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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#1749
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Ivor
The current version of the mirrored template doesn't work with modified map names.

Are you talking about the fixes?
Ivor
I think it's easier to wait, as the need for an HD model isn't as urgent for Warlords.

Humans are such creatures that they get used to everything very quickly :) After playing in HD, it's impossible to go back to standard resolution :( And quick operations with troops are also very inconvenient in Warlords after HD. Is it impossible to implement an HD-style in Warlords?
Ivor
To control the order, it's enough to add its number to the information window of the stack. In theory, this should have been done in Warlords a long time ago - Horn was planning to do it in The Eastern Expedition. I might do it as part of the mirrored template.

Well, yes, it's the simplest solution. It would also be good to add information about whether the unit is waiting and the number of the current round.
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Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#1751
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Ihtiandr
Are you talking about the fixes?
The HD mod changes the file names of random maps from the standard "random_map_0.h3m" to new names like: "Ivor_vs_Computer_0.h3m", or something similar.
If this feature can be disabled, then to run the mirror under HD, a modified executable of WoTA is sufficient.

Ihtiandr

And the quick troop operations are also very inconvenient in WoTA after HD. Is it possible to implement HD-style in WoTA?
I think it's more a matter of habit. For people who don't play on SoD+HD, such a change would be inconvenient instead.
I don't know what the significant differences are between the HD and WoTA interfaces, but if HD has some actually useful features that are missing in WoTA, then why not add them. But this is up to Asmodeus.
Besides, questions or suggestions about WoTA or the symmetrical template should be posted in the corresponding topics.

Ihtiandr

Yes, that's the simplest solution. It would also be good to add information about whether a unit has waited, and the number of the current round.

Information about wait times is already available in the log, so if it is to be duplicated, it would be desirable to do so not in the info window, but directly on the stack image.
And the round number can be indicated in the log.
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#1752
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Ivor, maybe you could just fix the bugs properly. The description of a critical bug has been in the Warlord Titans novelties thread for six months now.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#1753
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Oelm
Ivor, maybe you could just fix the bugs properly. The description of a critical bug has been in the WT-innovations thread for six months now.
What's stopping you if it's that simple? Especially if this bug with artifacts left behind bothers you so much – why don't you fix it? I tried to figure it out – but haven't been able to yet. And there are more interesting things for me to do.
The fact that I posted the save is good; I downloaded it, and I might try to figure it out later. Or maybe someone else will fix it. As far as I understand, Baratorch doesn't plan to fix Wog-related bugs.
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#1754
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Ihtiandr

I came across an interesting VCMI project.
With this project, you can run Heroes on Android. So now you can play and conquer Necropolises on the go, on the bus, at university, or even in the smoking area at work :cool:
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#1755
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Ihtiandr
And quick troop commands are actually very inconvenient in WOT after HD.
On the contrary, I don't find the HD-style very convenient. That's why at the Moscow championship, I asked them to install version 2.98 for me, as I couldn't find the TE-style quick button settings in the latest version.
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#1756
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Ivor
I think it's more of a habit thing. For people who don't play with SoD+HD, such a change would actually be inconvenient.

Yeah, I agree, it's a matter of habit. But for some reason, HD-style doesn't work in WOTG. I don't know if it's a flaw in HD, or if it's impossible to implement it in WOTG.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#1757
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Interesting things are happening. A game was played in the Global Ranking through the Networked Dungeon, and the opponent didn't want to finish it. When trying to finish this game against the computer, 2 of the computer's heroes were killed, and a castle was taken, but the game did NOT end. In the tavern, the blue player was still displayed, but he was nowhere to be found on the map. I saved the game. I loaded it through the single-player mode. I clicked "end turn," and the game ended immediately. It makes you think; I haven't noticed this before. Is this happening in the standard game as well, or only in the Networked Dungeon?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#1758
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I remember encountering something similar in SoD. But I definitely encountered this in Heroes 4 (without any mods).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#1759
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The mod isn't the issue. Recently, I played a small game on the World Tree with the computer, and by the 6th month, she had killed everyone, but unfortunately, the game didn't end.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Lider1
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#1760
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Lider1
Interesting things are happening. A game was played using the Global Ranking system through the Networked Dungeon, and the opponent didn't want to finish the game. When attempting to finish the game against the computer, 2 of the computer's heroes were killed, and a castle was captured, but the game did NOT end. In the tavern, the blue player was still displayed, but he was nowhere to be found on the map.
This seems to be a bug specific to the Global Ranking system. I saw something similar once on Romario's stream.
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#1761
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Javdet
The mod isn't the issue. I recently played a small game on Very Tough difficulty against the computer; by the 6th month, she had killed everyone, but unfortunately, the game didn't end.

Are you preparing for a change? :D
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#1762
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Some players have to play in unlimited mode because they constantly need to pause the game. In this regard, it would be great to add the ability to pause during a turn.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#1763
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I actually posted such an image recently:
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#1764
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Where can I find a list of changes in the latest version of the mod, compared to the vanilla game?