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In reply to =Stinger=
13 years ago
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=Stinger=
25 gr. eyes, 30 gr. harpies, 80 gr. troglodytes, and stats 2 7
VT did not decide the outcome, since by that time the troops were not particularly upgraded.

That's a lot of power!.. if the pegasi are up to 70, then it's fine, they get killed with the loss of trogs, just like the result showed )

Added 18 minutes later
AlexTheGreat(blue, Tower, Iona, Tamika) def ProtosArchon (red, Stronghold, Kreg, Kreg). 8mm6a, 127.

I sold red strong for 4000 gold. So had start with 7 heroes.
Found 3 Gremlin-dwells to 115 day, killed lots of gorgon to the center-zone. Decided to make Tamika the main-hero, cause she got archery. Built 12346 in citadel.
121. The army goes to Tamika, she kills 18 monarchs, then 40+ goldgolems, gets 10K exp.
122. Takes 4-angel cons, losing 3 nagas and few upgraded golems. Galtran takes 3-angel cons.
So going to the meating without any doubt with 250 grems 10 rang and 6 angels. 1 angel was given to Galtran on the other road.
So we met in the end of the week. Protos didn't find any banks of creaters and have no chanse in the finalbattle. Thanks for the game!

we try to write nicknames correctly
In reply to AlexTheGreat
13 years ago
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AlexTheGreat
There are a lot of them!.. if there are 70 speckled ones, then it's okay, they are killed with the loss of trolls, as the result showed )

Added 18 minutes later
Alex (blue, Tower, Iona, Tamika) def ProtosArchon (red, Stronghold, Kreg, Kreg). 8mm6a, 127.

I sold the red stronghold for 4000 gold. So I started with 7 heroes.
Found 3 Gremlin-dwells by day 115, killed a lot of gorgons in the center zone. Decided to make Tamika the main hero, because she has archery. Built 12346 in the citadel.
121. The army goes to Tamika, she kills 18 monarchs, then 40+ gold golems, gets 10K exp.
122. Takes 4-angel cons, losing 3 nagas and a few upgraded golems. Galtran takes 3-angel cons.
So, going to the meeting without any doubt with 250 gremlins, 10th rank, and 6 angels. 1 angel was given to Galtran on the other road.
So we met at the end of the week. Protos didn't find any banks of creatures and had no chance in the final battle. Thanks for the game!

I confirm, thanks for the game!
In reply to ProtosArchon
13 years ago
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AlexTheGreat(blue, conflux, moner) def LSM (red, dungeon, shacti), spider, 127

We made a fast exit to the computer through the stables and several exits into the gaps. Since we played without a bank and other WT-features, I derped terribly, as a result, I didn't even build for 1 day, I just forgot that I wouldn't be able to occupy it... In the end, towns 1-6 in the citadel, in inferno 1-6 in the citadel. On 122 we met my Luna, who had been helping with development since 111, and killed her. I entered the mercenary camp, it says that the red player has more power. I decide to go to the village, there in the gap turns out to be a juicy treasure worth 5 Dragon Fly Hives and a Dragon Utopia. At home, I ate 3 Dragon Fly Hives on 122 with weak heroes. In the end, from 8 Dragon Fly Hives I accumulated a measly 38 Wyverns, since 5 were min... I lost 1 Wyvern. So on 127 I enter this Dragon Utopia, - max! I decide to attack. I take an angel, no idea why, and also the power of the 2nd week, except for the water which is with the weak guy towards the village, mages, and Efreet Sultans. As a result, both air, earth, and fire were blown away in 1 hit, I should have taken the basic stacks.. )) thanks to expert shield, the Wyverns survive, 16 remain. I build phoenixes in the castle at home, and a castle in inferno. So I would have fixed the power by the 3rd week. They gave a lot, but without control. 12+ sword, 6-all, 2-all and KZ. I leave the artifacts at the end of the turn on the main hero and for some reason a capitulation follows from the opponent, although there are 40 Wyverns, 4 angels, another 2 Griffin Conservatories are being taken in a turn... True, 1 minus and the heaviest one, - the main hero has no wisdom and won't have it for a long time, the mage guild hasn't been started. And I have the 4th one built at home, wisdom expert, resources are there... The moral of this fable is this - hoping for free Dragon Utopias with control is a futile endeavor! you need to gather resources, give wisdom to the main hero and build the mage guild! Thanks for the game

we try to write nicknames correctly
In reply to AlexTheGreat
13 years ago
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AlexTheGreat
Alex (blue, Conflux, Moner) def LSM (red, Dungeon, Shacti), spider, 127

