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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

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In reply to twaryna
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13 years ago
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12.12.12 :D
Redwhait_HP(blue dungeon, miner) def Yostairs(red, conflux, inferno, alkine) sm-ka 214

From the start, 2 stacks + 2 native heroes, a bunch of Dwarf Cottages, the miner took the log immediately and it seemed like 3 secondary heroes (turned out to be 2). Didn't bother to restart, took an Inferno secondary with an empty box behind the golems, headed towards the other 2, broke through the fanatics upwards, which turned out to be off-road (the secondary was a foreign swamp), although a teleport was right on the road. Went further and on 117 took my native secondary, at home I stuck the cats into a Citadel, decided not to build a Castle to leave money for a buyout. On the second, I bought out, took out a hundred golems behind the library and into the treasure zone.
Found a couple of Dragon Utopias, took a Dragon Fly Hive on 6 gold mine and headed to another one.
There I found an external dwelling of dragons which I took on 127, then another Pandora's Box with all fire, but no wisdom. Only 1 Dragon Fly Hive there as well, I decided to buy out and take the Dragon Utopia. Army: 4 dragons, 9 scorpions, 9 wyverns, 160 trogs + a eater in the form of gnolls, lizardmen, and harpies.
Dragon Utopia 2 with Mass Shield and Bless went down, fortunately stats were 14-9 (although from artifacts only Centaur's Axe). Gave Earth Book, Boots of Levitation and another pair of Boots of Levitation. Went to the second one, the guard was unpleasant — 90 Giant Dragon Flies, but in the Pandora's Box 20 Pit Lords came in very handy. In the Dragon Utopia itself gave Cauldron of Power and Pendant of Total Recall.
Then home, wanted to double mana and go to the GO. Ended up going for double GO with 30 mana. The first uniques fell easily, but the one above with the white bears gave me some trouble, even had to sacrifice a few trogs. Then on the same day (137) reached the capital, then Town Portaled home and after doubling mana returned.
The opponent clearly didn't expect such a turn of events and fled to the snow treasure zone.
I took 2 secondaries from him, took a Dragon Utopia on his respawn with Cap of 5th Level and went about my business collecting wyverns. On 147, Alkin showed up with a Lich at one of the secondaries, even knocked a Book of Fire out of the Lich with Death Wave :)
Took a Necropolis town on 211, left my troops there but wandered off for no reason. In the sand treasure zone, I calculated that I could reach the town. Town Portal'd to double mana in the main, then jumped to Conflux and see I have 11 mana :smile11: forgot that a Lich was sitting in the town and didn't double at all, had to break into another dungeon and naturally when I got back, my Conflux MP wasn't enough :(. Took out the Lich and then went to buy out at all towns and upgrade Wyverns.
On 213, I go to the opponent, he for some reason comes out of the town onto the grass, caught him there.
My stats are better in attack, worse in defense, and much better in spell power and mana by 100 more. His army is also smaller and even the Cloak of Reversal doesn't help.
Thanks for the game.
In reply to Redwhait
13 years ago
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Redwhait HP
12.12.12 :D
Redwhait_HP (blue Dungeon, Miner) def Yostairs (red, Conflux, Intellect, Alchemist) - watch the replay at 214.
Confirmed. The respawn point is large, there's a hidden stash of Psychos (20-49 Knights). I took it on the 2nd try, and on the 1st, I found Birds in the Fortress. I slowly cleared my main and secondary respawn points, and on the third try, I went into the underground Treasury, where there was a block of 50-99 Djinns. Then I went to the snowy Treasury. It was a good Treasury, but they didn't let me collect everything there, and then the opponent already told the rest.
In reply to Yostairs
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13 years ago
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12.12.2012 RozenKran (Red, Conflux, Charna) def RogerDAltavilla (Blue, Tower, Rissa, Rissa) 8mm6a 144

