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Posts from Mafia: general discussions.

5.0 (2 ratings)
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13 years ago
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Perhaps this is the solution: apply the modkill to the entire team, not just the player who cheated. However, I'm afraid the game won't improve as a result.
If a couple of GMs show sufficient strictness, it will. And ban posting for those who cheated.
In reply to Siverfale
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13 years ago
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Siverfale
If a couple of GMs show enough strictness, it will happen. And ban recording for those who cheated.
But the games of these two GMs will be ruined. It is worth banning recording, yes, but not forever, but for a few games.
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13 years ago
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Ortonna, were there about ten games, and did it significantly improve things for him? :)
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13 years ago
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If things continue this way, we’ll soon be dissecting entire teams.
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13 years ago
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I am amazed by the "rat mafia" that, upon being exposed, immediately started whining about the CANCELLATION OF THE EXECUTION and MASSIVE MOD KILLINGS. I am in favor of traditional rules. Once exposed, you leave, and the day continues as before.
In reply to ToX
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13 years ago
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ToX
I am amazed by the "rat mafia" that, upon being exposed, immediately started whining about the CANCELLATION OF PUNISHMENT and MASSIVE MOD KILLINGS.
I am in favor of traditional rules. If you are exposed, you leave, and the game continues as before.
ToX, do you think that breaking the rules should give an advantage?
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13 years ago
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Autopsies are generally prohibited. The Mafia always complains to the Game Master about various issues. But if experienced players abuse the rules, reveal information prematurely, or engage in metagaming, thereby ruining the entire intrigue, that's their problem. If they don't want to listen, analyze, guess based on hints, and simply use their brains, that's their problem. And the Mafia has nothing to do with it. They always (not all of them, of course, but I've encountered this often) complain and will continue to complain if the game harms their interests.
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13 years ago
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Tox, do you think that breaking the rules should give someone an advantage?
I believe that the whole team shouldn't suffer because of some individuals. I understand that they have some problems, including a lack of self-control, but that doesn't mean that everyone else should pay the price. Why should the whole city suffer because of Orton? Why should his lack of restraint cause the game to end early?

And I do support the idea of banning those who constantly reveal roles. But it shouldn't be a permanent ban, because we have a good example of a player who has improved and hasn't ruined the game for anyone in recent games, and I believe he won't do it again.

Added 1 minute ago
As for modkilling, it should be treated like a ban. First, a small punishment, then a slightly stronger one, and finally, a complete ban from the game.

Added 30 seconds ago
I mean modkilling those who reveal roles, not those who just don't play seriously
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13 years ago
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Hey, thanks. =)
Well, I think that siding with the Mafia in a situation that's already advantageous for them is no better than revealing a role, which gives an advantage to the town.
They could have done what they usually do: a day with an execution and a role reveal, and the game would still be interesting, and everyone would be happy.
Just a reminder, the role distribution was still 4-2-1, and that's a playable setup.
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13 years ago
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already advantageous for them
Sure.
to favor the Mafia
Or favor the town? ToX, you are currently speaking on behalf of the town. Remember the Mafia in Plesen.

Neyra Drake, the modkill on the first turn turned out to be insufficient. If ordinary measures don't help, then more drastic measures have to be applied.
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13 years ago
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For now, the situation is somewhat confusing. It favors the Mafia, but not by 100%. That's why it's still interesting. But the city's chances, with Orton's modkill and Sab's non-execution, have decreased drastically.

Orton is to blame himself. He could have screwed up the Mafia again with translations later. Well, maybe his rhetoric played a role due to past games. It's not for me to judge, but I've seen that happen (we've been playing on mafiaforum.org for 30-40 games, and everyone knows each other very well).

We'll see. All comments about the game itself and its structure will follow later.
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13 years ago
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Winner, agree that 4-3-1 is almost a guaranteed loss for the city. You ruined the whole intrigue in your game.
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13 years ago
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Ortonna messed up in about ten games, did that really fix anything?
In Orton's case, I think clue-based games just aren't his thing.
I'm amazed by the "rat mafia" that, upon being revealed, immediately started whining about CANCELLING THE EXECUTION and MASS MURDERS.
I'm for traditional rules. You're revealed - you're out, and the day continues as before.
If it were just one instance, that would be one thing. But when it happens multiple times in a single game, it's too much.
They didn't want to listen, analyze, guess the hints, or simply use their brains - that's their problem. And the mafia has nothing to do with it.
Exactly.
I think the whole team shouldn't suffer because of some unique individuals. I understand that they have some problems, including a lack of self-control, but that doesn't mean everyone else should suffer. Why should the whole town suffer because of Ortonna? Why was the day closed early because of his lack of restraint?
Because it was a repeat offense.
Well, damn it, I think that helping the mafia in a situation that's already advantageous for them is no better than revealing someone, which gives an advantage to the town.
No one is helping them; quite the opposite.
They could have done what they usually do: a day with an execution and a murder, and the game would still be interesting, and everyone would be happy.
But what interest would the mafia have in the game in that situation? One of their goals is to hang town members during the day.
I still want to remind everyone that the ratio would still be 4-2-1, and that's a playable scenario.
So, let's trade a mafia member for a town member every day. There are always more town members, so the town will always win automatically.

And again, I agree with Kaito. We need to finish this game and then discuss it.
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13 years ago
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I find phrases like "I sabotaged the city" amusing. The city itself messed up with terrible gameplay at a crucial moment.

How could they not understand that I was redirecting resources? It's absurd.

I wanted to do things the best way possible, but it turned out as always.
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13 years ago
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I find it amusing when people say things like, "I sabotaged the city." The city itself messed up with its terrible gameplay at a crucial moment.
It's just a game.
How could anyone not understand that I was redirecting? It's outrageous.
If no one understood, isn't that your problem?
I wanted to do things the best way possible, but it turned out the usual way.
What did you want to do better? Win unfairly?

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