We made a fast exit to the computer through the stables and several exits into the gaps. Since we were playing without a bank and other WT features, I was hopelessly stalling, and in the end I was even 1 day away from building, I simply forgot that I wouldn't be able to claim it... In the end, at home, 1-6 in the citadel, and in Inferno, 1-6 in the citadel. On 122, we met my Luna, who had been helping with development since 111, and killed her. I entered the mercenary camp, and it says that red has more power. I decide to go to the village, and in the gap there turns out to be a juicy treasure spot with 5 Dragon Fly Hives and a Dragon Utopia. At home, I consumed 3 Dragon Fly Hives with weaklings back on 122. In the end, from 8 Dragon Fly Hives, I gathered a measly 38 Wyverns, because 5 were mini... I lost 1 Wyvern. In the end, on 127, I enter this Dragon Utopia — max! I decide to attack. I take an Angel, no idea why, and also the second week's power, except for the water which is at the weakling's village, Magi, and Efreet Sultans. In the end, both Air, Earth, and Fire were blown away in one hit, I should have taken the single units... )) Thanks to Expert Shield, the Wyverns survive, 16 remain. I place Phoenixes at home in the Castle, and a Castle in Inferno. So I would have fixed the power by the third week. I was given plenty, but without control. 12+ Sword, 6-All, 2-All, and КЗ. I leave the artifacts at the end of the turn on the main hero, and for some reason a surrender follows from the opponent, even though there are 40 Wyverns, 4 Angels, and another 2 Griffin Conservatories being taken over the turn... True, one minus and the biggest one is that the main hero has no Wisdom and won't get it for a long time yet, the Mage Guild hasn't started building. But I have it built at home, Expert Wisdom, and resources are there... The moral of this fable is: hoping for free Dragon Utopias with control is a futile endeavor! You need to gather resources, give Wisdom to the main hero, and build the Mage Guild! Thanks for the game
It was.
Thanks for the game.
In reply to LSM
13 years ago
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21.12.2012 group B Medium_HP (blue, Castle, Valeska, Alkin) def Palach (red, Barbarian, Tyraxor, Tyraxor), 6lm10a, 124

The start was so-so, but on 117 I killed the Necro neighbor in the field, and on 117 I ran into his empty castle and put up a decent number of Vampires, Griffins, and Dragon Fly Hives there, and they were conveniently located. Starting from 122 I began gathering, and on 124 the opponent couldn't handle the maxed Griffin Conservatory.

Thanks for the game.

Added after 19 minutes
25.12.2012 group B Medium_HP (red, Barbarian, Tyraxor, Tyraxor) def Albert@s (blue, Rampart, Ivor, Ivor), 8mm6a, 135

Home was poor with no external dwellings; in the interval deep in the sands I spotted a wolf external dwelling, neighbor was Dungeon. Decided this was the only chance against the blue double. Barely managed, scraped together money and by 117 reached the external dwelling. Also took the central village on the first one, revealing two close exits from there. On 121 +1 angel, on 123 +3 angels, but lost the first one eventually. Then went to the center, didn't go toward the opponent; we chased each other's peons around in his interval. Tyras ran toward the blue Barbarian, ran for a long time, but found another wolf external dwelling and 2 mini Griffin Conservatories; in the sands found a third wolf external dwelling. In general, life improved, especially since almost all of blue's actions were under control due to good line-of-sight and successful scouting. On 133 I was standing at the entrance to the second central zone, but then Ivor spent the night on his secondary hero's respawn at 1-4 angels. Thought for a long time whether it was worth trying to kill him by splitting papa into the central village; there were no bracers, and with +2 speed or +1 speed and 3-4 angels Ivor could have escaped, and I would have only wasted time and left myself exposed. Couldn't reach with a peon to check, decided to take the risk anyway, and it worked out. One turn after Ivor's death, a disconnect happened, and Albert decided not to continue.

Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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13 years ago
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25.12.2012, the team of Medium_HP (red, Barbarian, Tyraxor, Tyraxor) defeated Albert@s (blue, Rampart, Ivor, Ivor), 8mm6a, 135
In the beginning of the second week, I realized that all my movements were visible to the opponent. I tried to change my strategy and sneak through the backroads to Trezh, but it didn't work. Thanks for the game!
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13 years ago
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28.12.2012 Mizrael(blue, Dungeon, Shakti, Shakti) def twaryna(red, Castle, Valeska, Neela) 8mm6a 124

An external dragon dwelling spawned, which I recaptured on the second day (only earth elementals' lot). There's a Griffin Conservatory nearby, but no passage, have to go around - put it on hold for now. The Teleport is too close to the castle, need to break through and scout it faster, right behind it are a telescope and boots with a Dragon Fly Hive behind a horde of Ice Demons. The dragons handle them easily with some support, the Dragon Fly Hive gives 8 Wyverns. I ran along the road to a Conflux village, from the sulfur mine I realized the opponent is not far... Broke through a couple more directions, found the road to the pink computer. Neither of us had any land, had to use the resource piles' vision to find where the second sulfur mine was, and thus the road to the opponent. Finally found a double sulfur pile and headed there. On the way, Hands of the Legion, a Dwarf Cottage, and another Dragon Fly Hive for 8 Wyverns. I break through to the subway on turn 124, and at the exit stands Neela with all her might (4 unicorns, almost 50 Marksmen and 70+ pikemen), I broke through three guards and attacked. 4 drakes, 150+ Trogolodytes, 16 Wyverns and 7 Minotaurs, with Tactics I crash the drakes into the Marksmen and a surrender follows. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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13 years ago
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=Stinger=(red, Dungeon, Lorelei, Monere) def The_мafia(blue, Necropolis, Galhtran) 8MM6a_127

Chose all restarts, generated in the underground.
111 - from the castle 2 roads - up and down. Monere arrived, whom I immediately assigned to folders since I got earth magic, sent him down the road, sent Laura up. Up top I found an external dwelling of Evil Eyes - excellent).
112 - captured the Evil Eye dwelling, passed the loot to Monere, who checked the Griffin Conservatory (3-4) and ran off on an exciting journey further down the road.
113 - scout heroes run around the respawn collecting free stuff, Monere runs to grab the swamp computer. Gave Laura 7 Evil Eyes from the portal and sent her to break through everything she could with them, especially since she got the Marauder class.
114 - Monere ran out into the adjacent Inferno zone, gold piles lying around everywhere, but no place to level up, and no computer in sight either.
115 - all running through the adjacent zone, saw a Griffin Conservatory on the road.
116 - took the Griffin Conservatory, turned out to be the minimum size.
117 - ran into the swamp computer's respawn and captured his castle.
In the main, built Minotaurs in the Citadel + portal.
Money throughout the first week was around 10-20K, which was surprising, given that the opponent always had more ).
On 121 Monere broke back home, preparing to take the Griffin Conservatory. Expert Offense, Armor.
122 - taking the Griffin Conservatory - turned out to be the maximum size. Left all the Troglodytes, Minotaurs, and Medusas there. 36 Evil Eyes left, about 40 Harpy Hags. Pass 3 Angels to the scout hero, who stays overnight in the teleport on 123.
Need to urgently get out to the center, kill the computers, because essentially I'm cut off from the entire map by this teleport. And Monere runs to the Pandora's Box for a lot of Diamond Golems (10K gold) with a subsequent break back to the main, to double mana and run to my treasure zone. There's a Dragon Utopia on the respawn, also looming in the treasure zone, and there are also Hives needed for them.
124 - the scout hero on Angels runs out of the teleport and immediately sees Galhtran on 1+1 Angels, who is also standing by the neighboring teleport. Run in his direction, along the way I capture the Pandora for a horde of Dendroids (25 Treants), see a Conflux town, take it, break Monere, buy him out in the town, take an external Phoenix dwelling along the road and attack Galhtran. Actually, I first thought of attacking with the scout hero to drive him away, but I don't know his stats or how many Angels.
Galhtran had Mass Shield and 1+1 Angel. He buys himself out. Spend the night with Monere in the teleport that Galhtran came out of, prepare chains for my treasure zone and for breaking the second road from Conflux with scout heroes.
125 - Monere breaks and runs to the treasure zone, the 3 Angels, Phoenix, and Treants are passed to Josephine, who breaks through to the Dungeon computer.
126 - Josephine takes a Naga Bank (tier 3) along the road, captures the Dungeon castle, finds a Griffin Conservatory there and stays by it. Monere takes a tree for 8 Wyverns in the treasure zone, Lorelei takes a Necropolis town along the chain and finds 2 more Hives.
127 - Laura takes +2 HP, +1 HP, Kyrre, who on the second week was running with swamp loot on lava and capturing resources with gold, sees the last ring for the Elixir and runs to it. Monere takes 2 Hives and stands before the Dragon Utopia in the treasure zone. Pass the turn, but the opponent surrenders.
Thanks for the game.