We used all restarts. No money for respawn + blocks, but there is necro - it's playable.
On 115 I reached the Castle player's town. Who delighted me with his buildings (you can place horse upgrades in the Citadel) + a Griffin Conservatory under the Castle. Back home I'm poor - fire elementals in the Fort. Barely any skeletons raised - sad.
On the 2nd everything was still very slow. I scraped money wherever possible, took a necro village (at least some skeleton growth).
On 127 only took the first Griffin Conservatory at home - the 2nd one, and on 131 the 3rd one next to the opponent. Barely managed to build birds in the Fort.
On the 3rd I started to move into the center :smile17:
By 136 I captured 2 opponents with good buildings and crashed into a scouted Dragon Utopia. With a wild chain of 7 heroes I transferred all my resources and on 141 took a rather tasty 3-stack Dragon Utopia (Book of Fire and Shield +12).
143 I thought I was retreating to the treasury, but actually I ran into the opponent's center and ended up on the speed path with 7 birds. Rissa on her turn attacked without much thought. There were gr. Phoenixes x2, 4 Angels, around 40 ducks and some Tower chaff. I used Wait on all birds (thought I could hit with Armageddon twice). Mass Haste there and -3 birds. I cast Armageddon for 500 and fled. Rissa, hoping to finish off the scout hero with chaff, ran into the darkness and didn't make it.
144 Charna on her turn reaches him and with Fireball, Charna has the edge in chaff and stats.

Thanks for the game
In reply to RozenKran
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13 years ago
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RozenKran
12.12.2012 RozenKran (Red, conflux, charna) def RogerDAltavilla (Blue, tower, rissa,rissa) 8mm6a 144
Thanks for the game!
The shooter garrisons forced me to sit on respawn for the first 5 days, but there was plenty to do at home. I took the Dwarf Treasury 15 and the mini Griffin Conservatory. Never killed my native opponent.
On the second day I went to the center, ate both central villages, the first hive was max, left an angel there. The rest of the hives were small, by the end of the third day I had only 35 wisps and 3 angels, plus the native units. I didn't find the utopias, the edge of one was visible, but I never figured out how to get to it. And that decided the game.
On day 141 the Refugee Camp gives Phoenixes, cool, but RozenKran cleverly outmaneuvered with Armageddon and there was no point in continuing.

Thanks to the organizers for the tournament, and to all opponents for the games!
As for Tower, it's not bad, quite a combat castle, just need more experience.
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13 years ago
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favio, haha, you're Bulgarian!
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13 years ago
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favio, do you know/like Kirkorov?
In reply to Captain
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13 years ago
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Captain
Pete, I understand you're busy witch-hunting with Vigo, but maybe we can do something about this tournament?
No, I'm busy with something else. What needs to be done with the tournament? Is something wrong?
Captain
According to the rules, 2 weeks are allotted for 1 game, and the tournament has already been running for 3 weeks.
What are you talking about? We already have several pairs in the second round that have played.
If it's difficult to do in your head, you can use a calculator to add two two-digit numbers (10 + 14 = 24).
The deadline for the second round is December 24th.

There are 3 outstanding games from the first round.
One pair is trying to set a record for the longest game, the second is playing to N wins, and the third is finishing a saved game. I'm not going to interfere with people. We're not talking about coins or tech yet. But they need to finish as soon as possible.
In reply to Pit for LM
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13 years ago
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Pit for LM


One pair set out to break the record for the longest game.
I think we'll do it:smile03:
In reply to Dark
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13 years ago
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In the game against Tiamat, the generator won (it feels like the respawn content is 2-3 times larger) :) I hope he writes a report; in short: 5 external dwellings of gnolls, an external dwelling of harpies and minotaurs + a Griffin Conservatory + a good number of crypts/medusa structures against just one crypt and zero external dwellings for me. I dug up a Necromancer on day 1 and decided to level him: at the start of the second week, 200+ skeletons, oil, and a breakthrough into the sand through nearly a hundred minotaurs, with a level 2 Griffin Conservatory there, an entrance to the treasure zone, and another Griffin Conservatory on the lava. I killed the conservatory and was heading into the treasure zone at the start of week 3! Then the opponent appears — he has more skeletons without necromancy than my Sepa (I transformed everything to hell). He couldn't catch up with her in the treasure zone (the girl's pathfinding) and went to cap my castle. Sepa ate what she could and returned. I built a Mage Guild level 4 for Prayer from Loynis and Water + Town Portal in the guild, and Meteor Shower from a scholar, but I couldn't out-magic him — on the most critical turn, I was 20 movement points short of taking the castle, rebuying, and learning all the spells. In the final battle, Alkin had 500+ skeletons and an advantage in combat stats + Mass Haste. The situation could have been turned around only if I had fought well in the first encounter; he was out of mana, but I decided to first level up Water Magic under Blessing and wasted the opportunity :) Saves are attached, video on Twitch.
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13 years ago
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13.12.2012
Javdet (Red, Rampart, random, Melody, Riza\Nagash) def Gomunguls (Blue, Rampart, random, Alagar, Shakti) 8mm6a, 141

