Auto-translated
There won't be a loser bracket. :D
Зима 2011-12.
New here? I'm Roha — want a quick tour?
I don't know if it's appropriate, but why not create fixed templates for each round? For example, the first round is played on 8mm6a, the second round, winners and the first losers play on 2cm4d3, and so on... I think it would be fairer.
I'm against the rest strategy in Pickerdam. I explain my position by saying that Pickerdam is a good starting point + scouting. And logically, if you have a good setup, you will play it with Pickerdam, and if it's bad, you will take the rest strategy with or without it.

Templates with castles contradict the ideology of the tournament.
Ideally, all castles except the starting one should be without a fortress, and the same restrictions should be applied to all Necromancers as to Izru (Necromancers cannot be advanced before 7 other skills are mastered), because the probability of an expert Necromancer being released from prison is not that high...
And dungeons should also be removed - it seems that not many castles are found in them...
Under these conditions, it will truly be a "first snow" castle tournament, and not a competition of "who finds a castle first" or "who digs up a Necromancer."
the first snow is kind of childish... let's call it "Bloody Snow" :D
the first snow is somehow childish... let's call it "Bloody Snow" :D
I don't know if it's appropriate, but why not make fixed templates for each round?
4. 8mm6a
5. 6lm10a
6. 8xm12a
According to the time limit. The time per turn will match the seasonal rules.

Templates with castles contradict the ideology of the tournament.
Ideally, all castles except the starting one should be made without a fort, and the same restrictions should be introduced for all Necromancers as for Izru (Necromancers cannot be advanced before 7 other skills are mastered), because the probability of an expert Necromancer being released from prison is not that high...
And Dungeons should also be removed - as if towers are not found there very often...
Under these conditions, it will truly be a tower tournament, "First Snow," and not a competition of "who finds a castle first" or "who digs up a Necromancer."
Time limit. The time per turn will match the seasonal rules.
2. Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, time limit per turn – 10 minutes.

The idea of displaying 1, 2, or even all castles as towers on mini-maps, as well as on HL templates with companions, is a good one!