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#481
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24.12.2012 ~no1_knows_me~ (Red, ? Castle, Edric, Vala) def LSM (Blue, ? Inferno, Fiona, Sandro) 2sm2c 133

First game won without a mage (not Dimmer as per tradition :D )

111.
Roads are slow. Edric obviously has no archers, but the castle is built up. Mullich brought a couple more with him. There's a +2 axe.
112. Aeris brought 20 Centaurs and 3 Dwarves. There's an external dwelling of Pikemen. Attacked the Smithy. Ran to the GO (50-99 Demons) and right behind it is the Griffin Conservatory :(
113. Vala appeared, the archers were upgraded and she broke through to the swamp adjacent zone.
114. There are lots of crypts and a prison with a scroll for 50-99 Barbarians/Wolves, took a secondary Rampart. 5 heroes. Built Swordsmen at home.
115. Creeping the crypt, barely venture further into the swamp. Stables at home.
116. In the prison - Christian, level 1 :mad: in the scroll - Mirror Image :( at least he brought a Ballista with him. Citadel at home.
117. A medium crypt. Built Griffins at home. Vala took Offense and Logistics - turning out to be a decent fighter... and I was thinking of leveling Elshara (specialist in Wisdom)...
121. I recklessly enter the crypt - it's max, make a mistake - instead of waiting, I attack the skeletons with Marksmen, but the plan was counting on Vala and the Marksmen moving first... good thing I noticed it immediately, so I position myself next to the Marksmen and Pikemen (48) and Dwarves (11) hoping the Vampires on their turn would hit anyone but the archers. Vampires pound the Dwarves :smile03: phew, then I handled it normally, lost all Dwarves and 15 Pikemen. At home we build the Mage Guild - got Slow, Stone Skin, Shield, Haste - good.
122. A plan matures to teach Vala at least Advanced Archery, upgrade a hundred Pikemen, Griffins and Swordsmen and go hit the GO, because the Blue player is already bustling there and the Griffin Conservatory will soon be checked...
123. Push Archery for Vala, stop by the GO.
124. All the army is upgraded - into battle :smile19: there are 95 Demons in 5 stacks with upgraded stats. Vala has 33 Marksmen, 105 upgraded Pikemen, 10 upgraded Swordsmen, 15 upgraded Griffins, Centaurs, Dwarves and a couple of single Griffin units. Managed to spread the Demons out nicely, and the archers and Crusaders got lucky morale after retaliations were removed. So losses were: Rampart fodder and a dozen Pikemen plus a couple of Griffins. I recklessly check the Griffin Conservatory right away - it's mini. Vala takes it immediately. Then I grab the +2 SP Breastplate and just have enough moves to get into the Blue swamp.
125. Running on the Angel down the path towards Blue, destroying a couple of Blue scouts along the way. I'm short a couple of moves to Sandro on the Efreeti :mad: But I think he's unlikely to attack, and I don't have enough money for hit-and-run. So all good overall.
126. Sandro is holed up in the castle. Screw him :smile21: well, if it were a Citadel, that'd be half the trouble, but a Castle - scary. I turn around and run to the treasure zone, a couple of quest artifacts have appeared - I think I'll clear them out and deliver them in a couple of days, maybe they'll boost the army... and Blue aren't going anywhere, with slow roads, no Logistics, no money...
127. A Warrior's Tomb and a Dragon Fly Hive behind the Dwarves have appeared - I run there with Vala of course, Blue is far away so I park Vala on the Angel. Sandro is chasing Vala.
131. In the Tomb - Boots of Necromancy :smile48: and the Hive is minimal :( I push a bit further - there's a Pandora's Box for 50-99 Gremlins. Sandro runs to the other side of the treasure zone.
132. The Pandora gives 50 Dwarves :smile12: I also pick up a Demon, a plan matures to use Mullich to cut off the Blue noob's growth while Sandro is looking for something in the treasure zone. But on the last moves, the Blues reunite :smile21:
133. Vala with Expert Logistics on the Angel, refills mana at the Well, also merges armies and attacks:

Vala 8-6-3-(20) Expert Leadership, Offense, Logistics and Advanced Archery
Sandro 2-1-4-(21) Expert Sorcery, Advanced Earth Magic and Basic Necromancy


there was no way Blue could have won that fight with Fireball apparently.