Generator win. Dual, 3 Griffin Conservatories, a couple of hives vs solo.
Overall, I had a terrible start. First, in the crypt I discover that the Grand [Elves] are in slot 1. Minus 20 Centaurs. Then, in a fight with Iron Golems, I find out that the Slow scroll is on the useless hero. Minus 5 Wood Elves and 8 Dwarves. Well, after that it went smoothly - Griffin Conservatories 1, 2, 3, 16 Wyverns, on day 127 I got a Chain Lightning in the Mage Guild and decided to take the central village, and then I spotted the scout hero with an army. Bracers didn't let him escape. Killed the AI Necromancer and got Air in the very first Dragon Utopia. A couple of days later Vitaly surrendered. I think he overthought his restarts. Looked at a couple of botched good templates - they were quite playable.

Thanks for the game.
In reply to Javdet
13 years ago
Tiamath(red,Fortress, Alkin, Alkin) def Mizrael(blue, Castle, Caitlin, Septhiena?) Balance 142

Good map.
Starting zone with gorgon+basilisk+5 gnoll dwell, also 1 con and good amoont of money and res. First week i go 1-5 + citadel and 1-3,5 + citadel. No wood decide that resign from wiws till end of game. In 2 week i rich midddle like Mizrael. In 3 week i clear big necro and break trough desert guards which cost me 100 skieles. lots gorgons, basilisks, 300 skieles, 4 angels and horde of lizards were to much for Mizrael. He rn in to desert treasure zone and i go take his castles. 127 i rich his main town and take it. Treasure zone must be poor becouse he came back with same army as in begining + several wiwerns.
In 142 i bring 200 more skieles+cows to main and with tactic+air+speed+offense+armorer combination ther was no chances for Mizraels mage.
Thanks for game.
In reply to Tiamath
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13 years ago
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PReDS lose to GoD. 0:2. They played until 2 wins. I'm writing this so everyone knows the result. I'll confirm the reports as soon as Evgeny provides them.
In reply to Javdet
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13 years ago
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Javdet
13.12.2012
Javdet(red, Rampart, random, Melody, Riza\Nagash) def Gomunguls(blue, Rampart, random, Alagar, Shakti) 8mm6a, 141
Thanks for the game.

