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Posts from Discussion about the Dungeon faction.

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In reply to NikBond
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13 years ago
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NikBond
I don't know if anyone remembers, but there used to be a blogger named Eugene Xaar who ran a blog on LiveJournal about Heroes. He was a master at sorting and analyzing information about various factions, races, and units. It's a shame he closed his blog, because I would have loved to see what he would have said about the Dungeon faction in the sixth installment.

http://www.liveinternet.ru/users/eugene_xaar/rubric/3892003/
In reply to NikBond
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13 years ago
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NikBond
I don't know if anyone remembers, but there used to be a blogger named Eugene Xaar who ran a blog on LiveJournal about Heroes. He was very good at sorting and analyzing information about various factions, races, and units. It's a shame he closed his blog, because I would have liked to see what he would have said about the Dungeon faction in the sixth installment.

But overall, I like it. At least from an aesthetic point of view. Unlike the other factions, there aren't ubiquitous units covered in green slime/lava/gold like the Necromancers/Demons/Humans.
blog is still active; Xaar even wrote a new article there.
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13 years ago
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He's alive! Hooray! Glory to the dragons!
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13 years ago
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What do you think? What kind of creature is this?

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13 years ago
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A horse for the Dark Elves, probably. -- Well, yes, they called it a mount, meaning a steed. They said to come up with a specific name, because they've run out of ideas themselves.
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13 years ago
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I don't have it, but I do... :D :p :D :p :D SCREENSHOTS FROM THE ADD-ON!!!
#1:

Here, a manticore is fighting a lamassu

#2:

Here, it's most likely the Dungeon Castle

#3:

Here, a beholder (most likely) is dying in a battle with a vampire[/B]

and #4:

and HERE... I finally left my sanctuary to breathe some fresh air:D :D :D

------------------

link to the screenshots

Added 19 hours 44 minutes ago
#5:

featuring an assassin and a minotaur

#6:

with a faceless one

#7:

with... RAZALAG!!!

Added 13 minutes ago
#10:

with the Dungeon Fort in the background
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13 years ago
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The city looks beautiful in the Terra expansion. The screenshots are inspiring, indeed.
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13 years ago
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Winner
TE's city is beautiful. The screenshots are inspiring, indeed.
Only, I'm not happy with the INCONSISTENCY between the city screen concept and the actual castle on the map.
Here's the city screen:
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13 years ago
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It doesn't really look like a concept art piece. It's more like just some kind of artwork.
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13 years ago
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Winner
It doesn't even look much like a concept. It's more like just some artwork.
insiders say that the concept

Added 1 minute ago
or rather, a fragment from the concept.
13 years ago
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The city screen of the Dungeon faction.

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13 years ago
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Information for those who are not yet aware of the latest news from heroes6.ru:
MYStyle
Information for those who are not yet aware of the latest news from heroescommunity, in particular from JollyJoker and Elvin.

So, in short:

Information from the current beta version, something may be changed before the release.

All (or almost all) units have resistance to darkness (not 100% confirmed) and vulnerability to light (confirmed). Most units are quite weak, but have high damage and initiative. Favorite schools of magic are darkness and earth, forbidden ones are light and, apparently, air (not confirmed).

Assassin/Shade - perhaps the weakest melee unit in the game. The main feature is stealth (passive ability). The principle of operation is similar to the fifth-level unit - the enemy does not see, we attack without retaliation. Taking damage, attacking, or the enemy being on an adjacent cell - reveals the assassin. Stealth is turned on/off after two turns without an attack; we stand for 2 turns in stealth and don't attack anyone - we are revealed, we stand/move for 2 turns revealed - we automatically become invisible. At the beginning of the battle, the assassin is already hidden :smile28:. An upgrade, upon attack, poisons with magical poison; immunity to poison is ignored (undead, with immunity to poison, will be out of luck)).

Stalker/Chakram Dancer? (not confirmed) - ranged unit, attacks not only the target but also those standing nearby. There is not much else to say - it is still being balanced, the developers have not yet decided on its abilities, penalties in melee combat/when shooting, etc.

Shadow Lurker/The Watchers - ranged unit, attacks with darkness, probably has no penalty for distance and is in spirit form at the beginning of the battle (like elementals, ghosts, etc.). Deals additional sustained damage.

There is no tank in the core, nor healers, 2 ranged units and a melee damage dealer. Clearing neutral creatures at the start is very easy - two ranged units and an "invisible" unit)).

Minotaur/Minotaur Guard - the most powerful minotaur in the entire series, 90 hit points for the basic unit.
Abilities:
Preemptive strike - deals retaliation before the enemy attacks. Counterstrike III and Bloodrage IV are useless against them (apparently)
Mighty Slash - active ability like the regular cyclops, but pushes back 2 cells and also has a cooldown (very useful if your ranged units are blocked by the enemy).
And that's just for the basic unit! Nothing is known about its upgrade yet.

Manticore/Scorpicore - Little is known. Apparently, it poisons, destroys physical defense, and has an ability to paralyze, but the information is not complete and not accurate.

Faceless/Faceless Puppeteers - attacks with darkness, teleports, strikes, and returns without retaliation, and also casts something else. The upgrade casts mind control once per battle. In general, it's incredibly strong.

Shadow Dragon/Black Dragon - Attacks, most likely, with physical damage :mad:, has an active ability for breath (darkness damage, weakens, apparently removes buffs). The upgrade has immunity to ANY magic and 30% resistance to ALL magical damage types; liches, weavers, radiance, and other magical damage dealers will have big problems.

And there are still more abilities here!

One of the unique buildings gives dragon immunity and resistance to the ENTIRE ARMY for several turns of the next battle.
Attacking mages are in deep ....... !!! :D
They say that among the reputation abilities of the High Elf heroes, there is something even more overpowered, but nothing is known yet.

In general, testers claim that the High Elves turned out to be extremely strong; it is fun and easy to play as them (weakness does not interfere), it is very difficult to play against them, especially in duels. However, they may be nerfed for the sake of balance.

The Dark Elves no longer have a matriarchy and constant infighting. The leaders of all major clans are men; priestesses of Malassa can be of any gender. Retcon. Although I like the matriarchy more :smile05:.

There are currently 2 neutral creatures, one with the ability to become invisible/hidden like the assassins, and it is also in the fourth tier. And the second is a classic champion...

The High Elves will not be in the add-on, not even as neutral creatures...

Nothing is known about the racial ability, as well as about the 10 reputation skills of the Dark Elf Hero.

That's all for now ;-) I repeat once again, in the release, the developers may change/remove/add/modify, etc.!!!
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13 years ago
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The beta has already started. That's great. It seems that Ubisoft has decided not to repeat its mistakes again.
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13 years ago
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Winner
The beta has already started. Great. It seems that Ubisoft has decided not to repeat its mistakes.
The beta has already started. Well, it started a month ago for sure.

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