thanks for the game.
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
In reply to c0nn3c71nkK.ppL
#482
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c0nn3c71nkK.ppL
12/24/12 c0nn3c71nkK.ppL (red, castle, Cuthbert, Charna) def rebellious (blue, tower, Theodorus, Neela) 147 skirmish
Against a logistics-focused player with boots and a stable, and an expert earth-air mage, there was no chance in the field. There was also no point in waiting out a siege in the city. I built a 4th-tier guild, but it had fire shield and dragon slayer. I had to spend a few more days searching for resources for a library with chain lightning, which turned out to be critical. Thanks for the game.
In reply to ~no1_knows_me~
#483
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~no1_knows_me~
24.12.2012 ~no1_knows_me~ (Red, ? Castle, Edric, Vala) def LSM (Blue, ? Inferno, Pielena, Sandro) 2sm2c 133

First game where I won without a mage (not Dimer as usual :D )

111.
Roads are slow. Edric obviously has no bows, but is fully built up in the castle. Mullich brought a couple more with him. Have a hatchet +2.
112. Aeris brought 20 Centaurs and 3 Dwarves. Have an external dwelling of Pikemen. Hit the Smithy. Ran up to the GO (50-99 Demons) and right behind it the Griffin Conservatory :(
113. Vala appeared, bows were upgraded and she broke through to the swampy adjacent zone.
114. Have a bunch of Crypts and a prison with a scroll for 50-99 Hell Hounds, took a secondary Rampart. 5 heroes. Built Swordmen at home.
115. Pre-mini Crypt, barely squeeze further into the swamp. Stables at home.
116. In the prison Christian is level 1 :mad: the scroll has Mirror Image :( at least he brought a Ballista with him. Citadel at home.
117. Medium Crypt. Built Griffins at home. Vala took Offense and Logistics — turns out to be a decent fighter... and I was thinking of leveling Elshara (Wisdom specialty)...
121. I dive into the Crypt like a noob — it's a max one, I make a mistake — instead of waiting I hit Skeletons with Marksmen, but the plan was for Vala and that the Marksmen would move first... good thing I noticed it immediately, so I stand next to the Marksmen with Pikemen (48) and Dwarves (11) hoping that the Vampires on their turn will hit anyone but the archers. The Vampires pound the Dwarves :smile03: phew, then I managed it properly, lost all the Dwarves and 15 Pikemen. At home we build the Mage Guild — have Slow, Stone Skin, Shield, Archery — good.
122. A plan matures to give Vala at least Advanced Archery, upgrade a hundred Pikemen, Griffins and Swordmen and go hit the GO, because the blues are already scurrying around there and the Conservatory will be checked soon...
123. They push Archery through for Vala, camp near the GO.
124. All the army is upgraded — into battle :smile19: there are 95 Demons in 5 stacks with Gremlins. Vala has 33 Marksmen, 105 upgraded Pikemen, 10 upgraded Swordmen, 15 upgraded Griffins, Centaurs, Dwarves and a couple of single Griffins. Turned out pretty well to split the Demons, and morale procced for the archers and Crusaders after counterattacks were removed. So losses were: Rampart's meat and a dozen Pikemen and a couple of Griffins. I immediately check the Conservatory like a noob — it's a mini. Vala takes it right away. Then I grab the Breastplate +2 and just enough movement points to crawl into the blue swamp.
125. Running on an Angel I race along the path to the blues, also destroying a couple of blue scouts on the way. A couple of movement points short of reaching Sandro on Efreeti :mad: But I think he's unlikely to attack, and he wouldn't have enough gold for hit-and-run. So overall it's good.
126. Sandro is holed up in the castle. Screw him :smile21: well, if it was a Citadel it'd be half the trouble, but a Castle — scary. I turn around and run to the treasure zone, a couple of quest artifacts have been revealed there — I think I'll sweep everything in a couple of days, deliver them, maybe the army will be boosted... and the blues aren't going anywhere, with slow roads, no Logistics, no gold...
127. A Warrior's Tomb and a Dragon Fly Hive behind the Dwarves have been revealed — I naturally run there with Vala, the blues are far away so I position Vala on the Angel. Sandro runs after Vala.
131. In the tomb — Boots of Necromancy :smile48: and the Dragon Fly Hive is minimal :( I push a bit further — there's a Pandora's Box for 50-99 Earth Elementals. Sandro runs to the other side of the treasure zone.
132. The Pandora's Box gives 50 Dwarves :smile12: I also take a Hive of Magi, a plan matures to use Mullich to steal the growth from the blue noob, while Sandro is looking for something in the treasure zone. But on the last movement points the blues reunite :smile21:
133. Vala with expert Logistics on the Angel, replenishes mana at the well, also combines armies and attacks:

