought-out strategy, without focusing on the economy in the first week (good players don't even build a Town Hall) and on building as many units as possible at the Castle at the expense of immediately buying monsters when building them in the first week and buying heroes to scout the territory and level up the main hero and his companions.
In reply to Forrest
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18 years ago
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Forrest;128864
I already wrote it. We build a converter at 1-1-1. We transform the right hero's mana and our zombie's mana. So, from Galtran, we get 2-3 stacks + one stack from our own, and the transformed mana from the right hero, resulting in about 100+-20. We take chests for experience. (only advancing necromancy) + with a 1-1-2 amplifier. And that way, you can gain 20-50 per day. By the end of the week, you'll have around 400. If you're lucky and there's a 1-2 supply depot nearby, you take it, and the problem of having a small movement range is solved.

And where do you get the money for the converter, the left hero, and buying skeletons in the castle if you're playing on 200% difficulty and the chests are used for leveling up?
In reply to Er@ser
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18 years ago
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Er@ser;129166
Where did you get the money for the converter, for a random hero, and for buying skeletons in the castle if you're playing on 200% difficulty, and chests are used for leveling up?

I'm talking about 160%, of course. Most active Heroes 3 players play on this difficulty. Sorry I didn't mention it right away. (I wrote about 160% everywhere else, but didn't specify here)

It's more difficult at 200%, but even a rival with zero everything will develop much slower.
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18 years ago
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:smile15: Maybe it's better to play against humans at 160. I just often practice on random maps at 200% against 4-7 AI allies. And at 160%, I play Necropolis almost the same way, except I don't build a converter, but use zombies as meat to distract the attacker.
In reply to Er@ser
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18 years ago
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Er@ser;129173
:smile15: Maybe it's better to play with humans on 160.
Well, it's a matter of taste. And when playing on 200, when do you usually choose Utopia? As Necropolis.
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18 years ago
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If the utopia isn't at its maximum level, then by version 1.2.7 (this is without revival).
In reply to Er@ser
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18 years ago
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Er@ser;129183
If the utopia isn't at its maximum, then by version 1.2.7 (without revival), it will be...

That's impressive.
I'd like to hear an approximate plan for capturing Berezia and with what troops.
In reply to Forrest
18 years ago
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Forrest;128864
I already wrote it. At 1-1-1 we build a converter. We convert the strength of the right hero and our zombies. And so from Galtran 2-3 stacks + a stack from home and the converted right hero, it comes to about 100+-20. We take experience chests (only to advance Necromancy) + from 1-1-2 the amplifier. In total, you can raise 20-50 per day. By the end of the week, up to 400. If you're lucky and there's a preserve nearby at 1-2, we take it immediately and the problem of low movement points is solved.
Is there some way to find out what kind of preserve it is?

Added 1 minute later
Lord-Aries;85423
Well, simple calculation - 200 behemoths [vs] 5000 skeletons from the first hit, when the hero is leveled up. And 200 behemoths is realistic :)) I've gathered them, and please note, not at the end of the game (luck with castles). But as for skeletons, only a thousand or two. C'est la vie, though I admit I played them little. Barbarians are Barbarians precisely so they can develop FASTER than Necromancers. Again, where is the guarantee that in an online random map you won't have a Barbarian neighbor? You won't claim that liches are good in battle against birds and behemoths? Even if there isn't a rusher nearby, do you think everyone will just watch your captures of utopias (after your development)? I doubt they'll even remain :) And as for money to buy out 7 slots for the decisive battle from the whole map - that can be scraped together ;). But the doubt is my personal opinion, I'm not forcing others into it. Anyone can win or lose with anyone - that's been clear to everyone already :)

Well, that's something out of science fiction. 5k skeletons in 3 months is a piece of cake if there's plenty of meat on the map. 200 behemoths? I can't even imagine where you'd get that many %)
samadura;85487
Funny to listen to :) honest word.
And 200 behemoths is realistic :)) I've gathered them, and please note, not at the end of the game (luck with castles). --just how many identical castles + additional Behemoth mines would you need to have to gather that amount, and not even at the end of the game :) this is some kind of total barbarian world, not a map :D :D :D I've never encountered such hegemony of one race on computer-generated maps...
Well, simple calculation - 200 behemoths 5000 skeletons from the first hit, when the hero is leveled up.---well yes... so a barbarian who by some miracle gathered 200 behemoths will be well leveled, and a Necromancer hero who in that time bothered to gather only some measly 5000 skeletons will be as weak as gauze underwear :)
Barbarians are Barbarians precisely so they can develop FASTER than Necromancers.---Barbarians run faster, but that absolutely doesn't mean they develop faster (development includes hero leveling and the general strength of the royal army). If the first part can somehow be disputed, the second option only speaks in favor of Necromancers; their army will always be powerful thanks to the hordes of skeletons.
Again, where is the guarantee that in an online random map you won't have a Barbarian neighbor?---Oh, for God's sake :) ...the only thing I dislike about Barbarian or swamp-dweller neighbors is their level 3 magic... you can't learn anything useful in their castle, but you still have to fight them.... so they are prospectless neighbors :)
Even if there isn't a rusher nearby, do you think everyone will just watch your captures of utopias (after your development)? I doubt they'll even remain :) And as for money to buy out 7 slots for the decisive battle from the whole map - that can be scraped together ;).
And what will they do :) who would actually want to stand in the way of a fully equipped Necromancer hero who has lost practically nothing during the game, or rather, spent the time accumulating hundreds of skeletons. And regarding utopias, that's exactly why only Necromancers have the strength to visit them in the early stages of the game (quite realistic by the end of the 1st month), which is very problematic for other castles... that's how it is.
And generally, summing up everything said, my advice to you, respected sir, is to play less against the computer and more with serious human opponents at 200% difficulty... and then in time, the desire to play with prospectless Barbarians or those same swamp-dwellers with their level 3 magic will disappear... and there won't be such funny statements about 200 behemoths killing 5000 skeletons with 1 hit :)
+200 behemoths, oops, points, said exactly what I wanted to say))))
the phrase "200 behemoths at the start of the game" killed me :smile11: and you really nailed it with the "barbarian world")))))))) ahahaha I'm dying of laughter))))
CrasH;85634
Hahaha.... I'm dying... The topic is how to beat Galtran.... the answer is - find 8 castles, 3 top-level dwellings, dig up the Grail, and crush Galtran!!! :D THERE! :smile20: Super tactic! I'll definitely use it :D

Don't take this as rudeness.... but do you have such luck on all maps????

What if you aren't lucky enough to find all that? Your actions??? If your armies are roughly equal, except for 1 type.... When against your 400-500, Galtran has 4000-5000 skeletons, which in skills are not inferior to the 5th-6th unit type??? Now it would be interesting to hear your actions....:smile12:
)))))))) Sorry, I'm bursting with laughter, I still can't calm down)))))
In reply to Potap
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17 years ago
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Potap;191887
Is there a way to find out what kind of Preserve this is?
Griffin Preserve.
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17 years ago
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He meant what type of Griffin Conservatory, how many Angels are there, so you can enter it (not attack), then right-click on the Griffin Conservatory and it will show enough information, but you can also attack and then reload
13 years ago
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Galtran is indeed deadly for everyone. Has anyone tried playing as Barbarians with a hero who has Goblins? I personally didn't enjoy it very much. But to defeat Galtran, you need to use Armageddon. A couple of well-leveled mages with high spell power and fire magic, along with a dragon or phoenix, will easily defeat him, or with an explosion. There's a chance, unless he uses the "hooligan's cloak" and interferes with casting high-level magic.
In reply to Znich
13 years ago
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Znich
Galtran is indeed deadly for everyone. Has anyone tried playing as Barbarians with a hero who has Goblins? I personally didn't enjoy it very much. As for Galtran, you need to kill him with Armageddon. A couple of well-leveled mages with high spell power and fire magic, along with a dragon or phoenix, will easily defeat him, or with an explosion. There's a chance, unless he uses the "hooligan's cloak" and prevents casting high-level magic.
Galtran and Shakhter are the best specialists for level 1. The others are much worse.
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13 years ago
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Yes, 2,000 skeletons can defeat almost anything; in the final stage, only the Blade of Destruction helps.
9 years ago
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diplomacy skill -
Adel Castle
Rolland Rampart
Kir Tower
Conflux - there are many good heroes there.
or another undead castle. many write that the further you go, the more skeletons there are. it's true. the further you go, the more troops the diplomat will get. different ones. strong ones. essentially, you can attack several times - mowing down the army, except for the skeletons, and run away. in the end, you will have a strong Galtran and many skeletons. but skeletons alone can no longer solve the problem. That's why I like the Conflux. fast learning of all magic. a good guild that often gives good magic. emphasis on mana and magic power. a good start. anti-Napoleonic tactics - avoid direct combat - attack wherever possible. how? fast magic upgrade, maximum possible learning of spells - flight, dimension door. how many times I play on XL - often in scrolls or utopias in the book. if you have only one castle in the territory, you have the opportunity to jump over the mountain fences and simply capture its castle.
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5 years ago
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demonize for Inferno. Only demon legions in a prolonged game can withstand the legions of skeletons.

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