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So, the development team is already working on a new, third type of RPG. First of all, the mistakes of previous RPGs will be taken into account, and many new ideas will be introduced!
1. The world will become truly complete - cities of factions, villages, forests, swamps - everything will be placed in specific locations in advance - there will be no random placement of unknown villages.
2. The world will be very large - my idea is that the world of Magnus will fit in your pocket compared to the new world.
3. 10 factions - each with its own ideals - the game will begin with fulfilling these ideals - hence the diversity of sides - choose which of the 10 ideals is closest to you.
4. The plot will not be the main focus - it will adapt to the developing game world, which will be driven by the players.
5. Ranks, which were largely overlooked in the world of Magnus, will be present in this RPG to a significant extent.
6. The game will truly take a big step towards real RPGs - the system of development, skills, damage, races, and experience gain will not be based on the words of the Game Master, but on established facts!
7. A huge selection of equipment - many types of armor and a vast selection of weapons - from swords and blades to exotic weapons, which are currently under a non-disclosure agreement, but will definitely be included.
8. Crafting, alchemy, and magic will be introduced (allowing weapons to be given certain effects through alchemy).
9. Of course, there will also be the infamous dungeons - and in large numbers.
10. Various means of transportation - from ordinary horses, lizards, and camels to wargs and even griffins.
There are even more ideas, but they are controversial, so I won't promise anything!
Oh yes - we are in great need of a talented cartographer, as we already have general ideas for the map, but we cannot properly depict them yet.
So, the development team is already working on a new, third type of RPG. First of all, the mistakes of previous RPGs will be taken into account, and many new ideas will be introduced!
1. The world will become truly complete - cities of factions, villages, forests, swamps - everything will be placed in specific locations in advance - there will be no random placement of unknown villages.
2. The world will be very large - my idea is that the world of Magnus will fit in your pocket compared to the new world.
3. 10 factions - each with its own ideals - the game will begin with fulfilling these ideals - hence the diversity of sides - choose which of the 10 ideals is closest to you.
4. The plot will not be the main focus - it will adapt to the developing game world, which will be driven by the players.
5. Ranks, which were largely overlooked in the world of Magnus, will be present in this RPG to a significant extent.
6. The game will truly take a big step towards real RPGs - the system of development, skills, damage, races, and experience gain will not be based on the words of the Game Master, but on established facts!
7. A huge selection of equipment - many types of armor and a vast selection of weapons - from swords and blades to exotic weapons, which are currently under a non-disclosure agreement, but will definitely be included.
8. Crafting, alchemy, and magic will be introduced (allowing weapons to be given certain effects through alchemy).
9. Of course, there will also be the infamous dungeons - and in large numbers.
10. Various means of transportation - from ordinary horses, lizards, and camels to wargs and even griffins.
There are even more ideas, but they are controversial, so I won't promise anything!
Oh yes - we are in great need of a talented cartographer, as we already have general ideas for the map, but we cannot properly depict them yet.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам

