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Posts from Inferno – “Angel, angel, burning fear” [Campaign 5 – Mission 1]

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In reply to Gerter
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In general, the problem was solved – I replayed a part of the mission. Apparently, it was some kind of bug. The situation was as follows: the hero couldn't go through the gate... All's well that ends well.
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I completed this mission after finishing the Barbarian campaign! I completely forgot that I needed to play through the final campaign as Sandor, so I started with Inferno!)) I remembered during the game.
So: the mission is difficult, but great. I'm playing: "Hard" difficulty, Blood Mage, skill (+6% FIRE).
At first, I only recruited Lilims; I killed all the others who joined to get experience.
I captured a neutral Castle at the bottom and got into a long war with Tor-Berith (crimson color), who has two Castles at the top left! He initially has a lot of Lilims in his army, more than 100! The first time, I didn't manage to defeat him - I killed him, but I was left with 15% of my army. With such a force, I couldn't even take his first Castle... I reloaded two turns back. I saw that there was a Crypt where undead creatures were guarding 20 Matrons. I defeated the undead and took the Matrons! That made a difference! I attacked and defeated Tor-Berith and his 1st Castle! And that's when it started; the next day, he jumped into a teleport, the exit of which is located near the captured Castle! He simply didn't let me move up to his second Castle, where the teleport entrance was located... I had to return to the captured Castle so that he wouldn't recapture it. I got tired of it!! I gave up and went up to take his second Castle! Strangely enough, Tor-Berith didn't jump anymore; he stayed in his main Castle and waited for me! In vain))) As soon as I defeated him, the orange faction appeared and easily took the lower Castle, which was neutral, and went to my very first Castle. I teleported there with my main hero, and the enemy attacked me and died! He didn't put up much resistance in his Castle.
The gates opened, and a lovely lady with a considerable army came to me. What a bitch! She killed all the doggies... It's a pity, but the Lilims are all alive, and they are the Blood Mage's main armor-piercing unit.
Togrul settled in the Castle and didn't come out! This helped me go around the entire map again and kill almost all the neutrals - I was leveling up the dynastic staff "Will of Urgash". I returned to Togrul - I killed the first hero, refused to fight Togrul - I went to the Worm and attacked, having a nice ring-shaped ally who had swallowed the Sadists.
I knew that after this battle, there would be another one, but I didn't know if I would need an army or not, so I saved all the Lilims, Berserkers, and Sadists, but not the doggies, unfortunately.
The battle for Azzi!" Oh! That's fantastic! But the trick is that I was surrounded by Sadists, Demons, and Berserkers, and the doggies stood separately in the center of the map. So, they only bit the Berserkers at the beginning, and they didn't kill anyone else because there was no one nearby for the "Foul Blood" ability...
The boss is good! Great! I put "Foul Blood" on the Demons (Destroyers), and they ultimately killed the Sadists (for which I received an achievement). The real fun began when the untouched doggies, 1000 of them, started attacking Azzi with "Drain Life"! I thought I wouldn't win the battle! But I managed - Azzi had less than 4000 health left!
Can you play as him?
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It's easy with a Mage, but try starting with a Blood Warrior, without recruiting anyone and without leveling up any of the support skills at all (healing, reinforcements) :)
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Yes, it’s obvious that it’s harder to play as a Warrior. Especially a bloodthirsty one! The Warrior is geared towards Tears. Especially in single-player games, not in company games! Yesterday, I was playing “Cove of Lost Souls,” and a Necropolis warrior with Tears came to attack me. He had a small army: 44 Vampires, 36 Ghosts, and 56 Skeletons. But he had upgraded his retaliatory strike skills. In general, it might be a bug, but he had three extra retaliatory strikes for three turns!! And these Vampires retaliated against everyone!
In company games, there’s a maximum of one turn in Blood and two in Tears.
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Are you playing on Hard difficulty?
I'm currently playing with Sandor, the Blood Warrior, but I'm not really having any major problems.
Right now, I'm about to start the third mission with him, and I'll specifically set the difficulty to Hard to see what's so scary there.

By the way, I played through Cove with the Sorceress, because when the guys run away, I'm too lazy to chase them down and attack – I just let them go in peace).

Supric
That's a great idea! I don't really use these spells much anyway – I'll focus on blood magic!
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In the "Cove"? I don't know. It's a tournament map. You have to play as a Warlock there.
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tomatovv
And I already forgot what the question was about)).
It seems I was generally asking about any games.
But after reading the topic more carefully, I saw that it was about the difficult level. I also want to try it.

Added 1 minute ago
And it seems you can't play as Azzi anymore.
You can only fight his doppelganger, Azmodan, later in the campaign for the humans.
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Can you give me some advice or a video guide on how to beat the Azazel battle? I've been trying for 3 hours and can't seem to win, and I'm playing on hard difficulty. The biggest problem is that I always end up with 500-700 hounds left, and I can't figure out how to coordinate my units so that I can use Berserk on the fanatics...