Vala 8-6-3-(20) expert Leadership, Offense, Logistics and Advanced Archery
Sandro 2-1-4-(21) expert Sorcery, Advanced Earth and Basic Necromancy


Fireball there was probably impossible for the blues to pull off.

Thanks for the game.
It was.
Thanks for the game.
In reply to theShevanesian
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#484
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theShevanesian
12/24/2012 theShevanesian (blue, Castle, Crag Hack) def NumOne (red, Inferno, Xyron, Wistan) 2smc(2) 115
Opponent conceded on guard at 12500, declined auto. Thanks for the game!

Confirmed.
The opponent was absent all weekend and yesterday we started the game at the very last moment; there was literally an hour left to play, and there was no time to rest or think. I took a pit and went for 20+ storms (which turned out to be 40); I can't explain this move other than a desire to quickly run into a wall.

Thank you.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#485
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24.12.2012 Heroin (red, Barbarian, Kira) def R55Max (blue, Rampart, Solomyr) balance, 136.
We took one rest each and GO. A Citadel with Gretchin with 70 hobbits dropped, in the tavern Gurney and Aiden. I scouted the tower and saw boots, a crypt, and a passage to a secondary with a fort through a resource zone; north of the town, a Conflux secondary. I bought the heroes with the army, Gurney headed towards the boots with the secondary. And Aiden took the native Barbarian. Kira and Septienna appeared in the tavern. Seemed like a decent start, but a GO portal with 50+ air elementals, and what's on the other side is unknown. On the second day, Gurney with Gretchin broke the crypt and the guard at the secondary with the fort, so now there's a Conflux + two chests scouted on the path from it; I bought Kira and sent her to a second Conflux + scouted a bit of the blue spawn and, as it turned out, a very inconvenient GO on the other side of the portal — 50+ grand elves. Then I developed the economy a bit and decided to hit the GO with grand air elementals, of which I had 24. On day 117, 1235 in the Citadel is not much. Kira got Earth magic almost immediately and caught Slow and Haste without issues in the Conflux. On day 123, I take the chests guarded by 20+ medusas and 10+ rocs; they give experience and 50 boars (needed meat at the right moment). Logistics made itself known — there was a turn where Kira had more than half her movement points remaining, but there was nowhere to move and nothing to move for. On day 126, I break the GO — already 100+ air elementals and 100+ elves; I shot down the air elementals with Slow, but the second stack was tougher, though losses were still insignificant — some orcs, fairies, and a few goblins, and the elf stack got worn down once. I take two max and near-max Dragon Fly Hives and the Gloves in the sands. But from the army — 6 birds, 3 grand air elementals, and 20 ducks, with 0 mana. On day 127, I return Kira to the town for mana and army. Then from day 131 to 135, I cleared all the treasure zones. The Dragon Fly Hives were generous — about 4 max and all the rest near-max, except for one 4 and one 6 ducks. On day 135, I return to the town to replenish mana. On day 136, I attack the blue town — Solomyr is there with a chain lightning for 800+ HP, but mass Haste and 84 ducks leave the opponent no chance in the final battle. At the start of the second week, I thought I'd enter the treasure zone a couple of days later; midweek I thought we'd go together; and on day 132 I realized the blues weren't even thinking of going there. Something went wrong for the opponent, even though the GO was much weaker — 50+ grand griffins. Thanks for the game!
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#486
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GoD
24.12.2012 GoD (Red, Stronghold, Jabarkas, Luna) def SVAROG (Blue, Rampart, Kirr, Kirr) Scrimish 126

