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Posts from "Newcomer-2013. Winter"

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In reply to JustObserver
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Group B 04.01.2013 Gasik (red, Dungeon, Gunnar, Gunnar) def SVAROG (blue, Fortress, Tazar, Tazar), 2sm4d(3), 127
We rested for a long time; my opponent used all his rests, I had one left...
111 - I saw a secondary hero on the grass, where a Griffin Conservatory was visible, plus a Dragon Fly Hive and an external dwelling of medusas nearby, as well as a stable, so everyone was on speed, and a second secondary hero on necro land, so I decided to play... I upgraded the troglodytes and headed towards the necro land with Gunnar on speed.
112 - I broke through the guard of the secondary hero with 16 gold golems, scouted it, and there was my native Castle)))) Along the way to the secondary I saw many crypts.
113 - I captured the Castle, bought an Evil Eye, and went into the crypts...
114 - I took the crypt, found an external market with a scout hero, and with Gunnar I went to take the grass...
115 - I hit the secondary hero on the grass, captured the external dwelling of medusas...
116 - I capture the Castle, built a Mage Guild - no Slow, but there is Haste.
117 - in the Castle 123456 in the Citadel and 1234 in the Fort in the secondary town.
121 - I speed up Gunnar at the stable and in the Dragon Fly Hive on 122 with 60+ dendroids, the Dragon Fly Hive has 6 dragons, lost a few to minotaurs.
123 - I run to the Pandora's Boxes for Nagas and Nomads on the secondary, on the way I entered a portal, which turned out to be near the opponent's Castle.
Tazar arrived, scout heroes revealed Gunnar, and Tazar sat in his Castle.
124 - I killed the scout heroes and went to take the Pandora's Box, where I lost a few units. 5000 experience and fully leveled up Air Magic.
125 - I took the crypt and +1 to Knowledge, and in the secondary town I built a Mage Guild 2, Lightning appeared dealing 125 damage.
126 - Tazar takes my native Castle, the scout hero takes the secondary town.
127 - Gunnar kills Tazar in his own Castle. GG
Gunnar (6, 6, 3, 4) 40 : 5 dragons, 4 Manticores, 31 Evil Eyes, 15 upgraded Medusas, 4 Medusas, 11 Troglodytes.
Tazar (3, 10, 3, 2) 20 : 1 Angel, 6 dragons, 5 Basilisks, 26 Lizardmen, 6 upgraded Serpent Flies, 87 Gnolls.
Lightning helped a lot.
Thanks for the game, good luck in future battles!
In reply to Gasik
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Gasik
Group B, 01/04/2013: Gasik (red, Dungeon, Gunnar, Gunnar) def. SVAROG (blue, Swamp, Tazar, Tazar), 2sm4d(3), 127
Gunnar as the starting hero, an unexpected choice :eek:
In reply to JustObserver
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JustObserver
Gunnar as a starting hero, an unexpected choice :eek:
I decided to take a logistics hero; it seems to be working out well...
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JustObserver
Group D
01/03/2013 JustObserver (blue, Dungeon, Shakti, Shakti) def KOLONIZATOR (red, Rampart, Ivor, Ivor) 2sm4d(3) 131

Confirmed!
Due to the small size of my starting location, I had to act quickly and prioritize my objectives.

Week 1
I was given a small piece of land. My four heroes spread out: I found both mines, a Guardian of the Outpost, and guards for the upper and right locations (20+ Horned Demons, 50+ Wolf Riders). I decided to head north: I lost all my Centaurs. At the top, I found a Conflux (with a Rampart to the right). There were no free crystals, and not much gold.

Week 2
I bought Elves and Centaurs. I took the Gnome Treasury, broke through the right guard, and my scout captured my starting Castle. For some reason, I sent Ivor north (thinking I could visit the experience stones, capture the dwellings of Earth and Fire Elementals, and build them in my secondary Castle), but then Shakti arrived, attacking my scout Elleshar. He retreated, bought all the Elves in my secondary starting Castle, and killed the opponent's scout. The plan was to lure Shakti out of my secondary Castle, which he had already captured, and on day 131, buy troops (especially Elves) and defeat him in the open field before he received reinforcements (I already knew he had Minotaurs in the portal).

