Why are Flux and Necropolis banned in the templates?
Necromancers and heroes from Conflux can become good mages.
Posts from M-200% No. 6
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Why are Flux and Necropolis banned in the templates?
Necromancers and Conflux heroes can become decent mages.




Hello everyone, extending the round by 1 day didn't resolve anything; there are still unfinished games:
1. ariputra - Psyche_7 (ariputra goes next, Psyche_7 failed again)
2. FireToSky - Anry (Anry goes next, Anry has been saying for three days that FireToSky isn't responding)
3. Kilgor - Mizrael (they both wrote, but couldn't find a time that worked; a coin toss gives the win to Mizrael (ichtiandr witnessed the toss))
Round 3 will be played until December 24, 2012.
I don't really care about the result, but it's unpleasant to receive this without any warning, so I don't want to participate in this kind of tournament anymore.
No one contacted me until I received a private message on the forum and responded myself. They couldn't establish a connection, so I suggested that my opponent download GameRanger. After waiting for 15 minutes at 4 AM, I fell asleep. He didn't contact me again until this message, even though I had messaged him.
I don't really care about the outcome, but it's unpleasant to be penalized without any warning. That's why I don't want to participate in such tournaments anymore.




What kind of excuses are these? You simply ignored this tournament. Strict deadlines were set for the tournament, and you only showed up after it was over. Your opponent messaged me on ICQ for two days, saying that you weren't responding, so I advised him to send you a private message on the forum, but the response from there came too late. If you can't manage to play in several tournaments, why did you register in the first place? If you really wanted to play, like you did in the tournament you won, you would have contacted me and told me that you couldn't find your opponent or had some other problem, but this time, there was silence. What could be the reason for any resentment?




No one contacted me until I received a private message on the forum and replied myself. They couldn't establish a connection, so I suggested that my opponent download GameRanger. After waiting for 15 minutes at 4 AM, I fell asleep. He hadn't contacted me before this message, even though I had sent messages.
I don't really care about the outcome, but it's unpleasant to receive such a result without any warning, so I don't want to participate in this kind of tournament anymore.
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
The start was great, 3 heroes, lots of money, but then it got tougher, but on turn 113 I found Aislin in the dungeon – life got better, life got more fun. The only thing that annoyed me was the terrible connection; every day, after our turns, the game would load (I don't know what happened, it only happened once), and we even postponed the game, thinking it would get better, but alas... Anyway, after another crash, we decided to exchange information, and my opponent found out that I had a stash of guards and troglodytes. Also, on turn 117, Aislin, with full mana, was standing in front of the treasury guard and decided not to continue.
Thanks for the time, sorry that we couldn't have a proper game.
Весна 2012.
12/24/12. evil_romantic (Blue, Dungeon, Arlash, Aislin) def Akmid (Red, Castle, Adelaide, Adelaide) skirmish 121
The start was great, 3 heroes, lots of money, but then it got tougher. But on turn 113, I found Aislin in the dungeon – things started looking up! The only annoying thing was the terrible connection; every day, after our turns, the game would load for a long time (I don't know what happened, it only happened once). We even postponed the game, hoping it would get better, but alas... Anyway, after another crash, we decided to exchange information. My opponent found out that I had a stash of archers and troglodytes. Also, on turn 117, Aislin, with full mana, was standing in front of the treasury guard, and I decided not to continue.
Thanks for the time, sorry that we couldn't have a proper game.
On the starting map, there's a stash of archers and spearmen. Very little money. Strong stacks in 2 zones, and only gnomes in one. No good mage. My opponent has Aislin. But the terrible connection made it impossible to concentrate on the game; it was very annoying. Sometimes we couldn't even finish the day and the game would crash. Then we decided to see what each other had, and my opponent's situation was significantly better. I decided not to continue playing. Thanks for the time, it's a shame it turned out this way!
Opponent conceded on guard duty at 12500, declined auto-calculation. Thanks for the game!
24.12.2012 Dimast (red, Barbarian, Shiva) lose Anry (blue, Dungeon, Shakti) 2cm2s 123
After one rest from my opponent, Shakti arrived with 3 stacks :smile03:. Honestly, I thought my opponent would take a rest, but he had other plans.
In the first week, there were small battles for resources, upgrading troglodytes, and moving into the neighboring zone. 116 - native secondary town + a hidden medusa lair is visible. Due to the sand, I can only break through the guard of the hidden lair on turn 121. On turn 123, I take the Pandora's Box +5k, find a +2 axe in the bones, and prepare to take the 2nd consulate the next day. But then I receive news of a loss.
Thank you for the game.
He was utterly defeated on his own base,
Thanks for the game!
Started without restarts.
111 - medium roads, I scout for archers, buy Caitlynn. There's a stable and an experience pillar near the castle, let's play. I'm not building anything.
112 - Charna is bought, runs through the pillar to the stables, I advance the Necromancer at the expense of earth, hoping for air. I gather troops. Archers are being built.
113 - Cuthbert breaks through, killing 30 gr. gremlins for the archer's lair, Cuthbert breaks through to the secondary castle. There's a forge in the castle.
114 - I capture the Necromancer's secondary castle. A +2 +2 sword shines behind a group of gr. demons. There's a thousand in the castle, a tavern in the secondary castle.
115 - I scout for boots for 20-50 gr. gargoyles, but I'm not ready to attack yet. A sulfur mine. Charna gains experience. Necromancer. Chain spell to the castle to upgrade the archers. There are knights in the castle, 1000 in the secondary castle.
116 - archer upgrade. Charna scouts and breaks through Pandora for 20+ gr. harpies - 5k experience. Tactics experience, advanced earth.
117 - gathering troops, the chain spell is ready to supply Charna with an army. There are griffins in the castle.
121 - griffin upgrade, I buy Tiris, a little army. With everything, I scout for boots, and the progress is good.
122 - I scout for a gold mine, and I settle in the secondary castle. There's a market in the castle.
123 - I buy all the archers. I scout for the second gold mine, sulfur mine, I break into the castle, I build a Guildhall, no slow spell.
124 - I build a stable, Charna runs to the portal to the next zone. The secondary castle has a slow spell.
125 - I scout for 40 snakes, on the other side there are medusas, I foolishly lose 17 archers and take the swamp secondary castle. I get a log. There are monks in the castle.
126 - Crystal mine. Mana replenishment. There's a stronghold in the castle.
127 - I run home. There's a castle in the castle =)
131 - I break through to the central zone. The log has advanced.
132 - Pandora for 50 ice elementals for 2 magic levels, 15k experience for 17 bears. Log experience, air experience, initial wisdom.
133 - upgrade and advance knights. Arena, undead cloak, 5k experience for 10+ gr. hydras, vulnerability sphere.
134 - running around
135 - arena, then home, the opponent captures the swamp secondary castle, I get Tan, who has all second-level magic, Rion is waiting in the portal of the opponent's lodge.
136 - the opponent is killed by Rion with a wave of death on the peaks. I take back the secondary castle. Charna at home gets +1 spell power and prepares for the assault.
137 - Charna at the portal to the opponent's secondary castle. There's 1-6 in the castle.
141 - I break into the opponent's castle, running around the high ground.
141-147 - I kill all the opponent's troops, I lock them in their own stronghold. On 147, Neela kills my lodge and allows me not to waste time and finish the game, albeit on the snow.
Charna 16 10 7 (100) (exp. necromancy, tactics, log, earth, air, wisdom) 77 gr. archers, 344 skeletons, 6 champions, 15 monks, 24 crossbowmen, 26 cor. griffins, 130 halberdiers.
Neela 11 11 10 (220) (exp. defense, air, wisdom, knowledge; advanced scholar, attack) 358 gremlins, 38 iron golems, 2 cr. dragons, 45 harpies, 3 gr. nagas, 19 gr. gargoyles.
I played the battle without any difficulty, the opponent had a chain lightning spell, which removed a good amount of health, but mass haste solved the problem, blindness prevented escape, and after casting the ritual with a destructive ray, I successfully finished the battle and the game.
Thank you to the opponent for the game!
Thank you for the game!