Added after 5 minutes
=Stinger=(red, Conflux, random) def Albert@s(blue, Conflux, random) 8MM6a 121

Found an external dwelling of Magi near the castle, exit from the respawn through a teleport, upon exiting which I discovered one road blocked by a treasure zone guard of 50-99 Swordsmen, a teleport behind the pack of Swordsmen and a teleport to the computer Taver. First week therefore ran around the respawn collecting resources and gold. Found 2 external Sprite dwellings, a shield +3, 2 Hives, a stable. Planned Ignissa as the main hero, no other options. Built 1-6 in the Citadel with the external Magi dwelling and 2 Sprites.
On 121, Luna+Monere arrived. Bought both, sent them to the stable. With the gold, I could buy 10 Magi and upgrade them to exit the respawn into the treasure zone. But Albert decided not to continue.
Thanks for the game.
In reply to =Stinger=
13 years ago
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=Stinger=
=Stinger=(red, Dungeon, Lorelei, Monere) def The_mafia(blue, Necropolis, Galhtran) 8MM6a_127

I took all the restarts, it generated me in the underground.
111 - from the castle 2 roads - up and down. Monere arrived, whom I immediately assigned to folders since he got Earth magic, I sent him down the path, sent Lora up. Up top I found an external dwelling of Evil Eyes - excellent).
112 - captured the external Evil Eye dwelling, transferred the loot to Monere, who checked the Griffin Conservatory (3-4) and ran off on an exciting journey further down the path.
113 - scout heroes run around the respawn collecting free stuff, Monere runs to grab the swamp computer. I gave Lora 7 Evil Eyes from the portal and she went to break through everything that could be broken through with them, especially since she got the Marauder class.
114 - Monere ran out into the adjacent Inferno zone, gold piles lying around everywhere, but no place to level up, no computer in sight either.
115 - everyone runs through the adjacent zone, I saw a Griffin Conservatory along the path.
116 - took the Griffin Conservatory, it turned out to be minimum.
117 - ran into the respawn of the swamp computer and captured his castle.
In the main I built Minotaurs in the Citadel + portal.
Money throughout the first week was around 10-20K, which was surprising, considering the opponent always had more ).
On 121 Monere broke himself home, getting ready to take the Griffin Conservatory. Expert offense, armor.
122 - I take the Griffin Conservatory - it turned out to be maximum. Left all the Troglodytes, Minotaurs, and Medusas in it. 36 Evil Eyes left, around 40 Harpy Hags. Passing 3 Angels to the scout hero, who stays overnight in the teleport on 123.
I need to urgently get to the center, kill the computers, because essentially I'm cut off from the entire map by this teleport. And Monere runs to the Pandora's Box for a lot of Diamond Golems (10K gold) followed by a break back to the main, to double my mana and run to my treasure zone. There's a Dragon Utopia on the respawn, one looming in the treasure zone too, also there are Hives necessary for them there.
124 - the scout hero on Angels runs out of the teleport and immediately sees Galhtran on 1+1 Angels, who is also standing by a neighboring teleport. I run in his direction, along the way I capture a Pandora's Box for a horde of wood (25 Energy Elementals), see a Conflux village, take it, break Monere, buy him out at the village, take an external Phoenix dwelling along the path and attack Galhtran. I actually thought about attacking with the scout hero first to drive him away, but I don't know his parameters or how many Angels he has.
