Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Perfect control means unlimited time, not 2 minutes, or 4-6, as some here keep repeating. The problem is that unlimited time is naturally unacceptable in tournaments for obvious reasons. I don't understand what people are talking about. As long as there isn't a chess clock in the game, one player will use their unlimited time responsibly, while the other will spend the first minute in battles, doing other things, or just deliberately trying to annoy their opponent! Don't play with slow computers. If you happen to get matched with a slow player, you can tolerate it once or twice per tournament. But if you see that too many slow players are signing up for a tournament, it might be best to skip it. There are plenty of other options, and it's very difficult for a normal person to participate in 3-4 tournaments simultaneously. Over time (when Baratorch creates a timer that tracks how much time each player spends on their turns), we could introduce some kind of unobtrusive badges under avatars (in signatures) based on statistics – like a fast-moving "gonales" and a snail, respectively (I'm ready to accept the snail right now – for a fix). This would immediately show people who they are dealing with. Many people are perfectly fine with long turns from their opponents (based on my experience); personally, I don't really care, and sometimes it's even more convenient. The only thing I don't like is having to restart due to lag – that's where the real time-wasting happens, and it's essentially unproductive. Therefore, we need a) to reduce the number of subjective restarts, maybe 2 days in total – that's acceptable; b) to play templates where a restart is impossible, or to agree to play without it. Because there are players for whom the skill lies in showing up on day 116 with no troops, acting like a passive… well, you get the idea, so they can be "attacked" and have a restart triggered – it's absurd, both in terms of the spirit of the game and in terms of real-world parallels (in chess, is it enough to just let yourself be checkmated to achieve a draw?:confused:).
Some say that "the quality of the game is lost" – and they are right. The analogy with chess actually supports the idea of longer time controls: just as blitz chess hasn't replaced classic chess, it exists, maybe it's even useful, interesting, spectacular, and so on (it fits into a TV format – you can't do without it), but long, classic games are still thriving. Where is your blitz chess?:rolleyes: It's great, of course, if a grandmaster with a rating of 2700+ plays a few rapid games and a dozen bullet games with pawn sacrifices and minor mistakes, instead of one long, beautiful game with sacrifices. It's like a bad joke: A guy says to a girl, "What would you prefer – one big gift or many small ones?" She says, "Many small ones, I guess." He says, "Okay, here you go – some sunflower seeds."
Now, about "thinking about the opponent's move." For me, it's better to have 8 hours with distractions during the opponent's turn than 4-5 hours (are such games even common?:rolleyes:) with constant tension, as if Heroes isn't a relaxing game, but a harsh job, a real… well, you get the idea. That's one thing. And secondly, as already mentioned, we're not map hackers (I hope:D) – the map is revealed with each turn, and from the second week on, in normal templates, the opponent starts plotting. And what can you possibly figure out during the opponent's turn?:eek: Of course, there are situations where, roughly, from one-third to half of the game days, the overall plan is thought out during the opponent's turn, but this is in some boring scenario with a quiet opponent, without surprises – and in any case, you still have to think about the details on your own turn.
And in general, the best way to reduce game time is the aforementioned chess clock (with time in battles!) + templates like "day 131 should not happen."
That's all. I reread it. It sounds like bad trolling. I apologize if it does – I had no destructive intentions when writing this mini-essay.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: