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Haha) The development of the Heroes community is very similar to the development of online poker) Both in terms of the average skill level and in the area of software development.
New here? I'm Roha — want a quick tour?
Someone was thinking about creating a check for the terrain on which the neutrals are located.
With these trends, only a chess timer with a time limit in battles will save us. Let them write encyclopedias during their turn - their time will punish them! :smile31:
The algorithm behind the program is interesting.
Has anyone delved into the code and figured out exactly how Heroes chooses the number of monsters? Or, based on a large sample of generations, has anyone determined an approximate dependency?
Another suggestion – let's implement a feature similar to one program, where hovering the mouse over a town would display its contents.
Added 47 seconds later
Tourist described the algorithm on the forum. I think the authors used it.
The tourist described it in very general terms.
I then described it in more detail in my article.
And here, even more precise values seem to be derived.
Regarding the matter... Now it's clear why there's such a large range in the guards of level 7 dwellings (I recommend you investigate this yourself by digging around in the program ;))
No matter how I tried, I couldn't generate realistically spawning guards, like 33 beefy creatures guarding a giant's lair.
The parameter "Zones count" is unclear. And yet, it's precisely this parameter that determines the guard strength in lairs.
The algorithm behind the program is interesting.
Has anyone delved into the code and figured out exactly how Heroes determines the number of monsters? Or, based on a large sample of generations, has anyone determined an approximate correlation?
And perhaps an answer can be found as to where the 31 Cyclops guarding the Angel dwelling came from. It's a normal spawn, similar to the starting spawn on the Castle map, week 2.
No matter how I tried, I couldn't generate a guard that would realistically appear, like 33 Minotaurs on a Giant node.
The parameter "Zones count" is unclear. Especially since it is precisely what determines the guard on resource nodes.
You are on the wrong path, fellow programmers! You are making the game simpler, but you should be making it more interesting.