Galhtran had Mass Shield and 1+1 Angel. He buys himself out. I spend the night with Monere in the teleport that Galhtran came out of, preparing chains for my treasure zone and breaking through the second road from the Conflux with scout heroes.
125 - Monere breaks himself and runs to the treasure zone, the 3 Angels, Phoenix, Energy Elementals are passed to Josephine, who breaks through to the computer Dungeon.
126 - Josephine takes a Naga Bank (tier 3) along the way, captures the Dungeon castle, finds a Griffin Conservatory there too and stands at it. Monere takes the tree for 8 Wyverns in the treasure zone, Lorelei takes a Necropolis village along the chain and finds 2 more Hives.
127 - Lora takes +2 to HP, +1 to HP, Kyrre, who in the second week was running with swamp loot over the lava and capturing resources with gold, sees the last ring for the Elixir and runs to it. Monere takes 2 Hives and stands in front of the Dragon Utopia in the treasure zone. I pass the turn, but the opponent surrenders.
Thanks for the game.

Added after 5 minutes
=Stinger=(red, Conflux,random) def Albert@s(blue, Conflux,random) 8MM6a 121

I found an external dwelling of Magogs near the castle, the exit from the respawn is through a teleport, after exiting which I discovered along one road a guard block for a treasure zone of 50-99 Swordsmen, a teleport behind a pack of Swordsmen, and a teleport to the computer Taver. For the first week, therefore, I ran around the respawn collecting resources and gold. I found 2 external dwellings of Faeries, a Shield +3, 2 Hives, a stable. For the main hero I planned Ignissa, there were no other options. Built levels 1-6 in the Citadel with the external Magog dwelling and 2 Faerie dwellings.
On 121 Luna+Monere arrived. I bought out both, sent them to the stable. With the gold I had, it was possible to buy 10 Magogs and, after upgrading them, run out of the respawn into the treasure zone. But Albert decided not to continue.
Thanks for the game.


It happened, I started very well, but 2 stupid mistakes ....

Thanks for the game.
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13 years ago
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:smile14:
The first 2 weeks of the tournament have flown by; many players are very pleasing with their activity and intrigue:rolleyes:

Participants of the groups are requested to post updates on the state of the games, preferably on the forum, so that all tournament participants can see the information and current results.

A SoD
wowa and gg.Snake, how is it going, is there any contact with them or games started?

B SoD
Егор Коробейников was accepted into the tournament before the first warning; I hope he justified the trust and already has game saves? I ask the members of this group to post an update regarding him.

C SoD
Well done, everyone started actively and all have saves with each other:D
only Штрих, please post about your intention to play in the tournament and what internet problems are you having?

well the Tournaments groups simply stunned me with their activity :smile02:

A Tournaments
[/COLOR]
Borzoid, nothing has been heard, please report the results of these 2 weeks?

Tournaments B :smile54:

Tournaments C
TERM, OUTLAW, theShevanesian, Сатир, it's a bit sluggish guys, don't fall behind society:p Please report on the situation in the group as a whole.


