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Are you okay with the turn time limit of 8(L)-10(XL) minutes in SoD?
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#77
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I am FOR reducing the time, but I still move quickly!
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#78
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A poll has been added to the topic. Please take a moment to vote!
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#79
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Generally, I wouldn't mind playing in SOD, but ideally, it would be great to have a chess timer with a smart quick mode (with the countdown timer starting one minute after the battle begins).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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#80
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I see the problem as follows. When playing with unrealistic time controls (10 minutes), most players (not all!) only engage in the game during their own turn. That is, during their opponent's turn, they watch movies, play other games, etc. Why does this happen? Because they have an EXCESS of time per turn, which means that everything that can be done is done during their own turn. What does this lead to? A loss of concentration and a decrease in the quality of the game, ultimately leading to a "non-strategic" game. "Wandering aimlessly is a strategic blunder." Who is this not applicable to? A few MASTERS. What should be done? Templates with compositions like 8..., 6..., Nosty - 6 minutes. Templates like CM - 4 minutes. "Male" templates - 2 minutes. And then, during their opponent's turn, the player will begin to think, build strategic plans.

Орден Фениксахаризматический :) лидер
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#81
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Qwerty
I see the problem as follows. When playing with unrealistic turn timers (10 minutes), most players (not all!) only engage with the game during their own turn. That is, during their opponent's turn, they watch movies, play other games, etc.
Why does this happen? Because they have an EXCESS of time per turn, which means that everything that can be done is done during their own turn.
What does this lead to? A loss of concentration and a decrease in the quality of the game, ultimately leading to "non-strategic" gameplay. "Wandering aimlessly is a strategic blunder."
Who is this not applicable to? A few MASTERS.
What should be done?
Templates with compositions like 8..., 6..., Nosty - 6 minutes. Templates like CM - 4 minutes. "Masculine" templates - 2 minutes. And then, during the opponent's turn, the player will start to think, to build strategic plans.
I completely disagree. I've always played based on the situation. You can't plan anything in advance. And taking a break between turns is normal.

Added 1 minute ago
Playing with a 2-minute timer is completely different!! And what you see in 10 minutes, you definitely won't see in 2 minutes
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#82
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They won't reduce the time limit; we need to think about that. I'm hoping there will be a timer in HD; that would solve my problems and bring back my interest in the game. I won't care if my opponent spends 20 minutes on a turn (the time for reckoning will come).


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http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#83
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2 Nestor86
A player's focus differs between the second and seventh hour of a game due to natural fatigue. If Heroes is a "survival game," a "who can outlast whom" game, then temporary control mechanics should definitely be banned. Let them play with unlimited time.
I believe that 8-minute games should be as rare as 2-minute games are now.
A game should be completed in one session, unless it's a special tournament with breaks. How many people can play? How many can play without sacrificing the quality of the game? How many can play without sacrificing the quality of their relationships with loved ones?
In my opinion, 4 hours is the limit.

