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Perhaps we could devise some coefficients for players that would increase their chances of being selected for a game during randomization. For example, based on good results in tournaments running concurrently, or something else. Also, players who are more flexible with their schedules could be selected more often. There's a lot to consider to ensure everything runs smoothly and no one feels unfairly treated.
Dirty_Player
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The tournament lasts a year. If each game takes 2 weeks, that means there will be around 25 games. It's possible that more than 50 people will participate in the tournament. Mathematically, this means that some players won't play at all, and some will only play one game. There will be a third group – players who manage to become the "king"... So, the tournament will mostly be for those who can become the king, and there will be 7-8 of them. The tournament is positioned as: "If you're lucky, you play; if you're not, that's okay." IMHO.
Snooppy
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Guys, do you even read the rules?numOne
Only experienced players can participate in the tournament. The tournament organizer will decide whether a player meets the skill requirements at their discretion.
Before complaining about whether everyone who wants to participate will be satisfied, think about whether everyone who wants to will actually participate?... and considering the time frame (playing once a week), how many potential participants, after weighing their options, will actually submit an application (I personally know very few people who are absolutely sure about what their next YEAR will be like! let alone, most of my acquaintances don't know how their next WEEK will unfold))... I think the organizers have thought about this issue (as they have with all other issues regarding the tournament - that's what organizers are for, in my opinion), which is why there are such conditions...
And in general (I'm surprised again), the rules are posted not for discussion, but for making a decision: "to participate or not to participate" (that is the question) - otherwise, you're just creating a pointless discussion that spans five pages...
RiMpel2
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And honestly (I'm surprised again), the regulations are posted not for discussion, but for making a decision: "to participate or not to participate" (that's the question) - otherwise, they're just creating a lot of pointless chatter over five pages...
So, he should just keep going and not insert his two cents ;)
We could devise some coefficients for players that would allow them to be selected more often during randomization. For example, based on good results in tournaments running in parallel, or something else. Also, players with more free time could be selected more often. There's a lot to consider to ensure everything runs smoothly and no one feels unfairly treated.
Well, I've already come up with this coefficient, and it's outlined in the regulations: "All fast players will be rewarded - they will receive a higher coefficient when drawing for the next game. 'Slow' players will receive a lower coefficient. Thus, in the future, the former will be selected slightly more often than the others, and the latter - vice versa." But it takes some time to figure out who is who; you can't judge based on just one game. Regarding the suggestion to give advantages to strong players who show good results in tournaments - this is not relevant here, because I'm already trying to select only such players, plus a few more who I consider promising. Dirty_Player
The tournament lasts a year. If 2 weeks are allocated for one game, it turns out that there will be about 25 games. It is possible that more than 50 people will register for the tournament. Mathematically, we get a situation where some players will not play at all, and some will play only one game. There will be a third group - players who manage to become the king... It turns out that the tournament will be mostly for those who can become the king, and there will be 7-8 of them. The tournament is positioned as: "If you're lucky, you play; if you're not, that's okay." IMHO.
It's a bit exaggerated, but the essence is approximately that, yes. Everything depends on the players themselves - how quickly they will play; I can only encourage them (penalize or reward them for speed), but I think that 40-50 games a year is a вполне realistic number. Many players play a season almost every day; this will give them a chance to play it with a little more interest.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
leosnow
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How can there be 40-50 games if there are only 2 weeks per game, and a total of 52 games? There is one major drawback to having a strong incentive to play well: if there is a period of time coming up where it will be difficult to find time for games (either due to an increased workload or, conversely, a vacation), many players will play not to win, but to lose (although, judging by the level of skill required of the participants, no one will notice or know this). Because, considering the regulations, it will be difficult to get on the list, and it will be easier to earn points quickly and get the necessary 3-4 weeks of "vacation" in the tournament without making it obvious. ... However, kudos to the organizers :smile12:. Everything is well thought out, and there are clear answers to "tricky" questions, as well as a suggestion to change the regulations :smile16:.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
How can there be 40-50 games if there are only 52 games in total, and each game takes 2 weeks? Steam has one major weakness when it comes to playing well: if there's a difficult period coming up with limited time for games (either an intensified work schedule or, conversely, a vacation), many will play not to win, but to lose. Because, considering the rules, it will be difficult to get into the list, and it's easier to quietly earn points and the necessary 3-4 weeks of "vacation" in the tournament without drawing attention to yourself. ... However, kudos to the organizers :smile12:. Everything is well thought out, and there are clear answers to "tricky" questions, and a suggestion to change the rules :smile16:.
Well, 2 weeks per game is the maximum, in case the game drags on or some unforeseen difficulties arise. I will ask each eliminated contender about their readiness to play, and if they are not ready, I will take another one, and so on. And if the King cannot play, he falls back into the pool with the others, and a new pair is launched (2 contenders fight for the title of King). The principle here is: if you can't defend the Mountain, someone else will take it. But, of course, everything is within reason; no one will force anyone to play within 1-2 days, but players should at least start playing within a week.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
numOne
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During communication with players, the following question arose: will the time limit be sufficient for players: "SOD — 8 minutes for the Jebus cross, Mini-Nostalgia, 8mm6a, 8xм12a, 6LM10a templates; 6 minutes for 2SM4d(3), Balance". Since this tournament is somewhat like a continuously running show match, we would like the game to be played comfortably. Should we increase the time limit or leave it as is? The tournament will start very soon, so we need to finalize all the rules before it begins. If you have anything to say about this, please speak up. You can write to me on ICQ. I will interpret the absence of responses as agreement with the stated time limit. :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Sevensan
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in my opinion, a week is the absolute maximum time for a game. It's not a problem for interested players to agree on a game and play it (even in two sessions). But two weeks is ridiculous.
During communication with players, the following question arose: will the time limit be sufficient for players: "SOD — 8 minutes for the Jebus cross, Mini-Nostalgia, 8mm6a, 8xм12a, 6LM10a templates; 6 minutes for 2SM4d(3), Balance".
6 and 4 minutes. This is a tournament for professionals (kings and emperors), not for slowpokes who "in one way or another want to win against players like Maretti" :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Сатир
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Well, Maretti is a well-known quick thinker who doesn't like it when someone takes too long to make a decision.
Не бійся коли ти один, бійся коли ти нуль.
484800548
HellLighT
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What is this nonsense about timing? Eight minutes is incredibly short for a drawn-out game on XL maps with control (and if you also have to deal with demons, it's even worse). Several posts above, some well-known impatient players have already commented on this...
Captain
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NumVan,
I think it's time to post a list of those who will participate in this tournament, and I hope there won't be any newcomers or noobs?
And so that only they can discuss the issues that still need to be discussed, since they are the ones who will be playing.
We should start on January 1st.
There are 54 weeks in a year. If each game lasts 2 weeks, that's a total of 27 games.
In my opinion, we should register about 16 people, no more. And post a schedule of who plays against whom for the entire year (a queue). So that everything is transparent. The loser becomes the last in the queue.
And also, to avoid delays. I suggest that if they don't finish within the deadline, three judges, for example, should evaluate the last save (award the victory, instead of waiting for more than 2 weeks).
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
theShevanesian
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I agree with Seven; we need to have one game per week, or even more often. Two weeks per game with this kind of schedule is absurd.
numOne
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The latest adjustments to the regulations have been implemented:
- After a game, the defeated player receives a "break" for the next 5 matches, after which they are added back to the general pool.
- Time per turn: SOD — 10 minutes for the Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a templates; 8 minutes for 2SM4d(3), Balance. WT — a chess timer of 4000+400 on all templates, with time counting down during battles. Changing the time per turn is allowed by mutual agreement between the players.
- The time limit for one game is 1 week. If the game has not started after 1 week, the player who is responsible for this will be sent to the pool, and another player will be assigned in their place. If the players cannot coordinate for any reason, they must immediately inform the organizer.
- When playing on the SOD version on the 8mm6a, 8хм12а, 6LM10a templates, the use of the Destruction Domain spell is allowed 2 times a day for each hero, with expert air magic.
The following clarifications have also been added: - King of the Hill always starts the game with the blue color. - If the King of the Hill is absent and 2 contenders are competing for the title, the order of templates and Castles is determined by default; the blue player starts (the players' colors will be indicated before the match). - After each subjective restart, the color changes.
These are the final changes. The tournament will start according to these rules. Only minor adjustments to the regulations will be possible during the tournament if necessary.
The tournament will start immediately after the New Year's celebration, as soon as I recover. Remember that you can sign up for the tournament and withdraw from it at any time, without restrictions and without any penalties.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.