Thanks for the game!
Confirmed, GG was caught off guard, and the army was wiped out in the village without a chance. There were 101 guard dogs (50 from Pandora) and Luna. + artillery with +4 damage, shield +4, and a cloak +2/+2. I didn't have that much good stuff.
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#487
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25.12.2012 Amiloo (blue, Rampart, Ivor) def Ariputra (red, Inferno, Sandro) balance, 125
The opponent took all the rests. I took 1, then Ivor came with 6 elves against Inferno. Revealed ГО - 20-49 vamps :) True, that ГО was blocking the native town, but I didn't take the rest. On the first week I gathered some gold, took the external dwarf dwelling, a Tower village, scouted the portal - on the other side 50-99 archers, built a thousand and 123 at the Citadel at home. On day 117, level 2 Ivor ramps up before the ГО.
121 I break through 50 vamps with a griffin conservatory at the cost of a few dwarves. In the pre-treasure zone I take boots, a +1 HP ring, and a Pandora's box with 80 goblins. Ran around for a few more days, took Conflux, gathered some resources. The treasure zone is inaccessible, the passage is blocked by 20+ wizards. On day 125 I go through the portal to the opponent - a hundred gargoyles and 7 unicorns, take the swamp village and attack the meat on the tarakan. A ggwp follows. Thanks for the game!


http://heroes3.tv/Amiloo
#488
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24.12.2012 crzq(Red, Ramp, Clancy, Torgrim) def Егор Коробейников(Blue, Citadel, Gurney, Aenain) Balance 136

The start was sad - very little gold, paths to the secondary and ГО (along the path to ГО: minor minotaurs; off-road: diamond golems). Exit to the adjacent zone through markmans, ran to the other one (since I was moving the army there - to take the secondary). By day 117, I captured the adjacent zone's castle. On the first week: 3 heroes. In the main: 1-3 in Fort. Then from the secondary, one very short path to a portal with major gargoyles. There was no candidate for the main (neither a mage nor a warrior in 2 weeks). I had absolutely no idea what to do (plus I saw Aenain on the opponent's side on day 111, understanding that he would most likely be the one leveling). The only plan that came to mind was a hurricane plan: buy everything up and upgrade 1-3 (luckily I lost almost nothing) and on day 131, break through a simple ГО, then run into the treasure zone. I ran around until the end of the week, captured whatever resources I could. On day 131, I bought the arriving Torgrim and ran through the stables, camping for the night at the ГО. Then I broke through the ГО, camped overnight at a Dragon Fly Hive; the opponent was in no hurry to the center, which decided the game. The fighting was more or less even. Army: 26 Grands, 100 Centaur, and 50 Dwarves. I took 2 Dragon Fly Hives in the center (both mini). They gave Water Walk and Logistics, then I ran into the treasure zone. The opponent followed close behind (small army - 2 Angels, 25 major Hounds, and 50+ Gremlins + miscellaneous). But I had a 5th speed boost with the stable, Speed Periapt, and Logistics - the opponent couldn't catch up. In the treasure zone, immediately a bunch of Dragon Fly Hives, and in about 3 days I gathered 70 Ducks, sacrificing everything except 30 Dwarves. Then I attacked the opponent with Torgrim, level 14, with Expert Resistance, Water Walk, Offense. 16 mana. The opponent capitulates, never catching up in the treasure zone. As it turned out, there were 18 Dragon Fly Hives in the treasure zone (on 1/4 of the map). Thanks for the game!
In reply to crzq
#489
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crzq
24.12.2012 crzq (Red, Rampart, Clancy, Torgrim) def Yegor Korobeynikov (Blue, Citadel, Gurney, Aenain) Balance 136

At first, he went to the neighboring respawn for some reason through 2 blocks of archers. But there was no wood near the sawmill, and you need 10 for dogs... That's why he went there, and it wasn't there either. Such is life...
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#490
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25.12.2012 Mizrael(blue, Castle, random, Valeska, Pasis) def Yourdestiny(red, Tower, random, Josephine, Jenova) skirmish 135

External dwelling of archers on the respawn, crypt, stable and Griffin Conservatory. Decided not to take a restart, of course. Maxed crypt - came out with 7 pokemons, but have money ))) Ended up building horses in the Citadel, Pasis grabbed some land. With horses everything was a breeze, and on week 3 contact was made - killed the opponent's main on the opening run(judging by the tavern, it was a Scholar being leveled). Then scouts found the Griffin Conservatory, meat delivery and 3 angels in hand. In the final fight, the advantage in stats and meat was significant, charged in from Tactics under Shield and that was it. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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#491
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Mizrael
25.12.2012 Mizrael(blue, Castle, random, Valeska, Pasis) def Yourdestiny(red, Tower, random, Josephine, Jenova) skirmish 135