Confirmed!
And don't say I overcomplicated things:)...after each restart I loaded right away to see what you had, and one time there was a Conflux in 2 hexes and 2 Griffin Conservatories, and another time there were 2 more Griffin Conservatories and external dwellings...so I thought everything was fine))..In general, of course, it was sad to take restarts, but one time there was no decent hero and I already bought the 6th, and the spawn exit wasn't great...and the second time there was no decent hero, but what let me down more was the chest I wanted to take with the last hero and place Elves, but there turned out to be an artifact...hence I took all the restarts, and Roman still had 2 more...the spawn was mediocre, there's an army and a stable, but what was in the underground...I think after such a second spawn, the desire to play 8mm6a fades away...on the first attempt, there were Centaurs in the Citadel and Wyverns in the Citadel...no Griffin Conservatory. And all the Dragon Fly Hives were far away and guarded by, damn, 10-19 Champions...on the second, I ran around, fought a bit, then the opponent arrived with an army exceeding mine by an order of magnitude...I wanted to use scout heroes at the crossroads to clear all the passages to confuse him about where to go...but he still caught up to a scout hero with his whole army....killed everyone there without losses for me, I couldn't even retreat because of the Shackles...and having only a Shakter, I decided not to surrender...I bashed my way into the swamp, bought what I could there, broke the Medusa shed...got some gold and then broke 2 Naga Banks 2+3...it got a bit easier, and in the end I got back on my feet and ran to break the Dragon Utopia...but the opponent took a good Dragon Utopia and used Dimension Door to jump to the one I was running to and broke it and the Dragon Fly Hive...I had to surrender)
Thanks to Roman for the game and good luck further!!!:smile02:
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13 years ago
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03.12.2012 GoD(Blue, Rampart, Ivor, Ivor) def PReDS(Red, Inferno, Marius, Kyrre) Jebus Cross 132
I don't remember what happened after the restarts, basically I, as usual, quickly spent all my resources and we set off
111 - 7 heroes, the best of them all is still Ivor, although the little rascal only brought 4 Elves, 3 caches are revealed - Elves, Centaurs, Dendroids, a Dragon Fly Hive for 10-19 silver winged horses, an Arena behind the Zombies, a cache of Unicorns and a Dragon Utopia visible behind the mountains, a scout hero with an army runs to take the corner town, Ivor took the experience obelisk, advanced Archery and camped for +1 to Spell Power;
112 - home town taken, it has a chest for 20-49 Monks, another Dragon Fly Hive revealed along the way, another cache of Unicorns for 20-49 Archmagi (campfire+chest) found on the way to the Griffin Conservatory, a Dragon Fly Hive for 10-19 two-legged Cyclops nearby, Papa learned Pathfinding and Air Magic, cleared the Elf cache, lots of shooter stacks on the road to the Griffin Conservatory;
113 - broke through and visited the Arena, the second town is a Tavern - decided not to spend too much effort on it, another cache of Unicorns for 50-99 Green Dragons, Ivor has Logistics;
114 - Papa runs to the Dragon cache, slightly south of it there's another one, not yet clear what it holds, the Centaur cache is taken, gathering resources and gold, building up the home town on the side, but won't have time to build the stables;
115 - scout hero scouted a 3rd cache of Horses - Magi are guarding it, decide to start with them, scout hero revealed a landmark - Griffin Conservatory, on a small patch there are 3 Dragon Fly Hives and Boots for Orcs, 5 Dragon Fly Hives visible in total;
116 - first cache taken, Papa runs to the second and has a chain set up for the third, finally scouted the Griffin Conservatory - 50-99 Scorpicores = not great...;
117 - all 3 caches taken with acceptable losses, Horses at home in the Castle, Elves and Dendroids in the secondary, 18k for ransom;
121 - Papa helps collect Horses from the caches, stands before the Orcs guarding the Prison with the intention of breaking through the next day, scout heroes clear the Dragon Fly Hives;
122 - Ivor stands before 20-49 Monks for the chest hoping to learn Mass Haste, scout heroes finish off the Dragon Fly Hives, not far from the Griffin Conservatory a scout hero found a Shield +4 to all for 20-49 Pit Fiends;
123 - troops arrived via chain from the other end of the spawn, shield taken, Ivor took the chest - only 5k experience there, no Expert Air Magic - stands two steps from the Dwarves ready to break through, 2 Dragon Fly Hives not taken - on the way to the Griffin Conservatory and near the table - everything is ready for them;
124 - everything is taken, Papa is ransomed through an external Tavern and breaks 70 Scorpicores without Mass Magic, in the army - 20 Grand Horses, 34 Wyverns, 45 Grands, 65 with small numbers Grand Centaurs, 10 12 9 7, a block of Efreets on the road, running across the sands towards the Dragon Fly Hive for 50-99 Cyclops, there's also a chest 4/4;
125 - 8th Dragon Fly Hive, take the chest 12/2 and the box of 20 thousand experience for 50-99 Castle Horses, finally got Earth, also got Armorer and Wisdom, Red's scouts are visible, preparing for defense;
126 - they didn't attack, a box for 3 Titans behind 50-99 Manticores, a Dragon Utopia for the Sword 12/3, the 5x Hat, revealed the central Tavern, running towards it across the sands, standing before the Dragon Fly Hive;
127 - Kyrre arrives, takes a chest next to Ivor, we don't attack because there's no mana at all, take the Dragon Fly Hive and the Tavern, sit and replenish mana;
131 - Kyrre runs to the rocks, we follow her via Dimension Door, on the way we fight 20-49 Reds - there are 35 of them, but the chest has a 4th level spell - Full Control in hand;
132 - seeing all this, Kyrre surrenders
1-0
Thanks for the game!

Report of the second game tomorrow!
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13 years ago
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12/16/2012 KobRa_RR (Blue, Rampart, Kirr, Kirr) def. darkello (Red, Conflux, Random, Tazar) 8MM6A on 317!

I don't know who was playing as the opponent, maybe it was Maretti, but it was tough... Thanks for the game!

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