Added after 15 hours and 34 minutes
Has anyone beaten the Azazel battle on patch 1.8 on hard difficulty?

I can't beat it, help!
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yeah, thanks, I've already completed 3 missions on hard difficulty, now I'm going to do the 4th one, and I passed that battle after about 20 attempts (I just got lucky))).
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Very interesting mission! My strategy was as follows: At the beginning, I calmly captured the neutral Castle, carefully eliminating everything in my path without any losses (I followed the Path of Blood, so I didn't add the quest units). Then, I headed west and waited for the purple hero to appear, who cleared out the neutrals guarding the passage. I moved the reserve hero to the starting Castle, and offered the enemy to attack the "neutral" Castle - but he didn't. I fought in the field, making sure he didn't run away. Then, I calmly captured his Castle, after which an orange hero appeared from the east - I repelled his attack at the "neutral" Castle, then returned west and captured a fort slightly north of the Castle. After that, I again repelled the orange hero's attack at the "neutral" Castle, followed him, and mercilessly finished off both his Castles, slightly north of it. After that, while repelling the purple hero's attacks through the monolith in the west, I headed north and destroyed the remaining purple Castle. Then, the brown hero with his "deadly army" came to visit. I met him at the "neutral" Castle - the army was indeed deadly. I used a trick - the brown hero attacked the Castle exactly on the 7th day, so I gave him the "neutral" Castle, moved to the western Castle, received reinforcements - and the brown hero didn't dare to attack me in the Castle anymore. Then, a cat-and-mouse game began for about 2 weeks - he tries to get to the starting Castle - I move there, he tries to get to the western Castle - I move there. In the end, I still caught him in the field and gave him a good beating. I went to the eastern quest gates, headed northeast, capturing everything I could, until I saw Togrul with his "deadly army". I attacked - and he gave me a beating. In the end, I used the tactic called "who can wait longer". After a month, I gathered an army that crushed Togrul's forces (by that time, he was already marked as "serious threat") almost completely - he just really "loves" Cerberi and kills them first. The moment came to play as the boss - and that's when I made 2 major mistakes for the first time: I used "Blood Fury" on the Destroyers, and I didn't move (I fought from the same spot). As a result, the hounds tore me to pieces. The second time, I won easily and without any stress. Here's how: At the beginning, cast "Blood Fury" on the dogs, cast "Sign of Fire" again on the dogs and on the Destroyers (all the others will die anyway); at the first opportunity, get close to the archers (you'll save 7-8 thousand hit points - the Lilims have very frequent critical hits when shooting); actively use the terrain and the fact that the Destroyers and hounds are 2x2 squares in size - as a result, they will often "get in each other's way" and only one unit will attack you (it is very desirable that it be the Destroyers). In this way, using the terrain, I simply jumped over the Destroyers, not letting the hounds get close to me, until there were only 400 of them left. By that time, everyone else had already died, and finishing them off was just a piece of cake. Something like that
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So far, I've captured 2 castles, and I'm thinking about who to attack next. Daleb once left her castle and tried to capture one of mine; I defeated her, losing 5 dogs, but there were many options, and this one turned out to be the least risky – I had to fight her in an open field. Kirill is currently level 5 and has mastered "Drain / Reinforce / Tactics / Counter Strike." He has "Mass Drain," but he only has 40 mana, and it requires 45. Maybe capturing the Necropolis's broodmothers will help with mana. We'll fight and see.
In reply to faj
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faj
So far, I've captured 2 castles, and I'm thinking about who to attack next.
Daleb once left her castle and tried to capture one of mine. I defeated her, losing 5 dogs, but there were many options; this one turned out to be the least costly – I had to fight her in the open field.
Kirill is level 5 for now – he has mastered "Drain / Reinforce / Tactics / Counter Strike". He has "Mass Drain," but he only has 40 mana, and it requires 45. Maybe capturing the Necropolis's broodmothers will help with mana. We'll fight and see.
Attack the redhead, remembering the burgundy one. Broodmothers are "extra" ranged units and poison troops, but :smile18: :smile18: :smile18:

Moderated: FLOOD in the message

:smile18: :smile18: :smile18: :smile18: :smile18: :smile18: :smile18: .
The worms from the abyss are very helpful. I visited "Armageddon's Blade" and am now going to crush everything :smile14: :smile14: :smile14: :smile14:
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
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Wow! Lilims are awesome and can do a lot! One stack of creatures is capable of much!
First, I took down Ter-Berit at the gate without any losses, using only Lilims, and then I defeated Malik in the city with the same Lilims, 536 of them – again, without any losses! I used Reinforce first, then, as needed, Drain and Summon to distract the units moving towards the gate.

I really want to get "Restoration" from Earth magic as well. I'm thinking about it – should I take it or not?
I guess I should develop fire skills and generate mana to the maximum. What do you think?


Only now, after 4 campaigns and at the beginning of the 5th, I noticed that if your units stand on a mana well (dragon vein) during a battle, the Hero gains mana – 10 mana points, if the units are defending :smile28:! I've seen that traps work, but I only noticed the mana effect now, and that was by chance, when I looked at the battle log :smile13:.

By the way, I now remember that enemy units moved more actively :smile08: when they were on the battlefield with the statue of the weeping maiden.


Is it possible to defeat 50 Lords near the library on Togrul's territory without losses or at least with minimal losses? Lilims can't cast "Kiss" on them, so I have to shoot, BUT they move first on the next turn and destroy many creatures!

I divided the Lilims into 2 stacks (one stack of 100 + the rest in another stack) + left the dogs, used Reinforce on the dogs, Drain, Open Gate, and the Hero's attack on the Lords. I realized that when you directly attack the Lords, you take much more damage than just defending. The first time, I defeated them with reinforced dogs, then only with Lilim's counterattack and ranged attacks. I didn't attack the Lords even with summoned creatures! I lost only 48 Lilims; in another scenario, it was 37 Lilims + 7 dogs.

I wonder if I can manage without fire magic in the final battle? There's nowhere else to develop – level 10.
It's a pity that the second stack of Lords, behind Togrul's castle, is also not weak, as are the Lilims standing opposite them – 3 stacks of 600-700 each! I just want to defeat them both :smile19:.


I managed to defeat the Lords :smile44:!
I put all the Lilims in one stack + dogs + fanatics + 2 dogs separately to distract the enemy. I lost only 2 dogs :smile20:, the ones that were distracting! I actively used Open Gate, Drain + just in case, I cast Reinforce on the fanatics. The first thing to do is to protect the Lilims and fanatics from enemy attacks with 2 distracting stacks of dogs... and into battle :smile49:!


In the next mission, there's practically no one to "Drain" – I'll have to fight undead :smile24:, so "Restoration" will be very useful!
I already regret that I spent the skill point I earned first on fire magic, and not on Restoration!
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I decided to share my experience of completing this mission. After familiarizing myself with a walkthrough of this mission, I drew certain conclusions and proceeded as follows. Initial stats: - Warrior - Path of Tears Hero development: 1. Fireball 1 (up to level 4 - this is the only skill that can somehow help in eliminating enemy stacks. Upon reaching level 1 of Tears, I reset the skills and, instead of Fireball, developed the Counter-Strike branch). 2. Tactics 1 (allows for a more advantageous defense, in order to conduct battles without losses). 3. Reinforcement 1 (until the end of week 2, we try to complete the quest for war dogs - south of the neutral castle, after which the war dogs become a key stack. At the very beginning of the battle, we cast Reinforcement on the dogs and then, depending on the situation, we either immediately poison them towards the center or wait for the enemy stacks to approach. All computer attacks will be directed at the dogs, whether they are archers or melee fighters). 4. Ambush 1 (gives the advantage of going first). 5. Drain (cast on the dogs only after Reinforcement has been used). 6. Restoration 1 (I used it only once in the first mission, but thanks to it, I conducted a battle without losses). 7. Pushback (used very rarely). 8. Reinforcement 2. 9. Giant Killer 1. 10. I don't remember anymore... I didn't take Logistics because of the small size of the map, and Education - I reached the maximum level anyway, even though by the end of the game, only about a dozen neutral armies remained. Regarding the walkthrough: On day 2, I built a barracks and hired another hero, where I developed growth. After that, the main hero dealt with eliminating enemies, and the second hero was just following. Before the end of the first week, we try to conduct one battle and add war dogs to our army. Moving further, at the first fork, we go down, where we take the quest for the "madmen" (I don't remember the exact name), the goal of which is to deliver a mask guarded by fire elementals, located a little south. After adding a new stack, we go to capture the neutral castle (preferably do all this before the end of week 2). I don't know about you, but in the first 3 weeks, I saved 2 treasure chests with infinite gold, which are located near the first two castles. Unlike many, I didn't even bother with the purple hero, but immediately went to clear out the orange one, but as soon as I approached the orange one, the purple one appeared, who wanted to conquer the neutral castle. I solved this problem as follows: I built a main portal in the neutral castle and returned to it when the purple one approached. After accumulating a sufficient amount of money, I bought all the remaining heroes, distributed the skills for increasing money, and put all the stacks on one hero (not the main one), whose ranks were replenished by the army from the castle. After that, with my main hero, I boldly rushed to the orange one, leaving my castle under guard (after that, the purple one never showed up again). And then it was easier - I went around in a circle, conquering castle after castle. Result - 95% of battles - without losses.

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