469326983
In reply to Kilgor
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13 years ago
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30.12.12 KobRa_RR (blue, Rampart, Kyrre, Kyrre) def Snooppy (red, Fortress, Tazar, Tazar) at 8MM6a on 127 SoD

The map offered a decent start, with average and long roads, but there were stables near the castle, 2 outposts (2+2), and a hidden spot for pegasus. That's already good. I didn't reach my green Necropolis neighbor, but I took two other castles - a Castle on 117 and a Dungeon in a reverse chain on 121. Both had level 4 troops and 1000 resources, with a level 1-6 creature in the main building and a market in the citadel. I didn't venture into the Stronghold. (10 elves, 3 dryads, and 10 dwarves, + 4 pegasus) On the second turn, I spent a long time building up (and the reverse chain didn't work out...). On turn 123, I took my first two outposts. I didn't go for the maximum nagas again :D. On the next turn, I took another outpost, and I saw 5 more outposts, ready to build and upgrade archers, but the opponent surrendered.

Thanks for the game! Happy New Year! :)
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13 years ago
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KobRa_RR
30.12.12 KobRa_RR (blue, Rampart, Kyrre, Kyrre) def Snooppy (red, Fortress, Tazar, Tazar) at 8MM6a on 127 SoD

The spawn was average, roads were average again and long, but there are stables not far from the castle, 2 Griffin Conservatories (2+2) and an external dwelling of pegasi. That's already good. Necro never reached his green neighbor, but he did take out 2 other computers - Castle on 117 and Dungeon via a backdoor chain on 121. In both, 4 tiers of troops were built along with a thousand, in the main 1-6 in Citadel + market. He didn't go into the strong gnome dwelling (10 elves, 3 dendroids, 10 dwarves, + 4 pegasi). On the second one, therefore, he spent a long time buying up (and the backdoor chain didn't work out either...) and only on 123 he took the first double Griffin Conservatory at home, he didn't go into the max naga dwelling again :D on the next turn another Griffin Conservatory, he took perches for 80 air elements (with a Golem) at a loss minus 1 Griffin :( But Kyrre with 3700 MP rules :D Then another double, I see about 5 more Griffin Conservatories, I'm ready to build and upgrade archangels but the opponent surrenders...

Thanks for the game! Happy New Year to everyone! :)

I confirm! In short, here's how it went:



The spawn looked decent at first glance. There are two Griffin Conservatories, an external dwelling of wyverns, a neighbor is Dungeon, a Dragon Utopia is visible... On the second week, in the double Griffin Conservatory, I leave everyone except half the stack of lizards... and at the end of the week, the angels I got were lost to the guards of a Dragon Fly Hive (almost 50 upgraded mages). I decided not to drag it out... For the umpteenth time, I'm rushing to who knows where...

Thanks for the game!
13 years ago
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With Javdet and LSM, the game is running on the save, and with ATG, we almost restarted.
In reply to Scorpiona
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13 years ago
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Scorpiona


SOD
wowa and gg.Snake, how are things going? Is there any communication with them, and are any games in progress?


I'm playing with Wowa on a save where we're around turn 213. I'm also playing with Snake; we've been playing for 2 weeks :)


http://heroes3.tv/Amiloo
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13 years ago
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=Stinger=(red, Conflux,random) def Albert@s(blue, Conflux,random) 8MM6a 121
yep, it happened... quickly took down a barb neighbor, was doing okay on gold—scouted a Dragon Utopia on respawn, 2 Griffin Conservatories, a couple of artifacts—took an external dwelling of Air Elementals deep in the respawn—with Pope Tyrax—two adjacent zones—snow and rocks—took Pathfinding for roaming without penalty—stable on respawn))...on turn 117 apparently, made a fatal mistake—out of sheer luck, for some reason went into a max Medusa dwelling with Air Elementals, Water Elementals, and Pixies—as a result—came out with 1 Air Elemental and 6 Water Elementals—all upgraded army gone into oblivion))—starting everything all over—from the second week—for some reason no desire arose, thanks for the game!

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