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6 12 2012
Javdet (red, Rampart, Kyrre, Kyrre) def Medium (blue, Fortress, Tazar, Tazar) 8mm6a, 312 SoD
An extremely long game, but the super dramatic conclusion was probably worth it.
External dwelling of dragons for Griffin Conservatory, centaurs, and dwarves (later found two more dwarf dwellings and one for cavalry) - we play.
But then it all went downhill, I misjudged the roads, regretting going after the shooters with the already weak centaur stack, and arrived only by the end of the week at the second barbarian with 6 Grand Elves, 4 Dwarves, and 3 Dendroid Soldiers. Lucky they didn't kill me there. As it turned out later, the second road led to the center near my hometown, only a day's travel away.
Momentum was lost forever, and I wasted the entire second week doing nothing useful.
On day 131, scout heroes find the central Dungeon town, there are 3 Dragon Fly Hives right there and I can't bring the army over. I defeat Kyrre, and clean it out with various chaff and oil, losing half my Wyverns - just so my opponent wouldn't get them.
By the end of the week in the other center, the first Dragon Utopia was found, nothing to take it with - I run to the treasure zone to the revealed Griffin Conservatory - a mini((( . As it turned out, this Dragon Utopia threw me off completely - Platemail, Flint's Hat, and the Blackshard. What to do next is unclear - scouting showed extremely long roads from the computers into the treasure zone, and near the taken Griffin Conservatory in the treasure zone another one was found, and there seems to be space to explore there. I returned, and in the very corner near the Pandora's Box was a max Dragon Utopia with the Helm, Necklace, and Earth. The next (and last) Dragon Utopia was found by the end of the 2nd month.
Tazar in the meantime slipped to the Castle computer and ran away along a very long road - as it turned out, not in vain. The computer has Angels building with their external dwelling, and in the treasure zone there are 3 Dragon Utopias with control. And here's the highlight of the game, if you can call it that: until the end of the battle, Kyrre has Portal and Flight, but no Dimension Door, Tazar has Dimension Door and Flight but no Portal - almost the entire map is explored, 5 towers built between us, and a ton of scrolls collected.
So we kept running, Taz was far ahead in Wyverns and Angels, plus 3 Fortress towns on the map - my hope was on dwellings and growth. I managed to collect troops from the Fortress towns on the first day due to the red player's advantage, Taz fed in places unreachable to Kyrre.
I tried to end my turn on a Castle so my opponent wouldn't upgrade a stack of 20+ Angels. And one day I miscalculated and left a city with a good scout hero.
When they caught me, it became sad.
After a week of useless running around, Kostya offered a peace split, but my scout hero with Scholar gets Artillery and a cunning plan emerges, which once didn't sit well with Faer))
I quickly level him up, equip him with Kyrre's leftover magic artifacts, the Fireball orb, the Blackshard, and taking a barbarian army as bait, I sit in the town. And I'm counting heavily on Kostya once again resurrecting his singles without equipping anything against magic (I knew about the Cape). IT WORKED!!!:smile03: Armageddon at 1600 significantly weakens Taz's army, not giving him a chance to resurrect. And realizing that time is now completely against him, he decides on a final assault on the castle.
Yes, both of us spent our timers searching for Coronius, whom I had already dug up in the tavern. Kostya to learn Portal, me to keep him from Kostya:)
I close the Grand Elf stack with Tactics and a Mass Curse flies into me:eek: :eek: :eek: . A surprise, however! As far as I knew in SoD, Fortress and Rampart don't get Fire Magic by default. It turns out Tazar learned it in a hut, but in the final battle he for some reason put on the Magic Cape. Berserker would have left no chance!!! Little by little, mosquito bites and Lightning at 900 decided the outcome of the battle at the cost of the Gold Golems, Nix, and 8 Arch Devilis.
Kostya is in no hurry to surrender, I figured out why, and in the next battle I position myself against Berserker. Now the forces were clearly unequal, even if 100+ Wyverns took down 1.5 Arch Devils))
Thanks for the interesting game and for your time!!