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04.12.2012 Snake (blue, Rampart, Ivor, Ivor) def Ya_olen (red, Castle, Valeska, Valeska) balance 147
restarts: 1) the opponent was short on resources. I had a perfect setup.
2) I got a small piece of the map, surrounded by strong level 6-7 guards. There was nowhere to go.
3) at the very beginning, fir trees spawned at the entrance to my Castle, the hero didn't appear, and it was impossible to leave the Castle.
I don't remember the initial setup exactly. I started with Ivor. He came with 4-5 archers. About the same with the 2nd hero. There was an elf ambush under the Castle. I built a dwelling, so I ended up with 20+ archers. There wasn't much room to maneuver. The Crypt was minimal. The Medusa Lair was minimal. But I got as many as 5 Mystic Gardens, and there was an abundance of stones. The terrain was just awful. A labyrinth. I had to wander through the wilderness. And one long, dead-end passage. And there was nothing there except a watermill. Not far from the main Castle were stables, which made it easier to travel around the map. On the 2nd or 3rd turn, I took my native secondary town. I didn't do a double build because of the catastrophic lack of gold. There was an entrance to the Underground near the main Castle. There was a swamp ambush, but the Underground was guarded by snipers, so I didn't go there. I entered the portal on the 2nd week, which led to the Underground. There was a Necropolis ambush with a built-up fort. I didn't upgrade it. On the 3rd week, I took another native secondary town from the opponent. I put up defenses everywhere. I entered the center on the 4th week. I didn't have time to get to the good stuff. Valeska took the Necropolis and moved towards me, towards the main Castle. The opponent didn't scout the land, so I got as close as possible to the portal, and the final battle took place there. On my side: 124 upgraded Centaurs, I didn't have time to bring the rest. 10 upgraded unique units. 80+ archers. 32 medium Pegasus. 15 upgraded Dryads. 2 tier 1 units. 11 mana. 8/12/2/2 archer(3)/attack(3)/tactics(2)/earth(3) and other mass slow. The opponent had: I don't remember the hero's stats exactly. Less armor. Better magic. Army: ~14 champions. 32 upgraded Griffins. 2 stacks of 50+ upgraded Crossbowmen. 26 Crusaders. ~60 upgraded Pikemen. There was no expert earth/air magic, which played a role. I cast mass slow. In 2 turns, I eliminate his archers with archers. Centaurs kill Pikemen with morale. In the first round, I took out half of the champions after waiting. Then the Griffins and champions approach, and I bury both stacks with Dryads. I shoot down with a direct shot. I finish off the rest. I put up tier 1 units to block the passage for the Crusaders. The terrain helped a lot. A large mountain, dividing the map in half lengthwise. There is 1 cell for passage on top.
Add more if you want. In any case, thank you for the game. It was very nice to play tonight. I hope we can repeat it ;)