Орден Фениксахаризматический :) лидер
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#84
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Qwerty
2 Nestor86
A player's focus differs between the second and seventh hour of a game due to natural fatigue. If Heroes is a "survival game," a "who can outlast whom" game, then temporary controls should definitely be prohibited. Let them play with no time limit.
I believe that 8-minute games should be as rare as 2-minute games are now.
A game should end in one session, unless it's a special tournament with postponed matches. How many people can play? How many can play without sacrificing the quality of the game? How many can play without sacrificing their relationships with loved ones?
In my opinion, 4 hours is the limit.
The seventh hour of the game is when things get really interesting. I recommend watching from that point, and no one will get tired.
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#85
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Crazy played about 20 games against Peter, using his favorite factions. And in general, the fact that games last longer than 3-4 hours is a reason why we are against reducing the timer. There's no point in being in a state of maximum concentration for 6-8 hours. It's much more beneficial to be able to do other things in between turns.
Земля нуля.
Все в ней нулево и кукольно.
#86
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I voted, but I don't know how to change my vote. Basically, I'm for autobattle + chess mode, and for the timer to start after 1 minute in battle. Basically, I'm for Kilgore's option!
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#87
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I didn't want to interfere, but I'll say this: opinions like Korobeynikov's are just silly and shouldn't be taken into account. I watched one of his tournament streams once, and during the game, he was actually playing poker – he would get distracted during battles. I checked back in about 2 hours later, and it was the same thing. I wouldn't let guys like that anywhere near tournaments. As for Funky, that's his business. I suggest you take note of this, because it would be wrong of me not to report this fact...
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#88
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Albert@s
didn't want to interfere, but I'll say this: opinions like Korobeynikov's are just silly and shouldn't be taken into account. I watched one of his tournament streams once – during the game, he was actually playing poker, getting distracted during battles. I checked back in about 2 hours later, and it was the same thing. I wouldn't let cowboys like that anywhere near tournaments. As for Funky, that's his business. I suggest you keep this in mind, because it would be wrong of me not to report this fact...
You watched one of his streams, and I've probably watched about 10, and in only 2 of them did I see him doing something else. That's one thing. Second, do you even watch many streams? And do you know what people do in these streams? I watch both streams and broadcasts, and in 90% of them, I see movies/websites/and other stuff, and it doesn't matter if they're top players or newbies.
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Ник в лоби - Kilgory
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#89
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Albert, there are players who simply don't take their turn and do their own thing without informing their opponent. Skill has nothing to do with it; it depends on the person.
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#90
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A chess timer with a time-stop function for battles – perhaps this is the best control system.
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#91
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Perfect control means unlimited time, not 2 minutes, or 4-6, as some here keep repeating. The problem is that unlimited time is naturally unacceptable in tournaments for obvious reasons. I don't understand what people are talking about. As long as there isn't a chess clock in the game, one player will use their unlimited time responsibly, while the other will spend the first minute in battles, doing other things, or just deliberately trying to annoy their opponent! Don't play with slow computers. If you happen to get matched with a slow player, you can tolerate it once or twice per tournament. But if you see that too many slow players are signing up for a tournament, it might be best to skip it. There are plenty of other options, and it's very difficult for a normal person to participate in 3-4 tournaments simultaneously. Over time (when Baratorch creates a timer that tracks how much time each player spends on their turns), we could introduce some kind of unobtrusive badges under avatars (in signatures) based on statistics – like a fast-moving "gonales" and a snail, respectively (I'm ready to accept the snail right now – for a fix). This would immediately show people who they are dealing with. Many people are perfectly fine with long turns from their opponents (based on my experience); personally, I don't really care, and sometimes it's even more convenient. The only thing I don't like is having to restart due to lag – that's where the real time-wasting happens, and it's essentially unproductive. Therefore, we need a) to reduce the number of subjective restarts, maybe 2 days in total – that's acceptable; b) to play templates where a restart is impossible, or to agree to play without it. Because there are players for whom the skill lies in showing up on day 116 with no troops, acting like a passive… well, you get the idea, so they can be "attacked" and have a restart triggered – it's absurd, both in terms of the spirit of the game and in terms of real-world parallels (in chess, is it enough to just let yourself be checkmated to achieve a draw?:confused:). Some say that "the quality of the game is lost" – and they are right. The analogy with chess actually supports the idea of longer time controls: just as blitz chess hasn't replaced classic chess, it exists, maybe it's even useful, interesting, spectacular, and so on (it fits into a TV format – you can't do without it), but long, classic games are still thriving. Where is your blitz chess?:rolleyes: It's great, of course, if a grandmaster with a rating of 2700+ plays a few rapid games and a dozen bullet games with pawn sacrifices and minor mistakes, instead of one long, beautiful game with sacrifices. It's like a bad joke: A guy says to a girl, "What would you prefer – one big gift or many small ones?" She says, "Many small ones, I guess." He says, "Okay, here you go – some sunflower seeds." Now, about "thinking about the opponent's move." For me, it's better to have 8 hours with distractions during the opponent's turn than 4-5 hours (are such games even common?:rolleyes:) with constant tension, as if Heroes isn't a relaxing game, but a harsh job, a real… well, you get the idea. That's one thing. And secondly, as already mentioned, we're not map hackers (I hope:D) – the map is revealed with each turn, and from the second week on, in normal templates, the opponent starts plotting. And what can you possibly figure out during the opponent's turn?:eek: Of course, there are situations where, roughly, from one-third to half of the game days, the overall plan is thought out during the opponent's turn, but this is in some boring scenario with a quiet opponent, without surprises – and in any case, you still have to think about the details on your own turn. And in general, the best way to reduce game time is the aforementioned chess clock (with time in battles!) + templates like "day 131 should not happen." That's all. I reread it. It sounds like bad trolling. I apologize if it does – I had no destructive intentions when writing this mini-essay.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: