Posts from Discussion about the Haven website.
Good luck!
I'll be leaving now.
Darth Saruman!
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"So much has gone
and little is new"
David Bowie
Let's see what else people will say about the music – in my opinion, the music starts off not very well, but then it develops in an interesting way.
More intense – do you mean heavy? Anyone who likes heavy metal is my friend! :)
Let's see what else people will say about the music – in my opinion, the music starts off not very well, but then it develops in an interesting way.
In general, keep working! And be sure to add hypnosis to the mermaids, as well as the sea creatures from the fourth game with their mega ability...:smile14:
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"So much has gone
and little is new"
David Bowie
If it's Hypnosis, then it shouldn't be for Mermaids, but rather for Sirens, but Sirens already have abilities:D
And what about monsters, will they be included or not...?
I really want it...:smile19:
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"So much has gone
and little is new"
David Bowie
they will, but it's a secret for now:D
Thanks, you made my day...:D
then another question - will the city be focused on magic (five floors), strength (3 floors + more creatures), or will it be a golden mean (4 floors + a small additional bonus)?
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I am not entirely sure about the accuracy of the above classification, as even in clearly magical cities, there is an increase in creatures (Rampart, Tower), and in non-magical ones, this is absent (Castle, Stronghold, Fortress). Balance is achieved through several other factors – in particular, through the stats and properties of creatures. Each race has a necessary set of balanced stats and unit abilities in a certain way to maintain parity. We adhere to this principle when creating a new race. I can say that we pay exceptional attention to the balance of creatures during testing, as this factor will ultimately determine the tactical and strategic aspects of our race in relation to other races in Heroes 3 and contribute to the organic integration of the new city into the existing structure, while also bringing something new and original to it.
Read more here
In this case, the music is just a material. It is not entirely correct to evaluate it without the visuals. Testing has shown that the music reflects the spirit of the Harbor and the visual style of the city in the way we intended. We simply cannot, for obvious reasons, upload everything at once – it would just be uninteresting
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"So much has gone
and little is new"
David Bowie
Basically, our town will be similar in strength to the Dungeon. That is, very strong magic + strong and powerful units will make it a quite powerful castle, but it won't stand out from the balanced lineup (I might be revealing some confidential information now). Testing has shown that the Haven and the Conflux (recognized leaders) can easily defeat the Necropolis, and there are difficulties in battles with the Inferno.
Now about the creatures in the fourth game, they are some kind of mutants. In general, the ability will be implemented, but on a monster that only remotely resembles this creature.
Excellent! That's what I was waiting for!:smile12:
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overall, the town is decent.