Auto-translated
Pit for LM (red, Rampart, Kyrre, Kyrre) def MatrosOFF+Wic (blue, Tower, Neela, Monere), Jebus, 126.
Since the opponents were quite late, minor sanctions were applied to them, which resulted in me choosing my color after I had already started the reroll. And this color almost ruined me.
Had to restart 3 generations on 111 because they were completely dead, and in two of them Tower had Pikidram, i.e. a very likely restart...
The opponents restarted one decent and one average generation and...
What I got is something I rarely see on Jebus. In short, luck was on my side.
111 - Kyrre has 6 elves, Ivor has 6 elves, centaurs are practically maxed, roads are clear. There's a free external dwelling of elves on the road near the castle, there are also dragons. Money is okay too. Heroes are decent - Fiona, Alamar, Tyraxor. Kyrre gets Offense as first skill - so she should level well.
112 - upgrade elves, a couple of crypts, found a second dragon external dwelling. A couple more Dragon Fly Hives opened up.
113 - scouted Ancient Behemoths - just perfect, since Kyrre got Earth magic. And Pathfinding for a full set. Captured the dragon external dwelling with the gorgons and +3 armor, monsters cast Forgetfulness at a bad time and ate a dozen centaurs. Took the dwelling itself too - speed boost with a dragon. On the other side found two Pandora's Boxes - thinking of splitting up there.
114 - the hero who was supposed to take the town didn't make it. Kyrre's turn was essentially lost. But found two more Pandora's Boxes. And the home town on the opposite side is unguarded.
115 - take the barbarian town, capture a Pandora's Box guarded by a horde of basilisks - 15k gold. Not bad either. In another one behind gargoyles there was 5k experience. Level 9. In the home town I build a guild - and there's Slow right away.
116 - bad turn. Lost a dragon by mistake on minotaurs going for a Pandora's Box, and there was some magic... Found and checked a Griffin Conservatory nearby, 3-4, will take on 121.
117 - Pandora's Box behind greater demons gave some experience. Level 12, expert Logistics, Earth, also got Wisdom. Built unicorns in the castle and elves in the secondary. Tyraxor took the second dragon external dwelling.
121 - buy out most of the troops, transfer to Kyrre, enter the conservatory - it's maxed. Ended fine, lost a dragon, a couple dozen centaurs and ate through the dwarves and dendroids. Visited the stables, split into secondary, learned Slow.
122 - captured a +2 bubble, entered a hive with Fiona - it's maxed. Ate the dragon, the last one. Kyrre refilled mana at the well, split into the capital and on a greater pegasus ran to Ancient Behemoths.
123 - another Dragon Fly Hive with 8 wyverns, buy out pegasuses and unicorns, beat twenty Ancient Behemoths without trouble. Behind them a Pandora's Box with wood and a prison behind rocs. Decide to start with the prison - it has useless Tant. Center is home, there's an external dragon dwelling near the road.
124 - take the Pandora's Box - all Earth with advanced Wisdom, nice. Take the external dwelling. Then - towards the opponent, break through a Utopia level 3. Lost the last mana, Unicorns, a couple of wyverns, most of the centaurs and pegasuses. Got something mediocre - Gladius, Boots of Levitation and Implosion (KZ) + Ring of Drago. Monere shows weak stats, not very scared even without mana.
125 - they didn't attack. Take the Dragon Fly Hive +8, break through Angels with Gorgons for a chest and an external unicorn dwelling - gives 20k gold. Run to the other side, need to get to the town and refill mana. On the way - a chest for 10k, gives Tactics, and a library.
126 - keep running. Dragon Fly Hive +8. Then I see and take a Conservatory very close to the town - a level 3. And from it Monere is spotted. Army doesn't inspire fear - 100+ blue units, their single units and a pair of Angels, stats too. I attack - the game ends.
Thanks for the game.
Having heard about the imposed "penalty", I immediately said - let's play, simply because we were planning to take blue anyway, and on SodJeb with 3 restarts and a couple of mid-to-weak castles (and we only planned to go with those), blue gives more advantage on restarts than it loses on the second turn.
What paid off - Pit restarted two Pikidrams for us, but when he had no resets left and we still had 1, such a rigged generation happened. First day everything was great - a blue cap near the castle behind a horde of greater basilisks, Monere in the tavern, a Pendant of Speed pulled from the first crypt, Spirit of Oppression from the second, a Ring of Speed lying nearby. Also external dwellings of gremlins and mages, tons of gold. That doesn't get restarted.
But it turned out that the wealth of the spawn was almost exhausted with that - until the end of the week we only found a level 3 conservatory, a mini Dragon Fly Hive, and one more external dwelling each for mages and gremlins. No senior external dwellings, no Pandora's Boxes, no money either - even had trouble buying out on 121 (with Nagas in the Citadel on Jeb :smile11:).
Dad had nowhere to level, had to eat chests for experience. But the leveling didn't go well either - got only Pathfinding, Water and Fire magic :vomiting smiley:. Had to build Blind and break through with it.
On 123, by a hair's breadth on the verge of a loss, Dad finally breaks through to the center, having spent the Ogre Mage stack and a couple of Nagas, but preserving mana for DD. And there's already Kyrre standing with tons of cash.
We run into the desert, there we dump the remaining mana and half the army on a pack of Devils for an empty chest and a horde of Dreads for Wings (we thought it'd be a total wipe), fly over the cliffs to the central Rampart, there are a few goodies nearby, but next turn Kyrre catches up.
Thanks for the game!