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03.01.13 Redwhait_HP(red, Dungeon, Sephinorof) def Captain(blue, Tower, kira,) skirmish 122
We chose our respawns and went for it.
A fairly large respawn spawned, so money was fine. I took a Necro village, built the first and second guild there; the second only gave Death Wave, so I spent the rest of the week farming that respawn. Luckily, I also got a Well, so I fought with Death Wave comfortably. At home, I only built an Evil Eye. On 121 I spent everything, and on 122 I broke through a big stack of weak creatures for a secondary hero and took a Dungeon with a guild there.
On his turn, my opponent attacks with 130 Gremlins, about 15 Golems, 5 Dwarves, and 2+ units of Serpent Flies, but with little mana.
I have 100+ Troglodytes, 17 Evil Eyes, 20+ Harpies.
Round 1: Lightning hits my Evil Eyes; I cast Curse on the Gremlins in return; both of us defend.
Round 2: I use magic to kill the catapult and finish it with Evil Eyes. Gremlin kills the Evil Eye.
Round 3: I cast Death Wave, and now I have the first speed. I fly forward with Harpies (but the Gremlins still kill them on the broken ranged penalty).
Round 4: I cast Haste on the Harpies, but miscalculated and am 1 tile short (no mana left). Gremlins with Magic Arrow kill the Harpies; Troglodytes with Wait move forward; Harpies fly forward.
Round 5: Harpies block the Gremlins; Troglodytes kill 6 Golems. Dwarves remove the retaliation from the Harpies, and the Gremlins hit them — only 3 left.
Round 6: 3 Harpies and 3 Evil Eyes barely manage to kill a Dwarf; Troglodytes finish off the Golems.
Rounds 7+: Troglodytes finish off the Gremlins; Cap doesn't surrender.
123 - I set Mana Vortex, buy whoever I can, and run toward the direction the blue hero came from. I see a Necro village but can't reach it. On my turn, Cap thins me out a bit with Death Wave, but then decides not to continue playing.
Thanks for the game!