External dwelling of archers on respawn, crypt, stable, and Griffin Conservatory. Of course, I didn't take the restart. Crypt max - came out with 7 pokemons, but there is money ))) In the end, I built cav in Citadel, Pasis grabbed the land. With cav everything was easily broken through, and on week 3 contact occurred - I killed the opponent's main on the rush (judging by the tavern, they were leveling a scholar). Then scouts found the Griffin Conservatory, bringing meat and 3 angels in hand. In the final battle, the advantage in parameters and meat was significant, with tactics we broke in under shield and that was it. Thanks for the game.
I confirm, the exit to secondary was blocked by a horde of Magogs, after breaking through 20-49 upgraded Medusas on the second week for the gold mine, I didn't dare attack, although after trying a save in singleplayer, it is quite easy to break through, so there were unused chances to put up resistance in the game
http://ru.twitch.tv/fff5sc/b/351044746
thanks to the organizer for the tournament and happy upcoming holidays to all :smile20:
#492
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26.12.2012 BlooDy)DriVeR (red, Swamp, Verdish, Pyra) def SeniorPomidor (blue, Rampart, Clancy, Isra) 2sm2c 137
For 1 week I rush to 4 heroes, beat the secondary, scout the treasure zone, 1236 in Fort, on week 2 thanks to stat boosters and the Sword +3 I get 9 attack already by day 22, Pyra completely clears the treasure zone, gets Expert Earth Magic on day 25, waste time until the end of the week, destroyed everything I could, except for 2 GO, on day 32 I break the GO of heavily upgraded Gorgons on Swamp terrain and immediately after that I take the 3rd Griffin Conservatory, see that the secondary is untouched, take it, beat the artifact +3 to spell power and head off to break the GO from the secondary's side, on day 36 I break 12 Bone Dragons with Haste and the hero reaches the opponent's main, on day 37 his hero runs with the entire army to recapture the Castle and gets caught by Pyra, just in case there is plenty of gold for ransom. In the FB he has more troops, but the hero is only level 2 and my spell power is already 9. Thanks for the game!
In reply to BlooDy)DriVeR
#493
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BlooDy)DriVeR
12/26/2012 BlooDy)DriVeR (Haven, Swamp, Verdish, Pyra) def SeniorPomidor (Dungeon, Rampart, Klenzi, Isra) 2sm2c 137
The map generator glitched, and I played without my secondary hero. I probably should have taken a Tech hero, but for some reason, I didn't. I paid the price for that.

With my main hero, I had Isra, but she just couldn't reach the enemy.
In reply to Amiloo
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#494
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Amiloo
25.12.2012 Amiloo ( blue, Rampart, Ivor) def Ariputra ( red, Inferno, Sandro) balance, 125
Opponent picked all the rests. I took 1, after which Ivor came with 6 elves against Inferno. I revealed GO - 20-49 vampires :) True, this GO blocked the home town, but I didn't take the rest. On the first day I collected some gold, took the external dwelling of dwarves, Tower village, poked into a portal - on the other side 50-99 archers, built a thousand at home and 123 at the Citadel. On day 117, 2nd-level Ivor speeds up before the GO.
121 I break through 50 vampires with a grail shrine losing a few dwarves. In the pre-treasure area I take boots, a +1 HP ring, and a Pandora's box with 80 goblins. Ran around a couple more days, took Conflux, collected some resources. The treasure area is inaccessible, passage behind 20+ Wizards. On day 125 I go through the portal to the opponent - a hundred gargoyles and 7 unicorns, take a swamp village and attack the meatshield on a cockroach. GG follows. Thanks for the game!

affirmative, couldn't capitalize on a very good setup
thanks for the game! Good luck going forward, respect to Kalababa.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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#495
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RiMpel2 (editor of Castle Loenis, Sandro) loses to Amiloo (blue Dungeon Sync, Brissa) 2sm2c 132
Thank you for the game.

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