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I am not entirely sure about the accuracy of the above classification, as even in clearly magical cities, there is an increase in creatures (Rampart, Tower), and in non-magical ones, this is absent (Castle, Stronghold, Fortress). Balance is achieved through several other factors – in particular, through the stats and properties of creatures. Each race has a necessary set of balanced stats and unit abilities in a certain way to maintain parity. We adhere to this principle when creating a new race. I can say that we pay exceptional attention to the balance of creatures during testing, as this factor will ultimately determine the tactical and strategic aspects of our race in relation to other races in Heroes 3 and contribute to the organic integration of the new city into the existing structure, while also bringing something new and original to it.
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In this case, the music is just a material. It is not entirely correct to evaluate it without the visuals. Testing has shown that the music reflects the spirit of the Harbor and the visual style of the city in the way we intended. We simply cannot, for obvious reasons, upload everything at once – it would just be uninteresting
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