131
I bought troops. I still hoped that Ivor would defend my homeland. On the march, he killed a scout and almost reached Shakti. The plan failed. Now, the Dark Lord will receive reinforcements and give my troops no chance. He attacks, and a swift charge of Minotaurs destroys all the archers and causes panic. The Centaurs followed. Ivor fled. He left these lines in his diary:
"... Our vanguard could not resist the army of darkness. These fast, axe-wielding warriors crushed us. Darkness has engulfed our lands, but I believe that the day will come when we will drive out the invaders and build a new kingdom!..."
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In reply to JustObserver
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Group B 04.01.2013 Gasik (red, Necro, Charna, Galthran) def SeniorPomidor (blue, Castle, Valeska, Valeska), 2sm4d(3), 147
Week 1 - I was born at the top, Gosh arrived, started leveling him, in general spent a lot of fights for resources and gold, farming bones, overall the first week wasn't great for me, barely found 10 sulfur to build Liches, lost some troops, a Barb secondary was behind guard with many monks ( there were also two external bone dwellings, scouted two Griffin Conservatories, + a Dwarf dwelling and an exit to the treasure zone, the only thing that was good was that my opponent also had one castle, and an equal number of heroes, and so 12456 in the Citadel.
Week 2 - bought all the horses, Liches, and Skeletons and went to clear the Dwarf dwelling, and then a mini Griffin Conservatory, I break into Gosh's castle set up a chain to the second Griffin Conservatory, and then accidentally pass the army and go with the wrong hero on the chain, the army stayed with the hero who had already moved ( and Gosh stood idle for a day waiting for the army to be passed((( then I took the second Griffin Conservatory and along the way picked up a shield +5 for many ducks, break into the castle and head for the secondary, beating many monks on the way, I see another Griffin Conservatory on the road. 123456 in the castle, bones already 200+.
Week 3 - I take the max Griffin Conservatory, capture the Barb and the underground treasure zone, scout hero lights up the Dungeon, in the treasure zone I find and capture two external Red Dragon dwellings, + collect Pandora's mini Dragon Fly Hives, a plan emerges to capture the Dungeon by the end of the week and build a portal there hoping for Dragons, but right under my nose the opponent takes it and runs off somewhere, my plan doesn't change, I buy all the Vampires and take the Dungeon with a scout hero, Gosh meanwhile clears the underground treasure zone and exits to the upper treasure zone, I collect bones and experience leveling up stats, I place a portal in the Dungeon and there's a Dragon)) I take it and go to pass the army
Week 4 - I pull the army from the castle through the chain, beating up meat along the way with Necro heroes, farming as many bones as possible, Gosh is already going full speed in the treasure zone with Expert Mysticism and Earth, (just enough to Slow everyone every turn), and extra mana, I open 3 Dragon Utopias and wait for all the army and bones to be passed into one pile... Of course, without mana in the fights for Pandora's boxes, hundreds of bones died(( I leave Gosh on the run (with Gauntlets and Expert Logistics) heading out one by one to clear all the Dragon Utopias and then Val appears... and heads towards the far Dragon Utopia.... I think, what to do?! all the army, I can't pass it in time no matter what, my stats are higher, I decide to take the nearest Dragon Utopia with a scout hero and pass the army to Gosh and attack, hoping that the Dragon Utopia will have something for attack or defense because mana is 4( but in the end I got Wings and a Book of Air, and nothing for defense or attack( only lost 1 Angel and 160 Skeletons( and so FB!
Gosh level 21 (14, 21, 14, 14) 4 : 18 ducks, 6 Angels, 400 bones, 19 upgraded Liches, 4 Red Dragons, 25 Dendroids, 13 upgraded Black Knights
Val level 12 (15, 9, 12, 8) 80 : 13 Angels, 4 ducks, 80 Archers, 18 Monks, 11 Champions, 29 upgraded Griffins, 34 upgraded Swordsmen
A very interesting game, thanks for the game, good luck in the next games!
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Group A.
04.01.2013 pofigu(Red, Rampart, Ivor) def St_Klaus(Blue, Castle, Turis) 2sm4d(3) 122
111. 11 elves, tent, ballista, external dwelling of wood and scout with GO and part of the opponent's respawn - that's all the good stuff there was that day. Sawmill is 3 days out of the way, roads are slow, only 4 heroes.
112. Stables found, Ivor stops next to them, Arlach also discovered a Griffin Conservatory behind the lizards.
113. Another hero is bought. Ivor picked up Tactics, Expert Archery. On the neighboring zone, a treasure chest and a crypt for 20+ Cerberi.
114. With the help of the sixth hero, Pegasi and Grand Elves are brought up. The Cerberi are breached for 1 Pegasus and 15 Centaurs, then the archers on -3 Grand Elves, the crypt is minimal, but the passage to the secondary is blocked by 50+ Dragon Flies for a Dragon Fly Hive and a scroll :smile35:
115. Ivor runs for the external wood dwelling.
116. Enemy hero spotted on the edge of the scout range. Also a Dwarf Cottage and a Naga Bank are visible, but I only have an Imp dwelling for Magogs :( The external wood dwelling is taken, 1345 gold in the Citadel. Money is tight for recruiting, I have to do without Unicorns.
117. A chain is built to the Griffin Conservatory. Ivor advanced Offense and stands at the stables.
121. Another hero is bought, but there's not enough gold for full recruitment. The Griffin Conservatory is 100+. The brigade of 18 Grand Elves, 4 Pegasi, 12 Wood Elves, and 2 Centaurs decides to breach the Dragon Flies, after which all Grand Elves and 9 Wood Elves remain. The chain is preparing to bring at least something from the castle.
122. 6 Pegasi are brought up and the native secondary is taken, the Dragon Fly Hive is minimal or pre-minimal, I decide to take it next turn with Shiva, 9 Wood Elves, the remaining Troglodytes, and cannon fodder from the secondary. Ivor masters Expert Tactics.
On his turn, Turis enters the Dwarf Cottage and disappears from it. News of a wipe comes. GG.
Thank you for the game. Good luck in the remaining matches.
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Group A.
04.01.2013 pofigu(Red, Rampart, Ivor) def St_Klaus(Blue, Castle, Tyris) 2sm4d(3) 122
Confirmed. Everyone chose restarts. The start was so-so, but quite playable. I took Tyris as the starting hero, Valessa appeared in the tavern. Respawn is large, roads are slow. Weak on gold, only the damn Dwarf Cottage)). On the respawn there are 3 beehives, an external dwelling of griffins. Passages to secondary towns have been scouted — both are on grass, one, judging by everything, is Conflux, behind 20+ lizardmen, the second is unknown, behind 50+ archers, and there’s an external dwelling of angels (!) there, moreover, in front of the blockade, I already cleared the guard of 50+ ghost spirits at the end of week 1. 12346 in the fort. Almost no gold. For some reason I decided to take the Dwarf Cottage so I wouldn’t have to come back later, it’s right next to the stable, everything is neatly together. And I held back the scout hero)))). I squeezed in at 122 — maximum. Well, so be it. Thanks for the game.
In reply to St_Klaus
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01/05/2013 Group V Gasik (Red, Stronghold, Dessa, Dessa) def. Darkello (Blue, Inferno, Kalhom, Kalhom) 2sm4d(3) 116.
The start wasn't very long (they restarted). Overall, the distribution was mediocre, with several unsuccessful battles and a generally poor start! Later in the game, combined with a not-so-great setup and a long, tedious beginning, I thought about ending the game at 117 turns and going to sleep, but then, on turn 116, I received some good news from my opponent: GG. :D :D :D. Thanks for the game!
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I sent a message to everyone on ICQ! I'm ready to play, I'm waiting for you!
In reply to Gasik
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Gasik
01/05/2013 Group B Gasik (Red, Barbarian) def. Darkello (Blue, Inferno) 2sm4d(3) 116.
The start wasn't very long (restarted). Overall, the distribution wasn't great, with several unlucky battles and a poor start! Later in the game + not the best setup + a long, tedious beginning, I thought about ending the game on turn 117 and going to sleep, but then on turn 116, I received some good news from my opponent: GG. :D :D :D. Thanks for the game!
3 favorites from the groups were defeated, what will happen next? :eek:
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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Group A.
04.01.2013 Vysokiy (Red, humans, Turis, Turis) def St_Klaus (Blue, elves, Mephala) 2sm4d(3) 137

Took one restart

111 Stable near the Castle. Beyond the mountains, an external dwelling of horses is visible. 4 heroes. Archers upgraded. Decided to play.
112 Realized I should have restarted. And I was afraid to take the last one. Still, there was some hope for capturing the two stables (they stand close together, guarded by 50-99 swordsmen). Saw that I have no respawn of my own. The entire respawn consists of a thin path looping around to one secondary and then to the second. The first guard is 20+ wood creatures, with grass beyond them. My troops: 17 archers, 38 spearmen. Went down to search for the lower secondary. Killed 20+ shooting gremlins, 20+ boars, 20+ cerberi. Took the ore. No extra heroes, no money. At the end of the turn: 15 archers, 27 spearmen.
113 Took a small crypt. Got 4 swordsmen.
114 Killed 20+ captains and centaurs. Approached another adjacent zone. Guard: 20+ mages. A small detour, then 20+ stone golems. Broke through the golems. Reached another adjacent zone. Dirt terrain. The road ran into 50+ ogres guarding an artifact +1 speed. Turn Turis back. Leave two scout heroes to search for gold. A terrible shortage. Leave one with 15 skeletons and 3 zombies that came with the second hero. In case he finds a passage to the Castle and needs to defend...
115-116 Turis returned to the wood creatures. Scout heroes gathered a little gold, but only 4 heroes total. All resources go into building and recruitment. Cristian with the skeletons seems to find a passage to the Dungeon.
117 Brought in 2 horses. Killed the wood creatures with the loss of one horse. Then 20+ harpies. My own secondary :) . Turis on horseback almost reached the stable. Cristian took the Dungeon. Built 12346 in the Citadel... how I managed with the gold shortage, I don't understand myself. Only 4 heroes.
121-126 Then it got fun. Tiris learns magic. In the lower adjacent zone, picks up +1 speed. Three Dwarf Cottages, one Medusa dwelling, one crypt. The money issue is somewhat resolved.
127 Turis returned and killed 50+ swordsmen. Took two external horse dwellings. In the Dungeon, a portal +2 horses. Had enough money to recruit all.
131-132 Tiris went to clear the top. 22 upgraded horses fear nothing.
133-135 Top is cleared. Took three Naga banks. A Pandora's box for 5 experience levels. A Hive for 4 Wyverns. Captured the gloves of speed. Placed horses in the adjacent zone. In the main, an unpopular Capitol. Decide not to go for angels. Horses are the main striking force. Growth at the start of the week +16:smile44:
136 Somewhere, something is being cleared. Turis decides to go hit 20+ fire birds. Stood next to them on one horse with the gloves.
137 Under the onslaught of 24 horses, 20 swordsmen, and nearly 100 halberdiers, the birds fell. Captured the opponent's main. Scout heroes ran to scout his territory. The opponent has a green Dragon built in the Castle but not recruited... On the next turn, the opponent surrenders.

P.S. A tough first week. Twice I was close to losing, and then it was all smooth sailing.

Thanks for the game!
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In reply to высокий
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Group A.
04.01.2013 Vysokiy (Red, humans, turis, turis) def St_Klaus(Blue, elves, Mephala) 2sm4d(3) 137

What happened. Week 1. Took the snow secondary mine, took 2 crypts and 1 Dwarf Cottage on the respawn, also revealed another Dwarf Cottage, preparing to take it, and a Griffin Conservatory 100+. 7 heroes. 123456 in the Citadel.

Week 2. I take the Dwarf Cottage, break a block of 50+ lizards and exit via a two-way monolith to the 2nd secondary mine - snow ((, take it. Lots of mixed troops, a little bit of everything, only 2 horses left, but 90 Grand Gremlins. I reveal another Griffin Conservatory 100+, but without upgraded creatures. + 2 Hives - one on snow for 20+ Pikemen, the second on respawn for 20+ Grand Medusas.

By turn 135 the situation is as follows. The last snow respawn is quite extensive, with lots of goodies on it, 5-6 heroes, dodging with Sparrows in flight, collect everything, messing around in the snow with Rampart troops and chasing each other away on Gargoyles. The snow Hive is taken - 4 Wyverns. By the way, most banks are minimal. Main hero runs to the Hive on own respawn, planning to take a Griffin Conservatory there afterwards.

Turn 136. The Hive is taken. +6 Wyverns, 10 total. I stand on the Griffin Conservatory, bring up the army, set up Dragons in the main town. And then it started. The enemy attacks at 137, rushes to the castle, stops 5 squares away, phew, I think, I'll make it in time. Apparently, he brought up his army and runs further, reaches the castle, captures it.
Mephala on the Griffin Conservatory in the course from the castle, now the enemy's castle. The portal to the secondary mine is blocked by the opponent's scout hero, and I wouldn't have made it anyway. I kill the main hero on the Griffin Conservatory, buy her back in the snow secondary mine hoping to take the Griffin Conservatory with a scout, bring up an army and take the second Griffin Conservatory near the secondary. I enter - maximum. I lose almost all the army, except Gremlins and other small fry. Despite the saved main hero, I realize guerrilla warfare won't lead to anything - there's nothing to oppose 25 champions. If Vysokiy had come a day or two later - it would have been fun, would have had a laugh )) Thanks for the game!
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Group D 01/06/2013 JustObserver (red, Castle, Caitlin) def. hunter98 (blue, Necropolis, Clavius), 2sm4d(3), 112

The opponent kept making unfavorable moves in the Dungeon, and as a result, with no restarts left, he critically misplayed on the Magog on turn 111, and didn't see any prospects on turn 112.
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JustObserver
Group D 01/06/2013 JustObserver (red, Castle, Kaitlin) def hunter98 (blue, Necropolis, Clavius), 2sm4d(3), 112

The opponent kept making inconvenient moves in the dungeon. As a result, with no restarts left, he critically misplayed on the Magog round at 111, and at 112, he didn't see any prospects.
Confirming, on the first day, I managed to gather 110 bones, there are no special blocks, plenty of resources, I thought I'd do well... I went into the portal for Magogs and Tantom... but they were morale-boosted almost every turn, and on a direct attack, they pushed me back. I gave up 50 skeletons, but if it weren't for Tantom, I would have given up 70+... on the other side of the portal, there were 20+ air units on the grass... so I thought, since there are 35 Magogs, there should be about 20 air units... but no, there were 30+ and I lost, with about 15 air units remaining... I immediately decided to surrender, but since it was a tournament, I thought I'd gather resources until I had cavalry and then not risk it, but as it turned out, all the sulfur was blocked, and without Liches, there's nothing to do, gg
Thanks for the game.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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group C
07.01.2013 BlooDy)DriVeR (red, Rampart, Ivor) def Lim4 (blue, Conflux, Ignissa, Monere) 2sm4d(3) 146
10 elves at the start, small respawn, but right next to the castle there are 2 unicorn dwellings and a stable, you can't not play this! I upgrade Grand Elves, break through the demons — passage to the secondary town, send Malcolm there with fodder, and deploy Ivor towards the second grass secondary through the stables. On day 4, I have 3 castles (native, Necropolis, and Conflux), gold on the secondaries, but nothing else interesting. At the end of the week, I take both unicorn dwellings and buy them out, stationing Ivor at the stables. On 121, I have 15 unicorns, look for the first treasure zone to go into, cast View Air, see a snow treasure zone near Conflux, a portal somewhere, and a bunch of artifacts underground. I break through to the Necropolis castle's underground treasure zone, kill a stack of Nagas for a Tombstone and a Shield +3. On 122, I break through to the treasure zone. On 123-124, I successfully stall with the main hero, a double chain for upgrading the unicorns didn't work out, I cleared the Dragon Fly Hive from Vas'ki, got Gloves of Speed, thought about trying to break through the Guards from the Rust Dragons on the 2nd week, but found a Dragon Utopia, decided to postpone it. I broke through to another one of my secondary towns and took an Artifact +2 spell power behind a group of Cyclopes. At the end of the week, I prepared a chain for the Dragon Fly Hive, Pandora's Box, and Dragon Utopia. Finally, I took +4 Knowledge, took a Castle secondary, and killed a Dwarf Cottage, positioning myself at the Dragon Fly Hive. On 131, the chain obviously didn't work out, but it wasn't critical. I managed to take the Dragon Fly Hive, approached Pandora's Box closely with speed boost. On 132, I kill Pandora's Box, it gives 15 Trolls for the Dragon Utopia, then the Dragon Utopia — turned out to be minimal tier. I lost all the fodder there; the Unicorns, Wyverns, Pegasi, and Grand Elves weren't harmed. It gives a Red Orb, good, but not needed yet. I lose 2 Wyverns to a horde of upgraded Medusae for a Dragon Scale Shield and level 4 spells. I break through. I found a passage on the Necropolis secondary to a large underground treasure zone with a bunch of artifacts (spotted with View Air). Decided to wait again for the Guards and rush there as fast as possible. End of 133, I'm standing at the entrance. It turned out I found 1 lost treasure zone, because it wasn't 1 but 2 treasuries. Next, I smash Dragon Fly Hives and Pandora's Boxes until the end of the week. On 137, a Pandora's Box gives all level 5 spells, time to go to the opponent. On 141, I'm standing at the Guards with speed boost on Unicorns (so they don't get killed, I have resurrection), and on 142, Ivor with Gloves, the stable, and 3 Loga takes the blue capital, immediately kills 2 Loaches. I see a passage downwards, and on 143, Monere is visible, trying to escape into the treasure zone I had cleared. I chased for 3 days, caught him in a rebuilt castle on a secondary. In the final battle, I have 30 Grand Elves, 40 Wyverns, 33 Unicorns, fodder consisting of Centaurs and Dwarves, and 2 small stacks of Pegasi, 100 mana, stats 9 14 13 10. He has 58 mana, 11 6 15 5, and very few troops. Maria killed 2 of my Wyverns with Lightning on the first turn; in response, I cast Meteor Shower dealing 350 damage to 4 stacks, followed by his surrender. Thanks for this interesting game that dragged on into the night!
P.S. Very poor layout, only 2 Dragon Utopias with junk and 2 Griffin Conservatories on the entire map.

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